CSME 2.30 - Terrain Costs and Elevation Changes

The Campaign Series: Middle East 1948-1985 is a new turn-based, tactical wargame that focuses on conflicts in the Middle East.

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rkringgames
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CSME 2.30 - Terrain Costs and Elevation Changes

Post by rkringgames »

One week into playing the game, first time posting . . .

First, CSME is outstanding. I fully intend to purchase CS Vietnam once I have properly learned how to navigate this title.

Playing "For the Bull", Israel (I realize this scenario is recommended H2H, but I am using it as a learning tool), I have observed that moving along an unpaved road, when I move up 50 metres in elevation, my units are being charged the expected terrain cost (for the unpaved road) and twice the cost for moving up an elevation (as listed in the unit handbook for a given unit). This seems to be occuring whether the unit is vehicular or foot. Regarding the terrain cost for "Up Elevation" shown in the unit handbook, is this cost for an increase of 50 metres, or am I misinterpreting?

I have spent considerable time looking through the game manual for a clue, but no luck so far. I apolgize in advance if I should have found this information in the manual.

Any reply will be sincerely appreciated. 
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Jason Petho
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Re: CSME 2.30 - Terrain Costs and Elevation Changes

Post by Jason Petho »

It is the 50 metre elevation change, that's a 65 point crossing usually for infantry, whether on a road or not. They are very steep slopes.
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Jason Petho
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Re: CSME 2.30 - Terrain Costs and Elevation Changes

Post by Jason Petho »

I'm glad you're enjoying the purchase!

Fair warning, the CSME scenarios have NOT been scripted yet, so the AI may not be the swiftest current in the stream.

CSVN scenarios are scripted and offers much more of a challenge.

Jason Petho
rkringgames
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Re: CSME 2.30 - Terrain Costs and Elevation Changes

Post by rkringgames »

Jason,

Thanks for the quick reply.

I may not have been clear regarding my question. Consider an example . . . I am using an armored truck, running down an unpaved road, and when I hit an elevation change, the unit handbook indicates a cost of 17, but my unit uses 34. This doubling occurs whether using foot units (unembarked) or vehicular units (in my case, armored trucks, armored busses and armored cars (recon)). Further, I have noticed an odd behavior regarding movement which seems to be tied to an armored unit's facing at the beginning of a turn, but I figure I will address that issue once I understand why the elevation change is being charged at double the unit handbook rate.

If I understand your reply correctly, you are indicating the the unit handbook is listing the charge for a 50 metre (upward) elevation change . . . but my units are seeing double that. Am I misunderstanding?

Again, great work on this game. I definitely intend to purchase Vietnam in short order.
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Jason Petho
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Re: CSME 2.30 - Terrain Costs and Elevation Changes

Post by Jason Petho »

If I understand correctly, It think it is a factor of a couple of things. 1. the elevation change is super steep, so I think it is accounting for that (if the elevation changes were less than 50 metres, it is usually a lot less).

2. It may also take into account any hex sides that are there and will try to add those into the total too.

I'm thinking the unit handbook is showing a normal elevation change and not precisely the 50 metre elevation change. Hence the difference. Can you screenshot your example, just so I can see for sure?
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Re: CSME 2.30 - Terrain Costs and Elevation Changes

Post by Jason Petho »

I did a test, it looks like it is doing that, 25 metres is the usual normal elevation change cost, so the Unit Information isn't calculating the 50 metre elevation change, but it is the correct Action Points as it doubles for the steep elevation change.
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Re: CSME 2.30 - Terrain Costs and Elevation Changes

Post by Jason Petho »

So, the calculation for the steep elevation change is 17 + 17 for the elevation change + 7 for the road = 41 for traveling along a road and going up hill.
rkringgames
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Re: CSME 2.30 - Terrain Costs and Elevation Changes

Post by rkringgames »

Jason,

You have answered my question, much appreciated.

Knowing that the "Up Elevation" stat in the book is defnied as 25 metres, the movement costs make complete sense.

I typically play stategic level games, so the small hex size here is not yet intuitive. You raise an excellent point . . . a 50 metre rise in less than 250 metres of run is a hefty lift.

Thanks again for the quick responses.
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Re: CSME 2.30 - Terrain Costs and Elevation Changes

Post by Jason Petho »

My pleasure!

I'm always happy to help!

Let me know if you have any other questions!
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