So What Do You Think of the Upcoming Features in SPWaW v5.0 & Mega Campaign
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- David Heath
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So What Do You Think of the Upcoming Features in SPWaW v5.0 & Mega Campaign
We have posted the current list of what's coming in version v5.0 in the features section of SPWAW ( http://www.matrixgames.com/games/sp-worldatwar/features.asp )and on Tankhead site.
Now I like to hear what you think and what you may want that is not there. REMEMBER I am not saying we will add it we just want to see what items are out there.
Now I like to hear what you think and what you may want that is not there. REMEMBER I am not saying we will add it we just want to see what items are out there.
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Once again I'll bring this up: cost of mortars should be decreased. German 81mm Mortar (x2) costs app. 100 points and Russian 120mm Mortar (x3) costs app. 135 points. You should actually get the amount of tubes that is promised by that multiplier or the price should be divided by that multiplier. 81mm German mortar should cost 50 points and 120mm Russian mortar 45 points. Also, this change should of course be made to every country OOBs.
Colonel von Blitz
Colonel von Blitz
--Light travels faster than sound, that's why some people appear bright until you hear them speak--
David,
WOW - Lots of great stuff - THANKS!!
Seems like you've covered most everything. I have two things:
1. In some generated battles barges can not come the the waters edge. And if the infantry go into the water to try and load - they end up being little rafts. I have a save if you need it.
2. Tank carrying trucks. I know this is a REAL luxury - but with breakdowns on - in big scenarios it would be great to have them to get my tanks closer to the battle.
You asked!!!

Figmo
WOW - Lots of great stuff - THANKS!!
Seems like you've covered most everything. I have two things:
1. In some generated battles barges can not come the the waters edge. And if the infantry go into the water to try and load - they end up being little rafts. I have a save if you need it.
2. Tank carrying trucks. I know this is a REAL luxury - but with breakdowns on - in big scenarios it would be great to have them to get my tanks closer to the battle.
You asked!!!


