Why do gun unit lead

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madmickey
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Why do gun unit lead

Post by madmickey »

Frequently AT, mortars or AA guns leads infantry or armor battalion moves. Why does that happen? Is there ways to prevent it? In the armor battalion case this occurs if you send the recce squadron on a recon mission.
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Mr.Frag
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RE: Why do gun unit lead

Post by Mr.Frag »

Never seen this particular situation.

Can you give some specifics as to what units were involved? Is it a case that that was the only unit left fit to lead?
madmickey
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RE: Why do gun unit lead

Post by madmickey »

Use a British Guard armor battalion.
Send the recce squadron on a recon mission and then send the rest of the battalion on a move mission the AA company will all of sudden lead. I have seen this happen with infantry battalion as well.
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RE: Why do gun unit lead

Post by RayWolfe »

ORIGINAL: madmickey
Use a British Guard armor battalion.
Send the recce squadron on a recon mission and then send the rest of the battalion on a move mission the AA company will all of sudden lead. I have seen this happen with infantry battalion as well.
This certainly was a bit of a problem before the patch. Silly question: have you patched?
Ray
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RE: Why do gun unit lead

Post by MarkShot »

Also, some guns units were reclassified in the patch as line units (infantry howitzers) meaning that they can only perform direct fire.

In an attack, they will tend to advance to contact and then deploy to provide supporting fire. Mortars will also tend to behave this way if the attack has sufficient length that they would not immediately be in range.
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madmickey
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RE: Why do gun unit lead

Post by madmickey »

I did patch on existing game when that occurred. I see if this occur on an all new game.
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RE: Why do gun unit lead

Post by young turk »

i've patched, and i have the same problem. my AA units are the first to lead, and the first to die.
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Arjuna
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RE: Why do gun unit lead

Post by Arjuna »

young turk,

Please send me a saved game to support[at]panthergames[dot]com and I'll check it out. It may be an error in the estab force type for that specific unit. We did chenge the force type of a few estabs mainly to make Inf How units "line support" rather than "support".
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RE: Why do gun unit lead

Post by Guz »

I can second the "AA units lead". I've patched too. Most recently this weekend while playing Battle of the Bridges.
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Tactics
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RE: Why do gun unit lead

Post by Tactics »

Mine lead also.
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Tzar007
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RE: Why do gun unit lead

Post by Tzar007 »

Same here, AA and AT units lead the way on a regular basis. It did happen before the patch if I remember. Now I have patched but it does happen. I am not sure though it this happens only on MOVE or ATTACK orders. I will send you a saved game of the Eindhoven Historical Campaign where it happened in 2 instances.
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Arjuna
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RE: Why do gun unit lead

Post by Arjuna »

OK fellows We have worked out why this occurs. It's because of a change I made to the formation code in the patch that tries to put a line support unit into the advance guard when there are no line subUnits available at all. Unfortunately there is not, but there should be, a test to ignore this when the formation hub is itself a line unit. My mistake. But I reckon the reputation of the Panther Prowlers ( beta testers ) has just taken a hit too. [;)]

We'll have to put out another minor patch to fix this. Well spotted guys. Perhaps we need some "fresh" testers. [:)]
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HercMighty
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RE: Why do gun unit lead

Post by HercMighty »

Any idea when we could see a fix?
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Arjuna
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RE: Why do gun unit lead

Post by Arjuna »

We'll be doing another beta build with a fix this Sunday ( you see we never stop [;)] ) and asking our beta testers to give it a thorough test. Allow a week for that and another week for the installer test. So in around two to three weeks, all going well.
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Tzar007
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RE: Why do gun unit lead

Post by Tzar007 »

ORIGINAL: Arjuna

We'll be doing another beta build with a fix this Sunday ( you see we never stop [;)] ) and asking our beta testers to give it a thorough test. Allow a week for that and another week for the installer test. So in around two to three weeks, all going well.

I am always impressed with the speed by which you serve and listen to your customers [:)]

Way to go! Thanks !
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JeF
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RE: Why do gun unit lead

Post by JeF »

Dave,

Shouldn't you wait a bit for possible more bugs to solve ? If I were you, I'd hate to rush this out, just to find out another problem around the corner. Of course I'm not you. Otherwise, Panther Games would have been out of business a long time ago. [;)]

And BTW don't hit too hard on the testers. The absence of proof (of bugs) is not proof of the absence (of bugs). [:D]

Cheers,

JeF.
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RE: Why do gun unit lead

Post by Crimguy »

ORIGINAL: JeF

Dave,

Shouldn't you wait a bit for possible more bugs to solve ? If I were you, I'd hate to rush this out, just to find out another problem around the corner. Of course I'm not you. Otherwise, Panther Games would have been out of business a long time ago. [;)]

What bugs? [;)]

Seriously, this is one of the most stable, bug free games I've seen in a long time. It is a tremendous accomplishment for both the developers and the beta testers, all of whom should be proud. [&o]
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madmickey
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RE: Why do gun unit lead

Post by madmickey »

This is the best strategy game and it will get better and I like that the game developer listen to us for suggestion
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RE: Why do gun unit lead

Post by MarkShot »

Hmm ... maybe the beta testers should incorporate and offer their services as a business product. :)

Actually, I thought the RP (realism patch group) for Falcon 4.0 had attempted to do that at one time, yes?

Call me naive, but I still think all game developers should strive for their products to be stable and playable straight out of the box. I would say that the ready access to virtually free patching distribution via the Internet has led to a decline in software quality overall; which wasn't all that high to begin with.
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Mr.Frag
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RE: Why do gun unit lead

Post by Mr.Frag »

Call me naive, but I still think all game developers should strive for their products to be stable and playable straight out of the box. I would say that the ready access to virtually free patching distribution via the Internet has led to a decline in software quality overall; which wasn't all that high to begin with.

I agree 100%, while things like AI adjustments may need to happen, actual bugs in the interface as such or in the game mechanics should not be in the shipping code. Hats off to Panther and the beta team. I have never seen HTTR or RDOA crash and I alt-tab all the time to do other things in the middle of a game so I am fairly abusive. [:D]
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