Is there a comprehensive list of all the new changes somewhere?

Strategic Command WWII: War in the Pacific is a turn-based strategy game. It offers a comprehensive experience of the Pacific Theater, challenging you to achieve victory in one of history's greatest conflicts.
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Tanaka
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Is there a comprehensive list of all the new changes somewhere?

Post by Tanaka »

I've noticed ships now bombard much further away now and you can no longer screen carriers. Reasons for this?

Where can I find a list of all of the new changes such as this?

Japan starts out with a lot of tanks. In SCWAW they start with none. Interesting...

Will any of these changes be ported over to the other games?
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BillRunacre
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Re: Is there a comprehensive list of all the new changes somewhere?

Post by BillRunacre »

Hi Tanaka

Can you explain which campaign these questions relate to please? I think the one about naval ranges applies to the Solomons but I am not sure I understand on your question about screening carriers.

Knowing the campaign will help us provide a clear answer, as each campaign can have different settings, consequently there is no list of comprehensive changes because it would be rather complicated to produce, though each campaign does have a Strategy Guide that should hopefully help guide you to victory!

Some features from Pacific will in due course be ported over to the other releases.
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Tanaka
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Re: Is there a comprehensive list of all the new changes somewhere?

Post by Tanaka »

BillRunacre wrote: Fri Jul 19, 2024 6:31 am Hi Tanaka

Can you explain which campaign these questions relate to please? I think the one about naval ranges applies to the Solomons but I am not sure I understand on your question about screening carriers.

Knowing the campaign will help us provide a clear answer, as each campaign can have different settings, consequently there is no list of comprehensive changes because it would be rather complicated to produce, though each campaign does have a Strategy Guide that should hopefully help guide you to victory!

Some features from Pacific will in due course be ported over to the other releases.
I see thanks Bill. I am referring to the Iwo JIma scenario and the Solomans scenario as far as naval gun ranges. Have not played the main campaign yet. In the other SC games the gun ranges were one hex so you could effectively block any surface ships from attacking your carriers. Now they can fire from far away.

Great to hear some features will be ported lots of good stuff here!
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BillRunacre
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Re: Is there a comprehensive list of all the new changes somewhere?

Post by BillRunacre »

Ah great, that makes sense now, as the naval ranges are still 1 hex for surface ships in the main 1941 Day of Infamy campaign but given the differing scales, longer ranges in some of the other campaigns are a necessity, potentially requiring different naval tactics as a result.
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Tanaka
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Re: Is there a comprehensive list of all the new changes somewhere?

Post by Tanaka »

Nice list from: https://www.wargamer.fr/strategic-comma ... l-runacre/

“Lynx: The naval dimension is particularly important in this theatre of operations. Can you tell us about it?

The naval dimension is crucial, even for the war in China, because without control of the seas, it will be very difficult, if not impossible, for Japan to win.

Some improvements have been made to naval combat in this version, and the first of them was to make naval supplies more realistic.

This change means that ports that are not connected to the capital, industrial center or a Major's main supply center, i.e. ports on small islands, now provide less supply to naval units than before.

This modification has a double impact on the game. First of all, by increasing the importance of returning to the home ports in order to obtain maximum refuelling.

Secondly, by reinforcing the importance of another new feature introduced with this version: shipbuilding, aka Seabees, because this category of research offers players the opportunity to improve the supply value of these small island ports.

Shipbuilding can be extremely important to win naval battles far from your home ports, because it means that you can - and must - improve places like the Ulithi Atoll to make them valuable naval bases.

When Japan and the United States fight for the Solomons or the Allies approach Japan, improving ports to increase their supply potential to a maximum of 12 can really make all the difference in the naval battles that follow!

A second new category of research has been introduced: underwater warfare. We were aware that neither American submarine fleets nor Japanese submarine fleets had engaged in many attacks on merchant ships at the beginning of the war, and that only the United States had begun to do so as the war progressed.

As a result, both sides can now modify the doctrines of their underwater units as the war progresses, by increasing their raid capabilities to better target the routes of enemy convoys.

Another modification of the engine introduced for the Pacific game was to change the control area parameters of naval units so that their control area effects are customizable independently of land units.

Inspired by Hairog's WW2 Naval War mod, this change allowed us to significantly increase the area of control exercised by ships, and coupled with the increase in the chances and retirement distance of most naval units when they are beaten, the combined effects of these changes have radically changed naval battles.

These changes were very well received by the beta team, and we look forward to everyone being able to test them on July 18!”
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