Figmo
"Laws that forbid the carrying of arms...disarm only those who are neither inclined nor determined to commit crimes ...Such laws make things worse for the assaulted and better for the assailants; they serve rather to encourage than to prevent homicides, f
So Far evrything is looking great!! really like the "specific turn" bombardment feature!Originally posted by David Heath:
We have posted the current list of what's coming in version v5.0 in the features section of SPWAW ( http://www.matrixgames.com/games/sp-worldatwar/features.asp )and on Tankhead site.
Now I like to hear what you think and what you may want that is not there. REMEMBER I am not saying we will add it we just want to see what items are out there.
You are doing fantstic work !!
A few things I know that have been previouly discussed, but didnt see mentioned..
1.) the drive by issue (remember this one!!)
2.) Artillery Pricing(I.E. 81mm mortars costing more than wufers for an example
3.) Any suppression added to troops other than paratroops who are paradropped? Or not allowing "regular" troops to be dropped
4.) Are any sounds being changed? I got mine finally the way I like em, Just wanna make sure I got mine backed up
Hmmm Think thats it...
Keep up the Great work!!!!!
Alby
Oops disregard number 2, just saw warhorse post...also forgot to mention...Love the "antiasterisk" feature!! always thought that was hokey
[This message has been edited by Alby (edited March 02, 2001).]
Looks very good indeed. I can't wait until it comes out.
Just one thing. I've been asking this couple of times and I think this is a relatively important issue in northern Europe. Believe it or not, but there is ice cover on lakes and most of surrounding seas for example in Finland between December and March (roughly). This means that men and often light tanks can cross rivers and lakes. But it also means that artillery fire can break the ice under the crossing units.
I don't know how difficult it would be to implement ice, but it surely would add more realism to winter scenarios. Otherwise I'm completely happy.
About the different objectives types. The flag which cannot be recaptured could have a variant which can change ownership only once. The difference is that you could give that flag for the other side and still the enemy could try to capture it once. If it succeeds then the other side cannot recapture it. This could be used in those "special" scenarios where you have to steal, destroy or free something.
Just one thing. I've been asking this couple of times and I think this is a relatively important issue in northern Europe. Believe it or not, but there is ice cover on lakes and most of surrounding seas for example in Finland between December and March (roughly). This means that men and often light tanks can cross rivers and lakes. But it also means that artillery fire can break the ice under the crossing units.
I don't know how difficult it would be to implement ice, but it surely would add more realism to winter scenarios. Otherwise I'm completely happy.
About the different objectives types. The flag which cannot be recaptured could have a variant which can change ownership only once. The difference is that you could give that flag for the other side and still the enemy could try to capture it once. If it succeeds then the other side cannot recapture it. This could be used in those "special" scenarios where you have to steal, destroy or free something.
Just saw the list. You've got my money. Two things, first will we be able to order on-line and download from your site?
Second, I would like some thought given to FACs/FOs directing CAS. See if maybe a "target marking" routine could be included that would give one the ability to "mark" targets via smoke rounds or some abstraction.
Capability would of course, be based on timeframe and nationality.
Not a criticism by any means, just a thought (well two)
Second, I would like some thought given to FACs/FOs directing CAS. See if maybe a "target marking" routine could be included that would give one the ability to "mark" targets via smoke rounds or some abstraction.
Capability would of course, be based on timeframe and nationality.
Not a criticism by any means, just a thought (well two)
"...these go up to eleven."
Nigel Tufnel
Nigel Tufnel
- Paul Vebber
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The Mega Campaigns themselves will be for sale. SPWaW v 5 will come free on the disk or as a free download as always, but with only a "demo" Mega Campaign.
The Mega Campaign packages will be shipped on CD only - not via download.
Short of gutting the whole artillery and air system there is not much we can do to change it... I think you will like how we do it in Combat Leader though. (I know you guys HATE when I say that
)
The Mega Campaign packages will be shipped on CD only - not via download.
Short of gutting the whole artillery and air system there is not much we can do to change it... I think you will like how we do it in Combat Leader though. (I know you guys HATE when I say that

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The best yet, I can't wait. Was the VCR memory bug fixed too? 
Behind every great product are GREAT people,and this will surely be one of the greatest ever.
Is it here yet? Is it here yet? Is it here yet? Is it here yet? Is it here yet? Is it here yet? Is it here yet? Is it here yet? Is it here yet? Is it here yet? Is it here yet? Is it here yet? Is it here yet? Is it here yet? Is it here yet? Is it here yet?
[This message has been edited by gmenfan (edited March 03, 2001).]

Behind every great product are GREAT people,and this will surely be one of the greatest ever.

