CMO public beta - Build 1299.1

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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CMO public beta - Build 1299.1

Post by Dimitris »

Download: https://drive.google.com/file/d/1ByB1VF ... sp=sharing

To apply: Unzip on the existing installation of CMO + "Tiny" update.

NOTE: This is a public beta. Standard disclaimers apply.

Build 1299.1 Release Notes (changes from B1298.1)
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* TWEAK: When using NEZ missile shots, if the target is class-identified, use its known max speed-at-altitude as the NEZ reference speed instead of its current one (e.g. if shooting at a MiG-25R, even if he's currently subsonic, assume he'll turn tail and go to M3.2+ once he detects the missile).
- Pro: Turning tail and increasing speed no longer works as a counter to NEZ shots (if the target is identified)
- Con: NEZ shots against (identified) high-performance targets become even shorter-ranged

* ADDED: [Lua] "IsLoadedAsCargo" property for unit wrapper; indicates if the referenced unit has been loaded as cargo
* FIXED: Patriot/LTAMDS 'Ghost Eye' rear radar range arc displays incorrectly
* FIXED: Groups can't be seen in the Mission Editor
* FIXED: Repeated exception when evaluating CEC-capable attack
* FIXED: Falklands "Superfuse" ToT issue (Build 1298.1)
* FIXED: Detection column is empty
KnightHawk75
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Re: CMO public beta - Build 1299.1

Post by KnightHawk75 »

Thanks for the update.
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Blast33
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Re: CMO public beta - Build 1299.1

Post by Blast33 »

Top work guys
BDukes
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Re: CMO public beta - Build 1299.1

Post by BDukes »

Yes. Keep up the great work!
Don't call it a comeback...
rmwilsonjr
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Re: CMO public beta - Build 1299.1

Post by rmwilsonjr »

Awesome as always, guys!
Richard
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BeirutDude
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Re: CMO public beta - Build 1299.1

Post by BeirutDude »

EDIT: Never mind I figured out Tiny needed to be loaded when I compared the versions.

I had to uninstall and reload the game due to stability issues, it was doing strange things! :shock:

If I have the most recent Official version do I still have to Load "Tiny" before installing this Beta Version?
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985

I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
Nikel
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Re: CMO public beta - Build 1299.1

Post by Nikel »

Yes, this version updates tiny, but tiny is needed.
c3k
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Re: CMO public beta - Build 1299.1

Post by c3k »

Thanks!
beat578
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Re: CMO public beta - Build 1299.1

Post by beat578 »

Do you know how long it will take until Steam has updated to 1299.1? (At the Moment it is still at 1297.1 on the public Beta builds...) Or can i download 1298 and 1299 from here and update my Steam Version?
Thanks for the great support and commits and that huge enhancement of the game as Christmas Gift!
DmitriyBlade
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Re: CMO public beta - Build 1299.1

Post by DmitriyBlade »

beat578 wrote: Wed Dec 14, 2022 10:14 am download 1299 from here and update my Steam Version
beat578
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Re: CMO public beta - Build 1299.1

Post by beat578 »

Thanks Dimitri, will do so.
Have a great Holiday Season!
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