[1674] Isolated POV

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Knightpawn
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[1674] Isolated POV

Post by Knightpawn »

The Isolated POV, both in the normal game and in the editor, when activated, seems to simply remove from the screen all friendly units but the one selected. Also, irrespective of which NATO unit is selected, all enemy units keep shown on the map (or at least it looks like). If it was intended to work as a battle picture of the particular selected unit, it clearly does not work that way. I base this assertion on at least two instances in the attached save.

1. The NATO AWACS should be supposed to know the location of friendly a/c as well, not only WP. It does not show other friendlies in POV
2. The two NATO ships at Burg auf Fehmarn, 37.5 nm NE of Lubeck, should be able to have visual contact one to the other. When POV is activated, the non selected one is missing
Isolated POV.zip
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Raptorx7_slith
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Re: [1674] Isolated POV

Post by Raptorx7_slith »

Hi, this is WAD. If you'd like to see what friendly units the unit can see if disconnected from the "network" you can do so by putting them out of comms in the editor or by placing a jammer near them
Dimitris
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Re: [1674] Isolated POV

Post by Dimitris »

Reminder on the multiple ways that a unit can go "off-grid": https://command.matrixgames.com/?p=4454
Knightpawn
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Re: [1674] Isolated POV

Post by Knightpawn »

Raptorx7_slith wrote: Wed Jun 18, 2025 7:16 am Hi, this is WAD. If you'd like to see what friendly units the unit can see if disconnected from the "network" you can do so by putting them out of comms in the editor or by placing a jammer near them
Thanks. But I am wrong to observe that each friendly unit that one selects for Isolated POV does see the same battle image as all other friendly units? This is what seems to be the case from the file I shared. I confess however that i have not done a meticulous correspondence unit-to-unit; just looked some chunks of the map and the battle image seemed the same. It is as if the AWACS is announcing through the radio (as there is no datalink for F16A) the location of each enemy or unknown air or ground unit to the F16As, and pilots keep it in their head :-)
BDukes
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Re: [1674] Isolated POV

Post by BDukes »

This doesn't seem to be WAD. The ships can't spot each other visually or via radar when out of comms in isolated view.

I've turned on Isolated view for each ship, made the weather clear, moved them away from land to see if there is a land block in the way somewhere, and they do not spot each other. Same with nav radar.

As far as comms in visual range, there have been signal flags and light signaling since before the bronze age. Perhaps some consideration should be made for that in the model instead of adding every type at the DB comms level.

So in short. Units should be able to spot each other without being in comms. If within visual and the weather and sea states are reasonable allow comms.

Thanks!

M
Don't call it a comeback...
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blu3s
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Re: [1674] Isolated POV

Post by blu3s »

Knightpawn wrote: Wed Jun 18, 2025 10:23 am
Raptorx7_slith wrote: Wed Jun 18, 2025 7:16 am Hi, this is WAD. If you'd like to see what friendly units the unit can see if disconnected from the "network" you can do so by putting them out of comms in the editor or by placing a jammer near them
Thanks. But I am wrong to observe that each friendly unit that one selects for Isolated POV does see the same battle image as all other friendly units? This is what seems to be the case from the file I shared. I confess however that i have not done a meticulous correspondence unit-to-unit; just looked some chunks of the map and the battle image seemed the same. It is as if the AWACS is announcing through the radio (as there is no datalink for F16A) the location of each enemy or unknown air or ground unit to the F16As, and pilots keep it in their head :-)
That's because all units share the contacts they detect to the side, so all contacts are shared by all units
thewood1
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Re: [1674] Isolated POV

Post by thewood1 »

I'm building a pov test scenario and will load it later. There are some issues with facility units and how they work in pov. Even if not autodetecable. They seem to ignore the pov setting while aircraft and ships seem to function like they should. But because the facilities can't be isolated, they act as comms bridges making it seem like pov isnt working overall.
Knightpawn
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Re: [1674] Isolated POV

Post by Knightpawn »

blu3s wrote: Wed Jun 18, 2025 12:14 pm
That's because all units share the contacts they detect to the side, so all contacts are shared by all units
I don't believe information is bi-directional in a non data-linked environment. If an airplane reports a contact to however is in command of the theater of operations, it does not mean that the latter should report back the full theater to the airplane. The airplane in question will have knowledge about (a) what its sensors have detected and (b) the information about the theater conveyed to it by command or AWACS insofar as it is relevant to it.

It sounds as if pressing Isolated POV = "remove all friendly units from screen except selected". (unless I am missing something)

Don't get me wrong, I am not saying that command and control should work as in real situations ( I don't even know what that means as I am of non-military background). I am just trying to understand the game.
thewood1
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Re: [1674] Isolated POV

Post by thewood1 »

"remove all friendly units from screen except selected". (unless I am missing something)

Thats how it used to work. Somewhere along the line something changed.
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blu3s
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Re: [1674] Isolated POV

Post by blu3s »

Knightpawn wrote: Wed Jun 18, 2025 5:39 pm
blu3s wrote: Wed Jun 18, 2025 12:14 pm
That's because all units share the contacts they detect to the side, so all contacts are shared by all units
I don't believe information is bi-directional in a non data-linked environment. If an airplane reports a contact to however is in command of the theater of operations, it does not mean that the latter should report back the full theater to the airplane. The airplane in question will have knowledge about (a) what its sensors have detected and (b) the information about the theater conveyed to it by command or AWACS insofar as it is relevant to it.

It sounds as if pressing Isolated POV = "remove all friendly units from screen except selected". (unless I am missing something)

Don't get me wrong, I am not saying that command and control should work as in real situations ( I don't even know what that means as I am of non-military background). I am just trying to understand the game.

I'm exclusively talking about Command. We don't model yet, the nuances in communications between units besides if an unit is connected to the grid or not. So if a contact is detected by any of your units, that contact is shared with the different units. I think there're some threads about this, worth to use the search.
Knightpawn
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Re: [1674] Isolated POV

Post by Knightpawn »

blu3s wrote: Wed Jun 18, 2025 8:28 pm I'm exclusively talking about Command. We don't model yet, the nuances in communications between units besides if an unit is connected to the grid or not.
Fair enough and understood.

For you information, Combat Mission has a very decent Command and Control model for the dissemination of information from unit up the chain of command and then to other units of the battlefield which is updated in real time. Just mentioning it because you are both under the same Matrix tent
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