I am sorry if that is discussed before, I failed to find corresponding topic on the forum.
I am puzzled with stats on starfighter bays
Here what we have in latest version:
Small:
- Size = 25
- Capacity = 2
- Build rate = 0.25
- Repair rate = 0.5
- Size = 50
- Capacity = 6
- Build rate = 0.5
- Repair rate = 1.0
- Size = 100
- Capacity = 12
- Build rate = 1
- Repair rate = 2
What I would expect:
Small capacity - 2
Medium capacity - 6 (prev_size*2 + 2(bonus))
Large capacity - 14 (prev_size*2 + 2 (bonus))
Or without bonus, just linear growth with size:
Small capacity - 2
Medium capacity - 4
Large capacity - 8
When we consider v2 modules my brain fails to see a logic here:
Small:
- Size = 25 -> 25
- Capacity = 2 -> 4 (100% increase)
- Build rate = 0.25 -> 0.5 (100% increase)
- Repair rate = 0.5 -> 1.0 (100% increase)
- Size = 50 -> 50
- Capacity = 6 -> 6 (no increase)
- Build rate = 0.5 -> 1.0 (100% increase)
- Repair rate = 1.0 -> 1.5 (50% increase)
- Size = 100 -> 100
- Capacity = 12 -> 12 (no increase)
- Build rate = 1 -> 1.5 (50% increase)
- Repair rate = 2 -> 3 (50% increase)
Combined with previously proposed changes we would get:
Small:
- Size = 25 -> 25
- Capacity = 2 -> 4 (100% increase)
- Build rate = 0.25 -> 0.5 (100% increase)
- Repair rate = 0.5 -> 1.0 (100% increase)
- Size = 50 -> 50
- Capacity = 6 -> 12 (100% increase)
- Build rate = 0.5 -> 1.0 (100% increase)
- Repair rate = 1.0 -> 2 (100% increase)
- Size = 100 -> 100
- Capacity = 14 -> 28 (100% increase)
- Build rate = 1 -> 2 (100% increase)
- Repair rate = 2 -> 4 (100% increase)
The reason of this post is to understand how many of you also find this incorrect and want to be fixed.