divisional intregity

Korsun Pocket is a the second game using the award winning SSG Decisive Battles game engine. Korsun Pocket recreates the desperate German attempt to escape encirclement on the Russian Front early in 1944. The battle is a tense and exciting struggle, with neither side having a decisive advantage, as the Russians struggle to form the pocket, then try to resist successive German rescue efforts and last ditch attempts at breakout.
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Duck Doc
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Joined: Wed Jun 09, 2004 12:22 am

divisional intregity

Post by Duck Doc »

Would someone who knows please tell me where I can find info in the Manual about divisional intregity. I find references to it but no section that explains how close sub units need to be in order to get the bonus. Enjoying the game & looking forward to BiN.
Thanks

Dale
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Fred98
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RE: divisional intregity

Post by Fred98 »

Generally 5 hexes.

You can test this by placing all the units in a straight line. Then move one outside the range and you’ll see divisional integrity (“DI”) disappear.

However, units are not normally in a straight line. So it is simple to use the little blue triangles representing the DI area. If you move a unit outside that area DI disappears. If you move another unit in the same direction you can move it inside the DI area. And so you can move a whole division, one unit at a time, and ensure that at the end of the turn, DI still exists.

If you highlight 2 units at the same time, even 2 units in the same division, the DI area will never be turned on.
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Duck Doc
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RE: divisional intregity

Post by Duck Doc »

Joe 98

Thanks, this helps a lot.

Dale H
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Duck Doc
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RE: divisional intregity

Post by Duck Doc »

Oops, found it at 3.10.10; it helps to look in the Table of Contents.

Dale H
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