AI Hijaks My Troops!

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Croaker
Posts: 24
Joined: Wed Nov 29, 2000 10:00 am
Location: Asheville, NC USA

AI Hijaks My Troops!

Post by Croaker »

I have played the main KP game as the Germans and the 1st Ukranian as the Soviets, no problem. Last night playing the 2nd Ukranian about turn ten the AI would take over a few of my troops midway through its turn and execute a few counterattacks etc. This happened on most of the remaining turns. :confused:
Croaker
Croaker
Posts: 24
Joined: Wed Nov 29, 2000 10:00 am
Location: Asheville, NC USA

Oh yea,

Post by Croaker »

I forgot to mention that this is way far and away the best implementation of computerized hex-turn-operational-wargaming I have seen anywhere. I have played all of the competition. I hope this engine goes far! Early WWII-Poland, France, Norway, Benelux etc. might be very good. Eban Emale or 7th Panzer in France? It would appear that this system could be tuned for the situation pretty well.
Croaker
Massattack
Posts: 89
Joined: Mon Oct 28, 2002 3:38 am
Location: UK

Post by Massattack »

Others have reported this problem too. It appears to be uncommon, I have only experienced it once, but maybe once it happens in a particular game it continues to happen as you have experienced. Hopefully rectified in the new patch out soon. Agree with your comments, this game tops the list of hex based wargames.

Regards
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alexs
Posts: 417
Joined: Wed Aug 27, 2003 3:54 pm
Location: Sydney
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Post by alexs »

Guys,
I can confirm this is a known issue, and fill be fixed in the patch

AlexS
Croaker
Posts: 24
Joined: Wed Nov 29, 2000 10:00 am
Location: Asheville, NC USA

Post by Croaker »

Thanks on the patch. I am one of the original consumer wargamers. I started buying AH games at the Chicago Museum of Science and Industry store forty years ago. In the intervening period only two or three events have moved the industry foreward as much as this new system. SPI, particularly Red Simonson, discovered the back of the unit counters giving us partial strength reductions in the '70s, computerization of board games (mostly poorly done) in the '80s, the Steel Panthers engine in the '90s and now the SSG engine. Other engines constitute grognard advances (TOAW, HPS) but are not as much fun, simply put. This relegates them to total niche status.
Croaker
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Toby42
Posts: 1629
Joined: Sat Aug 09, 2003 11:34 pm
Location: Central Florida

Post by Toby42 »

Croaker, Glad to see that there is someone here that has been at it as long as I have.

Computer's have changed Wargames quite a bit. I've tried most of the "Game" systems and this is one of the best.
Tony
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