Is it worth it?

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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Warpstorm
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Is it worth it?

Post by Warpstorm »

I'm looking for a new wargame (well, new to me). I tried HTTR, but the computer seemed to be having a more fun game than me (not that I was losing, just that the computer subordinates did too much, leaving me to watch the battles). Is it worth getting this now (I've read the reviews and this might be what I'm looking for) or should I just wait for WITP?

Or some other suggestion.
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PzB74
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RE: Is it worth it?

Post by PzB74 »

I think you will find WitP much easier to handle if you start with UV!
UV will give you 100's if not 1000's of hours of entertainment and if you like it, you'll definetly enjoy it's big brother.
Then we're talking 1000's to 100000 hours of entertainment <G>

Going straight to WitP may seem a bit daunting, but it really depends on the type of wargamer you are.
It may be a while before WitP comes out, so I'd get started with UV and read both the UV and WitP forums if I were you.

My 2 cents [8D]
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tsimmonds
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RE: Is it worth it?

Post by tsimmonds »

Get UV now, get started up the learning curve. It is no simple game...
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bilbow
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RE: Is it worth it?

Post by bilbow »

ORIGINAL: irrelevant

Get UV now, get started up the learning curve. It is no simple game...

Same here. Definitely get UV. Both for reasons of learning curve and also it's a great game in its own right. System improvements in WITP are intended to be retrofitted back into UV, so it will remain a great game even after WITP is published.
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CMDRMCTOAST
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RE: Is it worth it?

Post by CMDRMCTOAST »

ORIGINAL: bilbow
ORIGINAL: irrelevant

Get UV now, get started up the learning curve. It is no simple game...

Same here. Definitely get UV. Both for reasons of learning curve and also it's a great game in its own right. System improvements in WITP are intended to be retrofitted back into UV, so it will remain a great game even after WITP is published.

Get it now, you will be glad you did as the scale of UV is far better for learning
the game mechanics on a smaller scale at this point .
( and play pbem as these guy's here will teach you what warfare is all about).[;)]
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John David
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RE: Is it worth it?

Post by John David »

ORIGINAL: Warpstorm

I'm looking for a new wargame (well, new to me). I tried HTTR, but the computer seemed to be having a more fun game than me (not that I was losing, just that the computer subordinates did too much, leaving me to watch the battles). Is it worth getting this now (I've read the reviews and this might be what I'm looking for) or should I just wait for WITP?

Or some other suggestion.

Believe me, with UV, you won't complain about not having enough to do!

This game simply is great! Get it. It will be a good springboard for WITP.

JD
The only thing good about war, is it's ending!

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DoomedMantis
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RE: Is it worth it?

Post by DoomedMantis »

Id say definetely get it for all the reasons stated above and more. I have been playing the game since it came out and can say that for no other game that I have played ever
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Apollo11
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RE: Is it worth it?

Post by Apollo11 »

Hi all,
ORIGINAL: Warpstorm

I'm looking for a new wargame (well, new to me). I tried HTTR, but the computer seemed to be having a more fun game than me (not that I was losing, just that the computer subordinates did too much, leaving me to watch the battles). Is it worth getting this now (I've read the reviews and this might be what I'm looking for) or should I just wait for WITP?

Or some other suggestion.

Interesting... I have quite opposite experience... [;)]


For me the UV (and thus upcoming WitP) is the _BEST_ wargame ever and I don't remember having so much fun (and spending so much great time) with any other game I owned in the past (I have UV for 18+ months now I think but I have 20+ years of computer wargame experience).


On the other hand I recently got HTTR and I like it a lot because it 100% different from anything else.

I also like the way it works because it is RealTime and there are command delays which are totally realistic for army.

Most of all I like the AI because - it is impossible to control all in RealTime and it is great to have AI commanders with totally different abilities to command your subordinate forces!


IMHO, the HTTR is one great wargame and, most certainly, one to have!


Leo "Apollo11"
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A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
Warpstorm
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RE: Is it worth it?

Post by Warpstorm »

Thanks for the replies, I ordered it. I can't wait to give it a try.

<off_topic>

About HTTR, it seems like a lovingly crafted simulation of war. My issue with it is that on the scenarios I tried, I can set up initial orders in the initial pause time and then sit back and wait and still do good. Maybe an occasional new order when something unexpected arises or reinforcements come in, but more waiting and watching than doing.

To me, good game design (as opposed to simulation design) should keep the player doing meaningful "stuff" at all times. If my subordinates can run the war without me at the head, what meaningful "stuff" am I doing?

Is this more realistic than most wargames? Yes, it is. It just isn't as much fun for me. I guess I want a certain level of hands-on micromanagement in my games.

</off_topic>
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Gecko
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RE: Is it worth it?

Post by Gecko »

It just isn't as much fun for me

Then I suggest you play the tutorial first and start then with a campaign as the Japanese where they have plenty of reinforcements (scen. #19 e.g.) and pound on the AI.
As the Allied player you'll be forced to defensive actions for the first couple of months and there is always the urge for novice players "to do something". This usually leads to catastrophic results for the Allies if you're new to the game and is disappointing for the player.

Welcome aboard and have fun.

