Some basic questions about this game.

Frank Hunter's Campaigns on the Danube is an operational study of the campaigns along the Danube in 1805 and 1809. Campaigns on the Danube's system focuses on trying to present the player with the same sort of decisions placed on their historical counterparts; how to feed an army and move that army according to a plan, all the while trying to fight a campaign. There is also an option to allow players to play out the battles with miniatures and input the results.
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Didz
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Joined: Tue Oct 02, 2001 8:00 am
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Some basic questions about this game.

Post by Didz »

I have a few basic questions about this game which I can't find answers to in the game data. So, if anyone with the game would be kind enough to answer I would be grateful.
  • What ground scale is the main strategic screen set to?
  • What duration is the minimum game turn set to?
  • What happens when to opposing force make contact?
  • Would you describe this game as a computerised boardgame or wargame in format?
  • Does the PBEM system work?
  • Is movement tracked progressively through the turn (i.e. Do units move from hex to hex or jump to their destination hex)?
  • Has anyone tried the tabletop battle option and if so does it work?


Looking at the screen shots the game looks a lot like a computerised boardgame with stacked counters for units. This isn't a problem in fact Frank Hunters ACW game had the same display system. But I also notice that the counters have strength values which is quite odd for a wargame. In Franks ACW game the army counters all had orders of battle linked to them listing the brigades that made them up and their current fighting strength.

I would have thought that if the battles were designed to be transferrable to the tabletop something similar would be used in Campaign on the Danube but its difficult to tell from the screenshots.

Any feedback would be appraciated.
Didz
Fortis balore et armis
FrankHunter
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Joined: Fri Mar 26, 2004 6:07 am

RE: Some basic questions about this game.

Post by FrankHunter »

The ground scale is (roughly) 6 miles per hex.

A game turn is one day

When forces make contact they recce each other, may attempt to break contact and then engage.

Movement is from hex to hex, not a jump from a start point to a finish. But that is only when not playing with fog-of-war rules. If you are then movement is only updated by reports.

The counters (division and brigade) contain a strength, it does not lead to an underlying OB as in ACW
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