1913 Great Game Brit Somiland bug?

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mglshark
Posts: 28
Joined: Thu Jan 18, 2007 5:19 pm

1913 Great Game Brit Somiland bug?

Post by mglshark »

Playing MP, in Oct 1913 some weird text in messages boxes showing up, i.e convoy 1 <tx>, convoy 2 <txt>, then a few turns later several <.>, now Feb 1914 as Allied building I am building some Brit Somalian division suddenly got 26 total during the next several turns and running out of space. Seems 4 - 6 / turn showing up! Not sure what the max build is, told Central power player will limit 3 to front lines and move away the rest into the heart of Africa. Hate to quit the game now since war is so close! Ideas anyone? If wrong area in forum happy to re post in right area.


ML
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Platoonist
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Re: 1913 Great Game Brit Somiland bug?

Post by Platoonist »

Hi. According to many who have played it, the 1913 Great Game campaign is a very buggy scenario. Units will often show up in the wrong nations force pool as reinforcements. There are a lot of blank popups, decision events that don't work, hordes of free units appearing. The forum member who designed it seems to have gone missing so who knows if these issues will ever get fixed.
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BillRunacre
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Re: 1913 Great Game Brit Somiland bug?

Post by BillRunacre »

It sounds as though a unit script has been set to fire every turn, rather than just once.

Please send me a saved turn and I might be able to help. Emphasis is on the word might as I cannot guarantee it!

bill.runacre@furysoftware.com
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mglshark
Posts: 28
Joined: Thu Jan 18, 2007 5:19 pm

Re: 1913 Great Game Brit Somiland bug?

Post by mglshark »

Thank you for the offer, decided to move extra units to Africa interior, continue playing. Would be great to fix to fix down the road, this game is so different then the rest of the games, epic and unit crazy.

M
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