Some questions about the game's realism

Armored Brigade II revolutionizes real-time tactical warfare in 3D, focusing on the intense combined arms combat of the Cold War era, from 1965 to 1991. Boasting a meticulously researched database and huge real-world terrain maps, this game offers an unparalleled combat simulation experience.
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HXLFSJ
Posts: 5
Joined: Tue Nov 14, 2023 1:10 pm

Some questions about the game's realism

Post by HXLFSJ »

In the game, the off-road parameters are ineffective. Whether it's infantry with an off-road value of 100 or wheeled trucks with only 30% off-road value, their off-road speed depends solely on the terrain's speed modification coefficient. Also, the obstruction of streams to vehicles is underestimated. Generally, trucks should be immobilized when crossing streams, entering forests, or swamps, rather than just having their movement speed reduced by 20%.

I also failed to see the role of amphibious capabilities in the game, and a similar situation exists in nuclear, biological and chemical protective capabilities.

Another issue is whether it is possible to further refine the soft - target killing capability of HE ammunition? The current four - level killing efficiency is not sufficient to cover the differences in the soft - target killing capability of small arms - 20mm/23mm HE, 30mm/35mm HE, 57mm HE, 76mm/85mm HE, 100mm/105mm HE, 120mm/125mm HE and HE over 152mm, which limits the authenticity of the game.
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