Star Wars: Admiral

This is the place for all questions related to modding Starshatter.
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Demegatron
Posts: 3
Joined: Thu Apr 22, 2004 8:41 pm
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Star Wars: Admiral

Post by Demegatron »

Hi all,

small mod I'm working on here, a Star Wars mod for Starshatter (obviously... lol). Anybody out there want to help? Main question is, which era do I set it in? The Original Trilogy? The new Trilogy? The Old Republic? Would say, I'd like to toy around with some new models seen in KOTOR (Knights of the Old Republic) but it would be equally great to have your own Star Destroyer or X-Wing/TIE Fighter.

Let me know.

Cheers
Kuokkanen
Posts: 3740
Joined: Fri Apr 02, 2004 1:16 pm

RE: Star Wars: Admiral

Post by Kuokkanen »

There is number of Star Wars mods already under work, most regarding movie episodes 4-6. That KOTOR sounds interesting idea, so why not. Or maybe even Mandalorian War (anyone knows what ships Mandalorians have?) or Exar Kun War or Great Hyperspace War or ...
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars
Dekzar
Posts: 35
Joined: Mon Apr 05, 2004 12:18 am
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RE: Star Wars: Admiral

Post by Dekzar »

Personally, I'd like to see the Mandolorian War, but I don't think anybody's ever seen what one of their ships looks like :P
Demegatron
Posts: 3
Joined: Thu Apr 22, 2004 8:41 pm
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RE: Star Wars: Admiral

Post by Demegatron »

I'm trying to work out Magic modeller thing atm, its a pain in the arse isn't it. lol. Right, well, it leaves me with 2 options; not many hardcore fans like me or you know what the Mandalorian Wars were about, so its safe to play best with the KOTOR vessels. Either that or the first 3 films. (Imagine dispersing a squadron of Republic Fighters from your Frigate to take down a Trade Federation Battle Station.... nice.... :P)
Anyone interested in helping then?
Dekzar
Posts: 35
Joined: Mon Apr 05, 2004 12:18 am
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RE: Star Wars: Admiral

Post by Dekzar »

Well, I'm currently working on my own mod, but if you need some web design or 2D graphics (Buttons, menus, logos) I could help.
Demegatron
Posts: 3
Joined: Thu Apr 22, 2004 8:41 pm
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RE: Star Wars: Admiral

Post by Demegatron »

I'm trying to get to grips with MAGIC atm. That and I still can't decide what version to produce. Think I'll do a Clone Wars style mod, Republic gunboats and Acclamator Frigates. Any idea if theres any model tutorials on the net anywhere?
Kuokkanen
Posts: 3740
Joined: Fri Apr 02, 2004 1:16 pm

RE: Star Wars: Admiral

Post by Kuokkanen »

ORIGINAL: Demegatron

Any idea if theres any model tutorials on the net anywhere?
http://ssd.servehttp.com/ssdv2/tutorial ... gic1-1.php
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars
Pheagey
Posts: 290
Joined: Thu Apr 01, 2004 8:16 am
Location: Tampa, USA
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RE: Star Wars: Admiral

Post by Pheagey »

ORIGINAL: Matti Kuokkanen
ORIGINAL: Demegatron

Any idea if theres any model tutorials on the net anywhere?
http://ssd.servehttp.com/ssdv2/tutorial ... gic1-1.php

hehe...you actually recommend he reed my POS tutorial?....
blaa.
Kuokkanen
Posts: 3740
Joined: Fri Apr 02, 2004 1:16 pm

RE: Star Wars: Admiral

Post by Kuokkanen »

Becouse I don't know anything else :P
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars
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