Build version: v1.3.1.0 Beta + Expansion and all DLCs
Severity: Medium
Annoyance factor: Through the roof!
Saved game:
Once again, fleet automation’s brilliance shines through the darkness of space!

Automated 2nd fleet (attack role), while in the middle of combat (in a mission to eradicate Gravillex from Sacreya 5) suddenly decided to stop fighting and wait instead for fuel tankers!
That is already extremely annoying.
But it gets worse: all 2nd Fleet ships have a full tank (selection panel indicates fuel at 3888/4500 (612 to fill)):
Here, you can see that even though the fleet’s mission is now to sit and relax, the fleet’s ships still show that their mission was to fight the gravillex at Sacreya 5:
And to add another level of annoyance, 3 of the fleet’s tankers are far away:
I’ve let the game run for a while, and at one point, some ships started attacking the gravillex, but the fleet’s mission stayed at “No mission - Waiting for Fuel Tankers”., even though the fleet tanks are still pretty much full.
And I wonder if that would have even happened (ships attacking) if the fleet tactics would have been overriding the ship’s tactics!
Again, the fleet could do something useful and needed, but it just stays there. Even if all the gravillex have been elliminated and its tanks are full.
Since I’ve launch this new game (with v1.3.1.0 Beta), it feels as though the automation has worsened quite a bit, instead of improving!