EDBTR 1.06.91 patch (beta)

Eagle Day to Bombing of the Reich is a improved and enhanced edition of Talonsoft's older Battle of Britain and Bombing the Reich. This updated version represents the best simulation of the air war over Britain and the strategic bombing campaign over Europe that has ever been made.

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simovitch
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Joined: Tue Feb 14, 2006 7:01 pm

EDBTR 1.06.91 patch (beta)

Post by simovitch »

OK I did a complete scan on my machine this morning and it is clean. Uploaded and tested this version out and it is clean as well. This will update your install to 1.06.91 beta and will likely be identical to the final game version that is currently in matrix production. Replaces the btr.exe in the main folder and the BoB leaders data file in your DAT folder.

https://www.dropbox.com/scl/fi/708joj36 ... xm8ez&dl=0

Changes & Fixes from 1.06.83:
• Fixed a bug that was causing unauthorized recon and intruder flights to fly an additional mission later in the day.
• Game will now exit to desktop when quitting from the game. This ensures that new games will have all the memory cleared properly.
• Fixed a bug where aircraft altitude/performance curves were not being implemented properly during fighter-fighter combat.
• Fixed a bug where the Defender Alert status delay would cycle back unnecessarily from 5 min to 15 min, or 15 min to 60 min, even if no enemy raids had launched. It will still take 45 min to get from 60 min delay to 15 min delay etc. but once you get there you stay until the next trigger to change to 5 min delay (which will take 10 minutes to achieve etc.).
• Added display of alert status and ready planes to defender groups in the airbase display.
• Added display of minutes until ready for assigned and refueling/rearming aircraft in the pilot display.
• Cleaned up some UI features for rail-flak, interception and patrol menus.
• Changed how radar stations are displayed and filtered off in the Attacker Planning Phase menu. Now radar stations won’t display if a single filter (airfield, port, or factory) is selected.
• Added some immersion messages about planes that crash from damage during flight.
• Made some adjustments to night-fighting. Interceptors may move toward a known bomber stream (more experience helps) even if their radio comms are jammed, but they still cannot be controlled by the human player while jammed. Also, increased the likelihood (slightly) of a sighting/detection turning into an attack.
• Night fighter interceptors will try to stay with their wingman throughout the mission instead of instantly breaking away to individual flights.
• Cleaned up some code to ensure the data integrity of flights that divide-off due to combat or low fuel. This was causing problems with replay, and the unintentional cancellation of raids and interceptions. Fixed some bugs and glitches that appeared after cleaning up that code.
• Fixed a bug where Defender interceptors would burn fuel during the readying process prior to takeoff. This became significant when early morning patrols with 60-minute delay times were assigned to patrol.
• Axis patrols can now fly close to ground troops without needing a friendly airbase nearby.
• Rail-Flak left on captured locations will not return to play. Groups left on captured locations will return only undamaged aircraft after 1 week plus a random number of days. This only impacts scenarios with troops.
• Ensured that detached groups are unable to fly shuttle missions. To return to their parent unit, detached units must use the “Move” command which will incur some additional delay.
• Ensured that a shuttle path is set before assigning the lead group for a mission. Setting the raid path first is good practice for any raid.
• Fixed a data error in BoB 1940 Campaign where S/L Hope Boyd had no commander values.
simovitch

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