[FIXED] ScenEdit_AddExplosion not functioning v1.07_1567.6

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mstoneci
Posts: 14
Joined: Fri Mar 22, 2002 8:57 pm
Location: Bloomington, Indiana

[FIXED] ScenEdit_AddExplosion not functioning v1.07_1567.6

Post by mstoneci »

Referencing this post: https://www.matrixgames.com/forums/view ... 3#p5195383 for update 1.07.1487 the indication was that ScenEdit_AddExplosion had been fixed. I have been testing in the latest update 1567.6 and I have not been successful in getting an explosion to occur. I have tried various combinations of the Lua script from the repository with a variety of warheads. I'm looking to see if it is how I have the Lua script formatted or if there is still a bug. I am not getting any Lua errors reported. In fact, the message comes up that the action completes, but the behavior expected (an explosion) does not occur.
I'm attaching a sandbox scenario with several AddExplosions written as Special Events. The scenario is using 1.07.1567.6 and db3k 511. Would someone be able to look at this and determine what I have going wrong? Thank you.
Attachments
Testing Sandbox 8.zip
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Dimitris
Posts: 15322
Joined: Sun Jul 31, 2005 10:29 am
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Re: ScenEdit_AddExplosion not functioning v1.07_1567.6

Post by Dimitris »

Thanks for the heads up. A bug has been identified on the relevant code path, and the fix should be included in the next update release.
mstoneci
Posts: 14
Joined: Fri Mar 22, 2002 8:57 pm
Location: Bloomington, Indiana

Re: [FIXED] ScenEdit_AddExplosion not functioning v1.07_1567.6

Post by mstoneci »

Thanks, D.
As always, the support structure within Command (MO and Pro) is top notch and I appreciate how responsive you all are regarding issues.

M.
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