Restricted Units

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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MWattskies
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Restricted Units

Post by MWattskies »

New Player Question/

I am around turn 4 as the allies and trying to understand the systems of the game. I am starting to supple some key islands off the coast of Australia and do not want to leave them undefended. I am not able to load any units though from Australia as they are all under Australia Command [R] , which I am understanding means restricted. Most of the units fall back to this key command. Do these units eventually become all unrestricted? Do I have to manually using Political Points assign them to a new command? Which command would this be if this is the case? I am just not sure what to do and I feel this is a vital part of the game. Any help would be appreciated.
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Re: Restricted Units

Post by DConn »

Some restricted units are permanently restricted; others can be changed to an unrestricted command by paying political points. If you click the restricted command for the unit, you can see if it can be changed.
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Platoonist
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Re: Restricted Units

Post by Platoonist »

If the restricted text is in yellow you can buy those units out with political points. I generally reassign the commands of restricted Australian units to the I Australian Corps or the SW Pacific Command. However, as long as it's an unrestricted HQ it doesn't really matter. Bear in mind that four turns into the game the Japanese still have a lot on their plate before they get that far south. At some point you will start receiving a lot of 'free of charge' reinforcements, especially in the U.S. The Australians eventually get two full divisions (6th and 7th) from off the map which can be shipped to Australia.
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JanSako
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Re: Restricted Units

Post by JanSako »

At this stage you are better off using those restricted ones to build you defenses. It takes a while for them to rail/walk to Darwin. :-) I use them to cover the Northern arc of bases (Perth to Cairns), with some in a 'mobile' reserve. The PP's early are typically used to buy out the Aussies in Malaya or a select few Dutch units in DEI. As well as switching ship captains/LCU leaders.
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Marauder11
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Re: Restricted Units

Post by Marauder11 »

As mentioned , it costs political points for units to be reassigned to other HQs. What I do is reassign an unrestricted HQ to the command that the units you want to release are attached to. That way you can attach the units to the newly attached HQ. Doing this in the long run saves you political points since it costs significantly less PP to resign units in the same command. Example reassign Austrian 1st Corps to the Australian army's command. Then attach the units you want to, to the Austrian 1st Corps. There is historical precedent for this. Just look at the history of the U.S. 3rd Army under Gen Patton or British XXX Corps.
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btd64
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Re: Restricted Units

Post by btd64 »

Platoonist wrote: Tue Jul 04, 2023 4:09 am If the restricted text is in yellow you can buy those units out with political points. I generally reassign the commands of restricted Australian units to the I Australian Corps or the SW Pacific Command. However, as long as it's an unrestricted HQ it doesn't really matter. Bear in mind that four turns into the game the Japanese still have a lot on their plate before they get that far south. At some point you will start receiving a lot of 'free of charge' reinforcements, especially in the U.S. The Australians eventually get two full divisions (6th and 7th) from off the map which can be shipped to Australia.
The 6th and 7th are assigned to the 2nd Australian Corps. You can assign most Australian units, that are restricted, for a 1/4 of the pp's to a Australian Corps....GP

But avoid the 3rd Corps....GP
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BBfanboy
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Re: Restricted Units

Post by BBfanboy »

Permanently restricted units can never be loaded on ships, but they can be flown onto offshore islands by transports or Patrol aircraft. Look for units that do not have any vehicles or larger type equipment, or static devices like observer squads.
An alternative to paying PP to buy out the unit is to buy out the Base to an unrestricted command. For example if you changed a northern Australian base to ABDA HQ, you could even fly in Dutch units that have not been bought out yet.

But before all that - priorities. Look at those isles you are concerned with from the enemy's point of view. Do they have enough potential to develop as a port or airfield that could threaten Australia? Can they be resupplied by ship without running a gauntlet of bombers, subs and ships from nearby Allied bases? If any of those is NO, the enemy will probably not want them or if they do take them they will not cause big problems.

Now look at your major bases in Australia. How well protected are they from direct attack (air, naval bombardment, sub interdiction or landings). What about overland attack if the enemy lands at a remote base on the coast and marches toward your key bases. Can he use good terrain, roads and rail to get there. Can he get enough supply along that path to fight a battle?
Is there industry at your bases that make it critical to keep them in your control (e.g. the shipyards at Sydney, Melbourne and Brisbane, the aircraft factories at Melbourne).

From experience, Darwin is very hard for you to defend in the first six months and very hard for the Japanese to take or keep after that period. Many players view it as a POW camp for the Japanese army because once you gain control of the air it is hard for Japan to extract the troops. And Darwin is not all that much of a threat to the key bases further south because of the poor rail and road network going south. Lack of engineers will slow the Japanese ability to build the port and AF at Darwin too.

In summary, you can't defend everywhere so prioritize and pick your must-keep spots. The Japanese will have the same problem later in the game.
Last edited by BBfanboy on Tue Jul 04, 2023 3:13 pm, edited 1 time in total.
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MWattskies
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Re: Restricted Units

Post by MWattskies »

Thanks everyone, this helps!!
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