[1.2.8.5] Probably incorrect data on starfighter bays

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Erixonich
Posts: 7
Joined: Wed Apr 13, 2022 11:20 pm

[1.2.8.5] Probably incorrect data on starfighter bays

Post by Erixonich »

Hello!

I am sorry if that is discussed before, I failed to find corresponding topic on the forum.

I am puzzled with stats on starfighter bays

Here what we have in latest version:

Small:
  • Size = 25
  • Capacity = 2
  • Build rate = 0.25
  • Repair rate = 0.5
Medium:
  • Size = 50
  • Capacity = 6
  • Build rate = 0.5
  • Repair rate = 1.0
Large:
  • Size = 100
  • Capacity = 12
  • Build rate = 1
  • Repair rate = 2
We can see that build/repair rates are growing linearly with the size (which is expected IMO). But capacity is not.
What I would expect:
Small capacity - 2
Medium capacity - 6 (prev_size*2 + 2(bonus))
Large capacity - 14 (prev_size*2 + 2 (bonus))
Or without bonus, just linear growth with size:
Small capacity - 2
Medium capacity - 4
Large capacity - 8

When we consider v2 modules my brain fails to see a logic here:

Small:
  • Size = 25 -> 25
  • Capacity = 2 -> 4 (100% increase)
  • Build rate = 0.25 -> 0.5 (100% increase)
  • Repair rate = 0.5 -> 1.0 (100% increase)
Medium:
  • Size = 50 -> 50
  • Capacity = 6 -> 6 (no increase)
  • Build rate = 0.5 -> 1.0 (100% increase)
  • Repair rate = 1.0 -> 1.5 (50% increase)
Large:
  • Size = 100 -> 100
  • Capacity = 12 -> 12 (no increase)
  • Build rate = 1 -> 1.5 (50% increase)
  • Repair rate = 2 -> 3 (50% increase)
I would expect that all stats (except size) should be increased by 100% in all cases.
Combined with previously proposed changes we would get:
Small:
  • Size = 25 -> 25
  • Capacity = 2 -> 4 (100% increase)
  • Build rate = 0.25 -> 0.5 (100% increase)
  • Repair rate = 0.5 -> 1.0 (100% increase)
Medium:
  • Size = 50 -> 50
  • Capacity = 6 -> 12 (100% increase)
  • Build rate = 0.5 -> 1.0 (100% increase)
  • Repair rate = 1.0 -> 2 (100% increase)
Large:
  • Size = 100 -> 100
  • Capacity = 14 -> 28 (100% increase)
  • Build rate = 1 -> 2 (100% increase)
  • Repair rate = 2 -> 4 (100% increase)
I am not expecting that developer would fix it right away. In fact, I consider that current stats on starfighter bays is intendend by developer and there are some reasons behind this. Thanks to fact that game is to mod, I just have created a small mod which fixes this stuff to my taste.

The reason of this post is to understand how many of you also find this incorrect and want to be fixed.
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MaximKI
Posts: 2016
Joined: Thu Oct 20, 2022 12:29 pm

Re: [1.2.8.5] Probably incorrect data on starfighter bays

Post by MaximKI »

We have made hangar and fighter changes many versions ago. We were noticing that at that time that there were too many fighters and that was negatively impacting performance. The current values are the ones we settled on to reduce performance impact. We may revisit this in the future.
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