Is it here yet? Is it here yet? Is it here yet? Is it here yet? Is it here yet? Is it here yet? Is it here yet? Is it here yet? Is it here yet? Is it here yet? Is it here yet? Is it here yet? Is it here yet? Is it here yet? Is it here yet? Is it here yet?
[This message has been edited by gmenfan (edited March 03, 2001).]
UAU : Impressive ! how many things !I recognized a lot of improvements that were discussed here in the forum along this period..very good !
As for me I find everything ok ...I would say about point 22) & 23) that so Italy-Greece in 1940 or Italy-France in 1940 battles will be fought in the wrong place..but it is not very important..
I have written a lot of suggestions along different threads..and now I am not sure of what has been read and discarded from what instead has not been read at all...
I will regroup my suggestions and send it to the appropriate place..
as for now I would ask if someone has noticed that Gliders and Cargo planes have a movement speed that is so poor they seems to be useless...I am talking about German transport planes..I didn't see about others..Infantry is very faster . I felt like the old SP1 where trucks were less fast than foot soldiers (that ws not real except for rough terrains!)
I think that with a speed of 30-40 player could be more interested in developing deployments of troops behind enemy lines or strongpoints or mine fields..
Is this a feature intended to be in this way ?
Other things I agree with decisions to enforce players to buy reasonable kampfgrouppe but the key of the success is that there is a slot to decide for it !
So why forbidding some kind of choices that could be decisive in some scenarios ?
For instance point 26)
( my dream is to have finally 2 aircraft among my core units..
)) )
maybe a button in the purchasing menu
entitled : Historical purchasing Yes or not
Ok , 54 points are the best present to our expectations in being listened to ..
Incredible MAtrix !
As for me I find everything ok ...I would say about point 22) & 23) that so Italy-Greece in 1940 or Italy-France in 1940 battles will be fought in the wrong place..but it is not very important..
I have written a lot of suggestions along different threads..and now I am not sure of what has been read and discarded from what instead has not been read at all...
I will regroup my suggestions and send it to the appropriate place..
as for now I would ask if someone has noticed that Gliders and Cargo planes have a movement speed that is so poor they seems to be useless...I am talking about German transport planes..I didn't see about others..Infantry is very faster . I felt like the old SP1 where trucks were less fast than foot soldiers (that ws not real except for rough terrains!)
I think that with a speed of 30-40 player could be more interested in developing deployments of troops behind enemy lines or strongpoints or mine fields..
Is this a feature intended to be in this way ?
Other things I agree with decisions to enforce players to buy reasonable kampfgrouppe but the key of the success is that there is a slot to decide for it !
So why forbidding some kind of choices that could be decisive in some scenarios ?
For instance point 26)
( my dream is to have finally 2 aircraft among my core units..

maybe a button in the purchasing menu
entitled : Historical purchasing Yes or not
Ok , 54 points are the best present to our expectations in being listened to ..
Incredible MAtrix !
Italian Soldier,German Discipline!
1. Most importantly, I would like to see WWII campaign and generated campaign to have the new map widths made available to them. As things are, the width never exceeds 80.
2. I'm not so sure I like the idea of the battle superiority being changed. For example I believe the assault is now only a 2-to-1 advantage instead of 7-to-1. While it could make offensives fairly challenging, it makes for very easy defense.
2. I'm not so sure I like the idea of the battle superiority being changed. For example I believe the assault is now only a 2-to-1 advantage instead of 7-to-1. While it could make offensives fairly challenging, it makes for very easy defense.
Paul:
The improvements are EXCELLENT! Please tell everyone involved with the update that I (we) apprecaite their efforts and the the quality of the 5.0 product! I wish I had waited a while longer before I released my Guadalcanal Campaign last month as the Banzai Charge feature would have been great!
Thank you for your time and effort. It is appreciated. My only thought/suggestion is to leave it alone for awhile (bask in the limelight...
) so we can all update our systems and enjoy it before a new release comes out! 
Bruce
Semper Fi
The improvements are EXCELLENT! Please tell everyone involved with the update that I (we) apprecaite their efforts and the the quality of the 5.0 product! I wish I had waited a while longer before I released my Guadalcanal Campaign last month as the Banzai Charge feature would have been great!

Thank you for your time and effort. It is appreciated. My only thought/suggestion is to leave it alone for awhile (bask in the limelight...


Bruce
Semper Fi
Since Wild Bill basically rejected my #1 shortcoming of V.5 in another thread, I would like to reinstate one I've made before as a replacement shortcoming:
Units do NOT keep targets from the previous player turn, even if their range is cut to zero to keep them reacquiring during opfire. This has been lost since opfire was controlled by the player. Any way this can work alongside player-controlled opfire?
Units do NOT keep targets from the previous player turn, even if their range is cut to zero to keep them reacquiring during opfire. This has been lost since opfire was controlled by the player. Any way this can work alongside player-controlled opfire?
- Panzer Capta
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- David Heath
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- David Heath
- Posts: 2529
- Joined: Wed Mar 29, 2000 5:00 pm
- David Heath
- Posts: 2529
- Joined: Wed Mar 29, 2000 5:00 pm
- David Heath
- Posts: 2529
- Joined: Wed Mar 29, 2000 5:00 pm