

This is the world map after Turn 4. I played so-called Allies (marked green), while El Condoro plays Adversaries (marked red). I am a good guy, with elves, dwarves, eco jungle tribes and noble English, against bad guys with orcs, giants, nomands and French (yep). The game starts with a dragon attack on Angnord, part of kingdom of Angford. Apart from that, the start is slow, with research and buildup from other big countries, and important diplomacy mobilising more and more minors.

General view into the main front (of the first months). From the dragon lair in the middle, marked with nice icon, baddies attacked city of Watersbend to the east, the capital of Angnord. Angnord is ruled by a son of Angford's king, and this kingdom will soon join the fray. For now, it is reveiving barely any Gold Pieces (GPs, like MPPs).

Here, Watersbend was taken by the dragon and his mercenaries. Dragon is a powerful unit, they also have elites and veterans. Veterans are orange counters with shield, while elites are orange counters with just black silhouette (whether cavalry or infantry is just graphics). These veterans and elites will be our main units, offensives with regular infantry is kind of impossible. Angnord has no way of counterattacking now, they will need to wait for mobilisation of other majors and diplo with dwarves and elves.

More to the east, vikings of Mittelheim are mobilising, and soon will take a border fort from Angnord minor. Hopefully, they will not advance further - it is very bad supply situation then, most resources are 5 supply, so won't sustain offensive over >=5 hexes or something.

Here, bishop of Huntington in Angnord is mobilising his forces, nice elites and veterans, but for now has no GPs to reinforce units. He will be crucial in counterattack into draconic forces.

Dragon forces counqured all of the western Angnord... or no, wait, one little village holds out. This underlines importance of (very) numerous fortified towns and castles on the map. Regular infantry has basically no chance of taking it, even against 3-suplly, no-leader garrison. While defended by 10-strength unit with a leader and in supply, aggressor need to have ideally 4 orange units, and ranged weapons technology (not present at the start in most of the countries). So, these fortifications are real obstacles, deciding flow of the game especially in the first year.

Little is happening outside of the Angnord front, only small nomadic incrusion from Golden Khanate into Ancient Lands. They will raid here and there, but then should be gone, we will see. Meanwhile, dwarves (axe icons) and egyptians are mobilising across the country.
I'm quite sure this will be chaotic for people who never checked out the mod, so I would advise trying it in a small hotseat or PBEM
