Hard to Kill?
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- AbsntMndedProf
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Hard to Kill?
Other than the obvious heavy AFVs, which units in SP:WaW present the greatest challenge to you to kill?
Eric Maietta
Eric Maietta

Aga wrote:The A0 unit. I have never eliminate an A0 unit in my games against a human player, in PBEM.
Ask Jim1954 what a simple matter it is to lose your A0 on Turn 1 in an all airborne operation. hehehe

I have found that Jap Engineer tanks with those two flameguns (and commanded by V2) are very difficult to kill in close quarters. So are the Jap infantry squads.
Everyone is a potential [PBEM] enemy, every place a potential [PBEM] battlefield. --Zensunni Wisdom
tough choice
Tough choice as each time you pick something along comes a game with a unit that you just find impossible to pick off.
I mean Russians 1940 against Finnish ski troops? Ferget about it!
As far as actual destruction of units go, I often end up smoking and bypassing bunkers of any type rather than wasting ammo on them as when I do try it they often take several turns, even with engineers. Even the heaviest of AFV's can be taken out before a bunker! Fortunately they usually only point in one direction.
Believe it or not, a variant of the SP250 with a squad of Engineers and Grenadiers used well by a human opponent is extremely tough to kill. In a PBEM game I wiped out my opponents Panthers in a flank attack. Thinking I had the game won(truth be told, I had champagne!), he took a single platoon of engineers with a squad of grenadiers, all on halftrack, and moved them across the smokey battlefield to materialize and pick off my units with uncanny ability, delaying me from the last VH and gaining a draw from a massive defeat. Mobility and the HT mounted MG's were key as he used the movement to circle the battlefield and the MG's to suppress infantry and button T34s so his engineers could flambe them. On the face of it, sounds like they should have been an easy kill, but he used them expertly and I was duly humbled.
On my side of things, I once played a guy with me delaying with Russians 1941 and nothing more than 3KV's and a company of infantry against the Germans with over 30 AFV's ranging from IV and III's, to IIf's. Again key was mobility aided by great defensive terrain. At one point he popped 8 shots off my KV1 from 2 hexes away and only damaged the MG.
Professor, your next post should be about toughest tactics faced, as I think you will find more value in the responses to that post than in what unit is hard to kill.

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STEELER

STEELER


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Personal observation
I find that ATG's are extremly difficult to kill in SPWAW. The reason for this is that you have to kill off the crew. There is not programing for destroying the gun. This is quite sad because it makes ATG's even more deadly than the truly were.
I just recently purchase Blitzcrige-sp
and I have to say that I do like the game design quite a bit. The AI really is terrible but the system seems pretty cool. I wish there was a turn based system for it, it is real time, but you can pause and issue orders. You also can play H2H, though I have not tried it yet. One of the nice featurs is that you units respond to your orders like the units in Starcraft do, but if you are the Germans or Russians they respond in German or Russian. Kind of adds something special to the game. One bad piece is that it has health bars. :p Anyway in the game you can destory the ATG with a single shot instead of having to kill the crew of. IE tanks can stand a chance of defeating a ATG.
Anyway well place ATG in SPWAW, say on a hill in rough are almost imposible to dig out. Even when you have Quad 50's shoting at them. Ussually you only get off one or two shots before the Quad 50 is lit up by the PAK40.
I just recently purchase Blitzcrige-sp

Anyway well place ATG in SPWAW, say on a hill in rough are almost imposible to dig out. Even when you have Quad 50's shoting at them. Ussually you only get off one or two shots before the Quad 50 is lit up by the PAK40.

"Are you going to do something or just stand there and bleed"
- Fallschirmjager
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Landing craft. 247 pen vs. 4 armor... no damage. 
Another good one by Steeler. I can imagine the stories circulating amongst the troops after that battle, tales of the "Geisttruppen," soldiers of mist with invisible mines and flamethrowers which tap the brimstone of hell itself.
I may have to make a task-force like that myself.

