Few modding and regular questions

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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scottpkeene
Posts: 21
Joined: Tue Apr 06, 2004 5:42 pm

Few modding and regular questions

Post by scottpkeene »

OK just a few questions

Will the final release (not demo) of starshatter make it able so people making total conversions will be able to change the interface menus and stuff

2nd question
What Sort of textures does Starshatter work with does it support
Bump Mapping
Specular highlights
glows (pretty sure it does this)
and if yes how would the be applyed?

also will this game have any more major changes

Thanks in advance for clearing up these questions i say it again great game
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Pheonix Starflare
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Location: Boston, MA, USA

RE: Few modding and regular questions

Post by Pheonix Starflare »

ORIGINAL: scottpkeene

OK just a few questions

Will the final release (not demo) of starshatter make it able so people making total conversions will be able to change the interface menus and stuff

Dunno, afaik milo has not said one way or the other
2nd question
What Sort of textures does Starshatter work with does it support
Bump Mapping
Specular highlights
no
glows (pretty sure it does this)
and if yes how would the be applyed?
when you're working in magic, you select the polys you want to have a given effect and then i believe its in the modify>polygon menu you can select various options.
also will this game have any more major changes.
If I'm wrong on any of this, dont hurt me! I haven't done any modding in forever.
"An optimist sees a glass half full, a pessimist sees a glass half empty and an engineer sees a glass thats twice as big as it has to be."

"What do you get when you cross a chicken and and elephant? Chicken elephant sine(theta)"
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TheDeadlyShoe
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RE: Few modding and regular questions

Post by TheDeadlyShoe »

TCs will be able to change the menus and stuff. I believe that has been stated.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
DarkeLyte
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RE: Few modding and regular questions

Post by DarkeLyte »

As stated by milo before: Total conversions, as well as dynamic campaigns, will be possible, however there will be no documentation on how to do it. milo wants any and all Total Conversions to be of high calibur, and so he will not disclose the means necessary unless the party in question can present proof of a thorough plan and enough gumption to complete the project.
Starshatter Beta Tester
Starshatter Modsite - http://araney.250free.com
scottpkeene
Posts: 21
Joined: Tue Apr 06, 2004 5:42 pm

RE: Few modding and regular questions

Post by scottpkeene »

thanks guys is that poly thing the only way to do glows does it work with alpha channels but thanks guys and yeah the reason i asked about the TC interface thing was becuase im working on the stargate mod for it thanks guys ok then thats my bit finished thanks again
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