Pacific At War 41-45 ( AxisPO )

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larryfulkerson
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Pacific At War 41-45 ( AxisPO )

Post by larryfulkerson »

Here's a version of PAW that has an Axis PO ( Japs ).
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PAW41-45AxisPO.zip
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IslandInland
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Re: Pacific At War 41-45 ( AxisPO )

Post by IslandInland »

The contents of the graphics override folder and the folder itself are named differently than the actual scenario file so anyone downloading this will need to make sure all the elements included have the same name.
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Silvanski
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Re: Pacific At War 41-45 ( AxisPO )

Post by Silvanski »

Those Soviet units in the exclusion zone north of Manchuria don't have a supply point. They'll all be depleted before they activate in 1945.
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Khanti
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Re: Pacific At War 41-45 ( AxisPO )

Post by Khanti »

This scenario looks great.
I would change probability of some events from 100% to 50% to get unpredictability factor.
:)
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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Khanti
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Re: Pacific At War 41-45 ( AxisPO )

Post by Khanti »

Ships are... fragile.
It's obvious they will be sunken if attacked by many aircrafts, but maybe it's not so bad idea to increase naval attrition a bit. From current 15 point to something higher?
90 points makes ships really though (tested)
But something between 45-75 could be 8-) ;)
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ship-on-fire.JPG
ship-on-fire.JPG (36.92 KiB) Viewed 779 times
═══
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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