RTW3: v.1.00.45 Public Beta Now Available

Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970. and will place you in the role of 'Grand Admiral' of a navy from the time when steam and iron dominated warship design up to the missile age.
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MaximKI
Posts: 1967
Joined: Thu Oct 20, 2022 12:29 pm

RTW3: v.1.00.45 Public Beta Now Available

Post by MaximKI »

Hello everyone,

There's a new public beta update installer available at the following download link: HERE

For Steam users, you can switch to it by going to RTW3 in your Steam Library, right-clicking on it, choosing Properties -> Betas -> then choosing the latest beta branch from the drop-down list and allowing Steam to update your game. If it updates correctly, you should see the latest beta version listed as your version in-game on the bottom right.

What's New in Version 1.00.45:

• Fixed some minor UI issues.
• Fixed a bug with bombardment ammo loadouts

What's New in Version 1.00.42:

• Fixed a bug with the space bar restarts game setting not being remembered when the game is restarted.
• Fixed a bug from 1.00.41 with ship types as text not being loaded.
• Fixed a bug that made surprise attacks very unlikely.
• Fixed a UI glitch with maintenance cost when a game is loaded. The number shown could be slightly wrong as it omitted effects of officer attributes. This was a UI thing only and did not affect the actual calculations.
• Fixed a bug that generated errormessages when the last ship was removed from a division in the division editor.
• Fixed a bug with clearing all ships from a division in the division editor.
• Added some more explanatory messages when unrest level goes up due to high naval expenditures.
• Added notifications when largest ship of type in the world is built.
• Fixed some typos.

What's New in Version 1.00.41:
Officers
• A Fleet exercise will now have a chance to reveal the ability of ship and division commanders.
• Dissolving a division with a commander will no longer cost prestige. (Reshuffling ships and creating new divisions will impact crew and division efficiency, so should be a sufficient downside to cheesy ways of getting rid of bad commanders).
• Officer ability will now be more likely to be revealed in wartime and less likely to be revealed in peacetime.
• There is now a chance that poor ship and division commanders will reveal their deficiencies in battle, giving a chance to dismiss them for free after a lost battle.

UI Improvements
• Added years in rank and battles fought to the select officer dialog.
• If Auto assign officers is selected in User preferences, then all vacant positions will be automatically filled as soon as they become vacant, thus leaving no incentive to micromanage.
• Rebuilt ships will now only have the last rebuild year after the class name.
• Made sure the flotilla attack flag is not behind the missile control panel, even on a small screen.

Ship Design
• Speed limit for triple turrets in A & Y and TPS > 1 changed to 21 knots. This is to fix an issue where some legacy ships could not be refitted.

Aircraft
• Later Jet Attack and Heavy Jet Fighters can now carry 2 ASM.
• Slightly raised the production rate for jet aircraft.

Bug Fixes
• Fixed a bug with torpedo range data not showing in the ship status screen.
• Fixed a bug that could generate errors when checking if shipnames are used.
• Fixed a bug which could in unusual circumstances make nation base resources go negative.
• Fixed a bug where clicking on a division in the pre battle screen could show an error message.
• Fixed a bug that capped AP penetration on higher AP tech levels.
• Fixed a bug with coastal artillery occasionally being placed at sea when loading a saved game.
• Fixed a missing objective in an Italy vs France mission.
EvanJones
Posts: 125
Joined: Sat Jan 06, 2024 2:08 am

Re: RTW3: v.1.00.41 Public Beta Now Available

Post by EvanJones »

Sounds great. Thank you for your efforts. I like the one which will actually trace a career. But I don't mind scrapping a dud ship in order to dump a commander (though that's probably not historical). But you are still left with the original problem. Sheep/Wolf/Cabbage. Maybe this: If you empty or dissolve a division, you cannot create another division of that type that turn. Or something. Which would at least limit exploit.

But, speaking on behalf of us Prestige Players, you need to fix the table (under History) that tracks wars and prestige. As it is, it toplines at a measly 60, and even the battles are disappearing off the top of the chart by midgame. It's very important to track the ups and downs of prestige all the way through the game. As it is, it's flatline before 1920.

You have the data available, so couldn't you just extend that graph by scrolldown when it won't fit the screen or something? That would be amazingly helpful.
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MaximKI
Posts: 1967
Joined: Thu Oct 20, 2022 12:29 pm

Re: RTW3: v.1.00.42 Public Beta Now Available

Post by MaximKI »

A new public beta is available now! See OP for details.
EvanJones
Posts: 125
Joined: Sat Jan 06, 2024 2:08 am

Re: RTW3: v.1.00.42 Public Beta Now Available

Post by EvanJones »

Having a wonderful time. Thanx much for your continuing effort. Some feedback:

-- You can order a general retreat by ordering all ships back to nearest port BEFORE spotting occurs. (Of course, the enemy might be between you and your port -- on occasion.) Save your slow KEs most of the time and more. Is this intentional or do you want to maybe disable the back-to-port option until initial spotting occurs? I hate to take advantage of an exploit.

-- We begs you to make the battles/prestige chart (under History) extend WAY past 60 prestige points. Scroll or something? We begs you . . .

-- Considering the amount of BE/BU hits, it appears to make your pre-AON ships with narrow belt and belt extended as thick as the belt. It even takes less displacement. It makes narrow belt useful, but I'm not sure you want it to be THAT useful. Or am I failing to account for other factors?

-- Question: Does non-AA Fire Control level affect flak, which has its own directors. Or is it just dead weight on a ship (like a CV) without main guns?

Thanks again for all the time and effort.
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MaximKI
Posts: 1967
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Re: RTW3: v.1.00.45 Public Beta Now Available

Post by MaximKI »

New public beta live now! See OP for details.
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