Some miscellaneous suggestions

Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970. and will place you in the role of 'Grand Admiral' of a navy from the time when steam and iron dominated warship design up to the missile age.
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rs2excelsior
Posts: 65
Joined: Wed Dec 14, 2022 3:35 pm

Some miscellaneous suggestions

Post by rs2excelsior »

Based on my recent playthrough, a few things I'd like to see added to the game. None are particularly critical, but would be (in my opinion) nice to have:

- I would like an intermediate "engine refurbishment" option between not touching the engines at all in a refit (blank refit) the full on, tear out the engines and start again engine rebuild option. Stuff like replacing damaged/worn turbine blades, thoroughly cleaning boilers and replacing damaged tubes, cleaning out fuel systems, repairing any leaks in steam lines, stuff like that. Basically, a cheaper alternative (but still more expensive than leaving it alone) which could restore lost speed, but wouldn't give the benefits of new engine techs, allow increased speed or changing fuel/engine types, etc.
- Biggest QoL thing for me right now - I'd love if there was an option in the division editor to clear all division assignments (role/lead div - not what ships are assigned to divisions, though I suppose some players may want that option as well). I don't continually update my force org, I'll update it when a war looks imminent, and due to divisions changing place from new ships being added, old ships being scrapped, etc. I often find it's easier to just clear my old organization and rebuild it from scratch. It'd be nice to have a button that cleared them all, instead of having to manually reset each division's assignment.
- Old suggestion (it's been floating since RtW2 at least), but it'd be nice for bulging a ship to give a varying amount of tonnage based on the starting tonnage of the bulged ship. 500 tons ain't a lot to work with on a 30,000 ton capital ship - and that ship will have a lot more length to bulge than a 4,000 ton light cruiser.
- Also something that folks have been asking for for a while, having access to SAP and HE penetration in the gun data screen in addition to AP would be very useful. Possibly multiple tabs you can cycle through? Although I doubt HE pen varies much if at all with range. It'd help players make a more informed choice on ammo selection.
- Very minor, but I like having the "view all relations" screen show me the actual tension numbers, but it doesn't remember the setting. It'd be nice if that persisted on closing and re-opening the game.
- Also minor, but on disbanding a squadron in the unassigned pool on the air group screen, it jumps back to the all squadrons tab. I think it'd be better to leave it where it is, personally.
- One last minor point, splitting the heavy guns into two categories (possibly 11"-13" and 14"+) in the ammo doctrine may be handy - wouldn't matter much in the predread/early dread era, but once you have both large caliber ships and old smaller caliber ships floating around (or if you use Alaska or Graf Spee style large cruisers/pocket battleships) it'd give you a bit more flexibility - by the time 15" and 16" guns are the norm, 11" and 12" guns will have very different performance characteristics.

And since I'm (partially) on the topic of QoL features - a button to upgrade gun quality and one to auto-convert a carrier's graphics to angled flight deck are both huge, thank y'all so much for adding those. Two things that will for sure make things easier!
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MaximKI
Posts: 1967
Joined: Thu Oct 20, 2022 12:29 pm

Re: Some miscellaneous suggestions

Post by MaximKI »

Thanks for the feedback! We'll consider these going forward for game improvements.
EvanJones
Posts: 125
Joined: Sat Jan 06, 2024 2:08 am

Re: Some miscellaneous suggestions

Post by EvanJones »

Inre. division roles, It'd be nice if there was a single button during combat to cut loose all the destroyers and make them independent when you throw down the black flag. (And perhaps one to restore all the previous roles when you want to recall them?)
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