WW2 campaign

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Dagobert
Posts: 30
Joined: Wed Sep 27, 2000 8:00 am

WW2 campaign

Post by Dagobert »

Hi,
bought my core units for a german campaign starting in 39, but it seems like so many darn units to push around on a winter night. What do folks find to be a good medium size number of points? Am I correct in assuming that the AI chooses points accordingly?
Thankyou
Larry Holt
Posts: 1644
Joined: Fri Mar 31, 2000 10:00 am
Location: Atlanta, GA 30068

Post by Larry Holt »

Dagobert,

I like a smaller core force (1 armor company, 1 infantry company, some direct fire HE units, some mobile and towed AT and some arty) I find that a smaller force clogs up the board less. I found that with a 4 company core, there were so many units on the board that there was no space open for maneuver. It became a game of put my tanks on hills and shoot up the AIP until he was dead.

The AIP will get points based upon your forces cost. As you force gains experience, the AIP will get more points to match that too.

Have fun!

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An old soldier but not yet a faded one.
OK, maybe just a bit faded.
Never take counsel of your fears.
Dagobert
Posts: 30
Joined: Wed Sep 27, 2000 8:00 am

Post by Dagobert »

Ah I see. How about map size? If you use a smaller force will you play on smaller maps? Thanks for your input.
BA Evans
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Joined: Thu May 25, 2000 8:00 am
Location: USA

Post by BA Evans »

I don't think map size has anything to do with your points. Map size seems to be a bit random. I have gotten some really small maps on the long campaign. Most are medium sized, though.

BA Evans
McGib
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Location: Ontario Canada

Post by McGib »

Ordinarlily Larry I would agree with you on the Tank/Infantry company combo but then you face 40 odd polish tanks and a regiment of infantry so I prefer something even smaller. Currently I'm going with 3 sections of tanks Pz 35t's right now, a company of infantry, a section of a/t guns, some scouts and some light o/b arty. My last battle (meeting engagment) I faced 2 infantry co's, a platoon of tanks and a company of armoured cars. I find this much more managable.

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McGib
Ready Aye Ready
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Dagobert
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Post by Dagobert »

I love the way these minor countries commit their resources.
"But Marshal, this constitutes the entire armored reserve for the Lodz front!"
"I know, but I just don't like this guy, you know?"
Larry Holt
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Joined: Fri Mar 31, 2000 10:00 am
Location: Atlanta, GA 30068

Post by Larry Holt »

Originally posted by McGib:
Ordinarlily Larry I would agree with you on the Tank/Infantry company combo but then you face 40 odd polish tanks and a regiment of infantry so I prefer something even smaller. ...
I've faced the similar thing at the beginning of each long campaign I've played. That and over 100 French Somas. I decided that since the game was not being realistic in throwing that many tanks at me in one spot (the French just never massed like this, if they had, things might have been different*) and since the one time the Germans did face massed armor (Arras) they used 88's, I just buy some mines and an extra 88 section or two (I have one in my core).

*This is one example of the AIP playing better than humans did in real life!

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An old soldier but not yet a faded one.
OK, maybe just a bit faded.
Never take counsel of your fears.
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Warhorse
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Post by Warhorse »

Yeah, that's why I started hacking the long campaign, putting in huge maps, and buying historical units for the AI, then after completion of purchase, I send the files off to my Brother, who deploys, adds reinforcements, and other surprises, then sends it back, great fun!! With a Panzer Bn, 2 Coys inf., StuG Bty, and AT Plt, I need all the space the huge maps give!!

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Mike Amos
Meine Ehre Heisst Treue
Mike Amos

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Larry Holt
Posts: 1644
Joined: Fri Mar 31, 2000 10:00 am
Location: Atlanta, GA 30068

Post by Larry Holt »

Originally posted by Warhorse:
Yeah, that's why I started hacking the long campaign, putting in huge maps, and buying historical units for the AI... With a Panzer Bn, 2 Coys inf., StuG Bty, and AT Plt, I need all the space the huge maps give!!
Warhorse, I need the space too! I already hack the long campaign battles by editing some of the night battles to day using Fred's editor. I can also use it to modify the AIP units.

How do you edit the map to increase the size?


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An old soldier but not yet a faded one.
OK, maybe just a bit faded.
Never take counsel of your fears.
Igor
Posts: 153
Joined: Mon Dec 11, 2000 10:00 am

Post by Igor »

Hacking the time of day and such like is fine for those of you in the ETO; if I try that in the PTO in 1930 the campaign crashes at the end of the battle. Very annoying.

I guess it's part of the failure to include PTO battle locations for the PLA; but with all the battles set in Central Europe (where the Chinese can't be), when the "choose a front" screen appears there are no choices available. Scratch one campaign unless I saved an unedited copy somewhere.

The funny thing is that I don't see that screen unless I edited the battle (or simply saved the completely unchanged battle from the editor). As long as I fight the pure generated campaign battles (in the ETO), then I'm fine. So if you see two Chinese armies fighting in Czechoslovakia in 1935, wave...
panda124c
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Post by panda124c »

Originally posted by Dagobert:
Hi,
bought my core units for a german campaign starting in 39, but it seems like so many darn units to push around on a winter night. What do folks find to be a good medium size number of points? Am I correct in assuming that the AI chooses points accordingly?
Thankyou
I like the WW2 Campain with:
1 Sniper
1 Company Inf.
1 Section of ATR's if not in the Co.
1 Section of Scouts if not in the Co.
1 Section of Med. Motars if not in Co.
1 Section of ATG's with transport (mules)
1 Section of Tanks
1 Foward Obs.
1 Platoon of AA
1 Ammo Truck
and sometimes an extra section of HMG's just for the Pole's.

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