Key question is it a real time engine or can it be played PBEM.
The graphic's look brilliant but if you can't play a campaign over the internet its appeal will be limited.
Forget it! I answered my own question.
Not good news, (for me anyway) Still at least the graphic's look about right. Now I just need someone with wargaming experience to design a playable multiplayer interface.
-- Real-time tactical combat with a 10:1 soldier to sprite ratio.
--3D terrain & 3Dsound
--Player’s goal is to increase rank over the course of the war and get promoted to larger commands.
--Tactical grading system that evaluates and grades a player’s performance during combat.
--Ability to promote/demote subordinate leaders.
--Courier message system for receiving orders and communicating with AI controlled superior leaders.
--Multiple-day battles with night phases.
--AI leader’s attributes & personality affect tactical tendencies and strategic movements.
--Units run out of ammunition.
--Ammo/Ordinance wagons re-supply units on the field.
--Player only controls troops directly below his command…all other troops are controlled by AI and carry out their part of the fight without input from player. Throughout the day’s battle, the AI gives the player various orders that the player must carry out.
--Manage your unit’s morale, fatigue, supply, training & health.
--Player promotions increase viewing elevation of the battlefield and change the way a player fights a battle (ie micromanaging combat at lower ranks while more strategic decisions only available at higher ranks).
--Historically accurate state & national flags (along with all Corps flags from the Army of the Potomac).
--Accurate ballistics modeling of muskets, rifles, and cannons.
--Cannons use four types of ammunition that have different visual affects…. Shrapnel- air bursts, Shell- ground bursts, Solid- ground hit, & Canister- multiple ground hits.
--No more regiment vs. regiment combat. Every single man in our regiments finds his own best target. He fires at and kills a specific man in an opposing regiment. That means that one regiment can fire at multiple opposing regiments. And since we kill specific men, you will see flanking fire wipe out one side of a regiment while leaving the other side intact.
Apart from the Real-Time bit it looks like a really good game.