Doubt about "Force Proficiency Check"

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voroshilov17
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Joined: Thu Jan 07, 2021 7:22 pm

Doubt about "Force Proficiency Check"

Post by voroshilov17 »

Hello everyone,

First of all, I have read in the manual and I know the concept of "Force Proficiency Check" but I still have some doubts about it.

1-What does exactly means that a "force proficiency check" has failed? Both in game terms and in real life combat terms? I do not get it.

2-Regarding the previous question, the manual says that the force proficiency level is not the probability of not having your turn ended by a force proficiency chekc...but why not? As far as I understand it, it DOES mean that right? I am sure that a force with 99% of proficiency has much less probability of having its turn ended by a force proficiency check. Am I right?

3-Where do I check the force proficciency level? It is checked in the "situation briefing" at the start of each turn, right?

4-Regarding the previous question. If the the force proficiency level is that value, failed proficiency checks will be less and less usual as the game proceeds, right? Because the force proficiency will increase (due to the veterancy of the units that battle over the course of the game turns).

5-When in the manual it says that "a random check against the force proficiency is made", what does it exactly means? It means that the game will check the force proficiency at the end of random turns instead of at the end of every turn?

6- The manual says that to have a premature ending of the turn, you have to fail a random Force proficiency check and a random check against the number of rounds remaining. What does exactly means "check against the number of rounds remaining"? I literally do not get it, not in game terms nor in real war terms.

7-Any advices from veteran players for noob players as me to intuit a premature end of the turn by failed proficiency check? I guess that, the less proficiency level your force has and the less rounds are left in the turn, the more probabilities you have of a premature end of the turn by failed proficiency check.


Thank you a lot in advance!
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Curtis Lemay
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Re: Doubt about "Force Proficiency Check"

Post by Curtis Lemay »

voroshilov17 wrote: Tue May 09, 2023 6:59 pm Hello everyone,

First of all, I have read in the manual and I know the concept of "Force Proficiency Check" but I still have some doubts about it.

1-What does exactly means that a "force proficiency check" has failed? Both in game terms and in real life combat terms? I do not get it.
"No plan survives contact with the enemy." Remember that TOAW is IGOUGO. The enemy doesn't get to move in your turn (except for reserve movement). Only the most proficient forces should be able to operate like in a surgical strike - carving up the stationary enemy like a Thanksgiving Turkey with many multiple rounds. Lower quality forces (low force proficiency) should expect really complex plans to tend to blow up in their faces. That's what force proficiency failures model. Think of it this way: The enemy got the "bounce" on you and was poaching on your plans - either because their force structure is overall better than yours, their intel was better than yours, or they were just luckier than you. Think McClellan getting the bounce on Lee at Antietam or Lee getting the bounce on Hooker at Chancellorsville and Grant at The Wilderness.
2-Regarding the previous question, the manual says that the force proficiency level is not the probability of not having your turn ended by a force proficiency chekc...but why not? As far as I understand it, it DOES mean that right? I am sure that a force with 99% of proficiency has much less probability of having its turn ended by a force proficiency check. Am I right?
The chance of a force proficiency failure is the force proficiency modulated by the rounds remaining. So...chances of failure go up as the turn gets closer to the end.
3-Where do I check the force proficciency level? It is checked in the "situation briefing" at the start of each turn, right?
Right.
4-Regarding the previous question. If the the force proficiency level is that value, failed proficiency checks will be less and less usual as the game proceeds, right? Because the force proficiency will increase (due to the veterancy of the units that battle over the course of the game turns).
No. Only unit proficiency is increased by experience. Force Proficiency is static. There isn't even an event to vary it.
5-When in the manual it says that "a random check against the force proficiency is made", what does it exactly means? It means that the game will check the force proficiency at the end of random turns instead of at the end of every turn?
The check is made at the end of each combat phase. The check is random vs. the Force Proficiency plus random vs. the turn remaining.
6- The manual says that to have a premature ending of the turn, you have to fail a random Force proficiency check and a random check against the number of rounds remaining. What does exactly means "check against the number of rounds remaining"? I literally do not get it, not in game terms nor in real war terms.
The closer to the end of the turn the check is made the greater the chance of failure.
7-Any advices from veteran players for noob players as me to intuit a premature end of the turn by failed proficiency check? I guess that, the less proficiency level your force has and the less rounds are left in the turn, the more probabilities you have of a premature end of the turn by failed proficiency check.


Thank you a lot in advance!
That's about it. High proficiency forces can skate close to the edge. Low proficiency forces need to be more careful, and more and more careful the closer to the end they get. I have a thread on this:

https://www.matrixgames.com/forums/view ... 9#p2090019
My TOAW web site:

Bob Cross's TOAW Site
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