Moving Tiles Scenario Builder

Post new mods and scenarios here
Post Reply
Adamrf3r
Posts: 50
Joined: Sat Jan 28, 2023 1:11 am

Moving Tiles Scenario Builder

Post by Adamrf3r »

Hi.
I have a question regarding building scenario maps. I have built an accurate to-scale map of the North, the fictional country in Game of Thrones, but as I set about completing the map further south found I would reach the boundaries of the grid before reaching anything near completion of the continent. I ought to have looked at the boundaries properly before starting my build but the process was so engrossing I forgot to survey the lay of the land ahead.

Is there a button or a setting which would allow me to place the completed tiles I have further up on the hex grid so that I can continue to flesh out on what I have already created. My X and Y charts are both set to 700 and do not seem capable of exceeding that number.

Also..Is there a feature in game that allows you to navigate your units easier (To change their stats or unit location, in scenarios set in fictional medieval and post-renaissance societies there are fewer units to manage so the process is relatively straightforward but in early-modern wars the sheer number of armies make finding individual battalions in a division very tedious.

Finally, how exactly are scenarios I build made playable, this might be a bit of an abstract question but I do not understand how to set objectives despite consulting the game manual.

Thank you very much for reading through all of this, I look forward to hearing your replies and have a great day.
User avatar
Curtis Lemay
Posts: 14715
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Moving Tiles Scenario Builder

Post by Curtis Lemay »

Adamrf3r wrote: Mon Mar 27, 2023 3:06 pm Hi.
I have a question regarding building scenario maps. I have built an accurate to-scale map of the North, the fictional country in Game of Thrones, but as I set about completing the map further south found I would reach the boundaries of the grid before reaching anything near completion of the continent. I ought to have looked at the boundaries properly before starting my build but the process was so engrossing I forgot to survey the lay of the land ahead.

Is there a button or a setting which would allow me to place the completed tiles I have further up on the hex grid so that I can continue to flesh out on what I have already created. My X and Y charts are both set to 700 and do not seem capable of exceeding that number.
Biggest map possible is 700 x 700, which seems to be where you are at.
Also..Is there a feature in game that allows you to navigate your units easier (To change their stats or unit location, in scenarios set in fictional medieval and post-renaissance societies there are fewer units to manage so the process is relatively straightforward but in early-modern wars the sheer number of armies make finding individual battalions in a division very tedious.
The OOB dialog has a list of all units.
Finally, how exactly are scenarios I build made playable, this might be a bit of an abstract question but I do not understand how to set objectives despite consulting the game manual.
To set objectives, you must be in Deployment mode - which requires that your forces be defined.

I have a thread on the Editor here:

https://www.matrixgames.com/forums/view ... 5#p4215645
My TOAW web site:

Bob Cross's TOAW Site
User avatar
cathar1244
Posts: 1253
Joined: Sat Sep 05, 2009 2:16 am

Re: Moving Tiles Scenario Builder

Post by cathar1244 »

As far as moving tiles, you could save the map as a .mml file (file menu in the editor) and edit the row or column locations in the .mml file. It would be tedious, but possible.

As mentioned, 700 by 700 is the map size limit.

Cheers
User avatar
cathar1244
Posts: 1253
Joined: Sat Sep 05, 2009 2:16 am

Re: Moving Tiles Scenario Builder

Post by cathar1244 »

Another thing you could do, if the tiles you want to move into are blank, is to change the map boundaries to remove consecutive rows or columns of hexes. That would move your completed hexes up, to the left, etc.

But if you don't have blank rows or columns by the boundaries, that won't work.

Cheers
Adamrf3r
Posts: 50
Joined: Sat Jan 28, 2023 1:11 am

Re: Moving Tiles Scenario Builder

Post by Adamrf3r »

How could I do this?
User avatar
cathar1244
Posts: 1253
Joined: Sat Sep 05, 2009 2:16 am

Re: Moving Tiles Scenario Builder

Post by cathar1244 »

Adamrf3r wrote: Tue Mar 28, 2023 1:05 pm How could I do this?
Adam,

In the scenario editor, save the map as a .mml file. Then email it to me, and I'll see if I can move the finished hexes.

You have to tell me how you want the finished hexes moved (up, to the left, etc.).

But if there are no empty hexes in the direction you want to move, then it can't be done, and I will so inform you.

Cheers
User avatar
cathar1244
Posts: 1253
Joined: Sat Sep 05, 2009 2:16 am

Re: Moving Tiles Scenario Builder

Post by cathar1244 »

Hi Adam,

To save the .mml file, load the map or scenario into the scenario editor. Under the file menu, select the "save map (XML)" option (see image below).
Screenshot 2023-03-30 122148.jpg
Screenshot 2023-03-30 122148.jpg (57.17 KiB) Viewed 363 times
Cheers
Post Reply

Return to “Mods and Scenarios”