Another good one by Steeler. I can imagine the stories circulating amongst the troops after that battle, tales of the "Geisttruppen," soldiers of mist with invisible mines and flamethrowers which tap the brimstone of hell itself.
I may have to make a task-force like that myself.
The code is there, you kill one just about as often as you get a main gun destroyed on a tank without killing the tank, it is the same sort of occurance.Gary Tatro wrote:I find that ATG's are extremly difficult to kill in SPWAW. The reason for this is that you have to kill off the crew. There is not programing for destroying the gun. This is quite sad because it makes ATG's even more deadly than the truly were.
You only see it when firing at AT guns with very large crews, try shooting at an 11 man 88 crew enough times and you will eventually see the crew survive without the gun. With smaller crews you tend to eliminate the crew before the gun gets popped.
thanks, John.
Gah, the first battle I had in a campaign my somewhat incredible AT crew demolished 6 tanks and then a lucky shot destroyed the gun, or maybe the crew just panicked I have no idea which I just know I swore a lot for the next 10 minutes while I finished the turn.
From the first campaign I played I discovered
1. Bunkers seriously bite.
2. Landing Craft survive very well (no losses there though my troops got torn up when they hit the beach).
From the first campaign I played I discovered
1. Bunkers seriously bite.
2. Landing Craft survive very well (no losses there though my troops got torn up when they hit the beach).
Yes I am insane, I share my mind with a cat.
No I do not want to go to bed with you, so quit asking.
My idea of a relaxing morning is driving over my Fiancée's new boyfriend with an M1A2, but not because I'm jealous (it's because he's an absolute prick)
No I do not want to go to bed with you, so quit asking.
My idea of a relaxing morning is driving over my Fiancée's new boyfriend with an M1A2, but not because I'm jealous (it's because he's an absolute prick)
- AbsntMndedProf
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- AbsntMndedProf
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- Joined: Fri Jul 06, 2001 8:00 am
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#1 – RB’s %$#* 2-man US Scout Teams. Several times, I’ve shot at them from 2 hexes away with a GE Drill (SPAA MG) and not hit, been right next to them with Grenadier squads, fired on them, and watched them whittle my Grenadier squad from 8 to 5 while they take no losses. They’ve assaulted and killed AFVs. They even survived a SturmTiger blast?! I can’t WAIT to overrun one of them, next one I find, with a big ole Tiger, losses be damned! See what you’ve done to me RB? 
#2 – Any infantry unit with high numbers, movement rates and a handful of smoke grenades. You shoot them, kill one, they scoot back under cover of smoke, you roll forward, rinse, repeat. You’re out of moves, out of shots, now over exposed, they rally the next turn and assault you.
BTW Never fought a “cave” before, but I’m now intrigued by the thought. What a neat strategy under the "surprise, surprise" thread!
And while we’re on the topic of Landing Crafts… I’ve just started a PBEM game as the Japanese in H2H.FR. I was only slightly familiar with their OOB, but decided to purchase a couple of these heavy amphibious APCs.
OMGOODNESS! They’re as big as a house, mount two nice HMGs (13mm), they’re cheap, have decent survivability, and can carry 40 soldiers!!! Now, all I want is a map with some serious water in the center :p.

#2 – Any infantry unit with high numbers, movement rates and a handful of smoke grenades. You shoot them, kill one, they scoot back under cover of smoke, you roll forward, rinse, repeat. You’re out of moves, out of shots, now over exposed, they rally the next turn and assault you.
BTW Never fought a “cave” before, but I’m now intrigued by the thought. What a neat strategy under the "surprise, surprise" thread!
And while we’re on the topic of Landing Crafts… I’ve just started a PBEM game as the Japanese in H2H.FR. I was only slightly familiar with their OOB, but decided to purchase a couple of these heavy amphibious APCs.
OMGOODNESS! They’re as big as a house, mount two nice HMGs (13mm), they’re cheap, have decent survivability, and can carry 40 soldiers!!! Now, all I want is a map with some serious water in the center :p.
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Any kind of boat. In our SO/GE battle in Moscow 1941, the Germans have River Tigers! they're very easy to hit, and nearly impossible to kill. (in fact, so far, they ARE impossible to kill)
I've spent considerable time trying to find the perfect anti-amphib weapon to defend against water-borne assaults. I'm still looking. :rolleyes:
(Snipers against infantry in assault boats works extremely well, however. One shot - you're drowned.
)
I've spent considerable time trying to find the perfect anti-amphib weapon to defend against water-borne assaults. I'm still looking. :rolleyes:
(Snipers against infantry in assault boats works extremely well, however. One shot - you're drowned.

"Always mystify, mislead, and surprise the enemy, if possible. "
- Stonewall Jackson
- Stonewall Jackson
- AbsntMndedProf
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Indeed they are Jess!M4 Jess wrote:Why the Might that is the M4 is very very hard to kill...silly man! :p

Unless of course you happen to be an 8 year-old with a magnifying glass on a sunny day, or have a nice hard pea and a straw...

Oh! And this one time I saw this girl, I was at band camp, but anyway, she took this flute and walked up to an M4... :p
Vathailos wrote:BTW Never fought a “cave” before, but I’m now intrigued by the thought. What a neat strategy under the "surprise, surprise" thread!
And while we’re on the topic of Landing Crafts… I’ve just started a PBEM game as the Japanese in H2H.FR. I was only slightly familiar with their OOB, but decided to purchase a couple of these heavy amphibious APCs.
OMGOODNESS! They’re as big as a house, mount two nice HMGs (13mm), they’re cheap, have decent survivability, and can carry 40 soldiers!!! Now, all I want is a map with some serious water in the center :p.
Yeah, I got the cave idea awhile ago, and actually used it in one PBEM, but my opponent never made it far enough forward to pass them

And if you think those heavy amphibs are nice, you should try the patrol boats!

I've used them a few times, and while their punch isn't enough to kill most AFV's, they're very durable and attract fire like magnets. Park a couple of those babies on a river where your opponent can see them and sit back while he wastes his shots trying to sink one. They usually last 10-15 turns.

What, me worry?