Pwhexe question

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
NormS3
Posts: 527
Joined: Mon Dec 10, 2007 9:31 pm
Location: Wild and Wonderful WV, just don't drink the water
Contact:

Pwhexe question

Post by NormS3 »

Evening or morning folks. I am attempting to modify the Phwexe file for my mod but I am having no success opening the application. PC asks for confirmation, I say yes and the outline of the application flashes for a moment and then closes. The application I recall using is witploadAE. Is this correct? Any ideas on why the application is not opening?

I had success modding the Phwexe files pre covid, but am updating to a new map and want to reopen a few rivers.

Many thanks
Aawulf
Posts: 120
Joined: Thu Jul 14, 2005 1:22 am

Re: Pwhexe question

Post by Aawulf »

I currently use the pwhex editor for editing map data.

From the "about" file:
Editor for pwhexe.dat files (AE map data files)
Version 0.5 (Beta)


By Dave Bradley

The Pwhexe.dat_editor program is a freeware utility for use with Matrix Games' War in the Pacific Admiral's Edition. War in the Pacific Admiral's Edition is the property of Matrix Games. The author is not affiliated with Matrix Games in any way.



The Pwhexe.dat_editor is completely free and you are free to use this utility in any way you wish except that I ask that if you redistribute it you do so only with the complete installation package, containing all of the readme and license documentation. No warranty, express or implied, is provided with the software. Your use of it is entirely at your own risk. The editor was created using AutoIt, a freeware script editor for Windows. More information concerning AutoIt may be found at:
http://www.autoitscript.com/autoit3/index.shtml

ACKNOWLEDGEMENT: The work to produce the editor was cooperative effort and I must acknowledge the great contribution of Dani Mendoza. He has been invaluable in helping with the overal design and in de-bugging but most especially in working out the pwhexe.dat file format, without which no editor could have been produced.

Dave Bradley
12/15/10
Never ever ever ever let a day pass without remembering that we are fighting a war for our survival. God bless our troops.
User avatar
homer82
Posts: 181
Joined: Tue Dec 02, 2014 8:38 pm
Location: Near Anchorage, Alaska

Re: Pwhexe question

Post by homer82 »

Here's an old post containing a link to the editor:
https://forums.matrixgames.com/viewtopic.php?t=192031
SCPO USN (Ret.)
User avatar
LargeSlowTarget
Posts: 4905
Joined: Sat Sep 23, 2000 8:00 am
Location: Hessen, Germany - now living in France

Re: Pwhexe question

Post by LargeSlowTarget »

AFAIK the latest version of the map data editing tools incl. PWHEXE_Editor_0.7 can be found here: https://forums.matrixgames.com/viewtopi ... 7#p2779477

witploadAE is a tool that allows to dump scenario files into .csv files for easier data modifications with Excel and to re-convert the .csv files into scenario files. It requires DOS to run.
Post Reply

Return to “Scenario Design and Modding”