Gecko
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CMDRMCTOAST
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RE: Is it worth it?

Post by CMDRMCTOAST »

ORIGINAL: Warpstorm

Thanks for the replies, I ordered it. I can't wait to give it a try.

<off_topic>

I guess I want a certain level of hands-on micromanagement in my games.

</off_topic>

Hands on micromanagement are the only way to play UV and WITP
there are so many attributes to this game that you have to take care of
every aspect, fatigue, morale, commanders, supply, mission types, cap levels,
wife apeasement etc. etc.
sounds like this game is for you.
The essence of military genius is to bring under
consideration all of the tendencies of the mind
and soul in combination towards the business of
war..... Karl von Clausewitz
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RE: Is it worth it?

Post by Knaust »

you forgot names of single pilots, their relatives....[8D]
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Apollo11
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RE: Is it worth it?

Post by Apollo11 »

HI all,
ORIGINAL: Warpstorm

Thanks for the replies, I ordered it. I can't wait to give it a try.

You will have great time - all of us do!

<off_topic>

About HTTR, it seems like a lovingly crafted simulation of war. My issue with it is that on the scenarios I tried, I can set up initial orders in the initial pause time and then sit back and wait and still do good. Maybe an occasional new order when something unexpected arises or reinforcements come in, but more waiting and watching than doing.

To me, good game design (as opposed to simulation design) should keep the player doing meaningful "stuff" at all times. If my subordinates can run the war without me at the head, what meaningful "stuff" am I doing?

Is this more realistic than most wargames? Yes, it is. It just isn't as much fun for me. I guess I want a certain level of hands-on micromanagement in my games.

</off_topic>

IMHO, it's all about personal preference.

I like watching AI doing it's stuff and just making crucial tactical decisions in HTTR.

But I also understand that many do not...


Leo "Apollo11"
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A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
AI
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RE: Is it worth it?

Post by AI »

In HTTR, you can set order delay to none. That way you can micromanage everything at anytime. I do that.

There is a lot of people want realistic delay, and thus there is no way of telling each unit what to do every couple of minutes. You can only macromanage, and watch.

With order delay none, that means you can make every decision for every unit if you want, and it will do exactly as you say, just like all the other turn based wargame, but in realtime.

I find that mostly enjoyable to make decision for every unit at anytime. Of course if you only assume the chief commander role, it is not realistic. However, if you assume every unit's commander role. It is very close to realistic. Everyone of them follow the same role under the same situation, like a code book. And the code book is your head.
Warpstorm
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RE: Is it worth it?

Post by Warpstorm »

But then you are missing the main point of HTTR, AI. IMHO, order delays are the heart and soul of it. To remove them would totally change the gameplay.
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denisonh
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RE: Is it worth it?

Post by denisonh »

It would seem that UV would drive you crazy AI, as you make few "tactical" decisions.

It has driven some players to the point of a nervous breakdown.


"Dammit, the airstikes should have struck the transports, not the Surface Combat force!"[:@]

"Why didn't the airstrike fly against the enemy CVs? Were they too busy playing Pinnochle?"

"Why did that sub attack barges on the surface and get sunk?"

Man, I LOVE this game.....[:)]


ORIGINAL: AI

In HTTR, you can set order delay to none. That way you can micromanage everything at anytime. I do that.

There is a lot of people want realistic delay, and thus there is no way of telling each unit what to do every couple of minutes. You can only macromanage, and watch.

With order delay none, that means you can make every decision for every unit if you want, and it will do exactly as you say, just like all the other turn based wargame, but in realtime.

I find that mostly enjoyable to make decision for every unit at anytime. Of course if you only assume the chief commander role, it is not realistic. However, if you assume every unit's commander role. It is very close to realistic. Everyone of them follow the same role under the same situation, like a code book. And the code book is your head.
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RE: Is it worth it?

Post by AI »

Warpstorm

Yes, order delay might be the heart and soul they promote in the manual. But you can turn it off for personal preference. I know it is realistic that to plan and communicate to move and assault with the troops. However, coming from past wargame experience where the order delay doesn't exist, I find it less enjoyable just sit and watch everything unfold, and give couple commands every couple of hours.

If I turn it off, I can enjoy both tactical and strategy aspect of the game. Let the troop do exactly what I say, and I get TOAW in realtime, sort of. =)
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RevRick
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RE: Is it worth it?

Post by RevRick »

Why didn't the airstrike fly against the enemy CVs? Were they too busy playing Pinnochle?"

Naw, man. Navy Pilots don't play Pinnochle. They play Acey-Deucey. As far as buying the game. I took a brief break - to have a back procedure, and the stuff they had me on for pain meant that I made mistakes. So, I played lesser games until I could concentrate. Now, On to Buin, then Buka, then Kavieng. Cut of the Shortlands and watch them wither on the vine.
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TheFactory
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RE: Is it worth it?

Post by TheFactory »

I also ordered the game yesterday.

My friend PzB has been bugging me for a long time to move up from MBT and SPWAW...

Another friend of mine got the game last week as well and no we will start learning it together in PBEM.

I'm looking forward to a lot of new challenges [:D]
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RE: Is it worth it?

Post by pimp545 »

I hear this game does not come with a manual where would I find it??
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