Any news on fix for "friendlies in the way" bug?

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Longstreet_slith
Posts: 117
Joined: Fri Aug 25, 2000 8:00 am
Location: Iowa City, IA, USA

Any news on fix for "friendlies in the way" bug?

Post by Longstreet_slith »

Hi Folks,

Any news as to a fix for the "Friendlies in the way" bug?

Thanks,
Longstreet
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Tactics
Posts: 324
Joined: Sun Oct 27, 2002 11:52 pm
Location: USA
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RE: Any news on fix for "friendlies in the way" bug?

Post by Tactics »

I've been away for awhile. Is it really a bug? I thought it was just that the footprint of some units extends beyond the visual counter that represents it.
Longstreet_slith
Posts: 117
Joined: Fri Aug 25, 2000 8:00 am
Location: Iowa City, IA, USA

RE: Any news on fix for "friendlies in the way" bug?

Post by Longstreet_slith »

Please see this thread...

tm.asp?m=649424

Regards,
Longstreet
Golf33
Posts: 701
Joined: Sat Mar 29, 2003 6:54 am
Location: Canberra, Australia

RE: Any news on fix for "friendlies in the way" bug?

Post by Golf33 »

We still need to investigate this. There's a lot of business resulting from the US trip that needs to be sorted first, once that's done we'll look at it and determine whether there is a bug here or not.

Regards
33
Steve Golf33 Long
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PaulWRoberts
Posts: 904
Joined: Sun Apr 22, 2001 8:00 am

RE: Any news on fix for "friendlies in the way" bug?

Post by PaulWRoberts »

Just a bump to check in and see if Panther is working on a HTTR patch while COTA proceeds.
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Arjuna
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RE: Any news on fix for "friendlies in the way" bug?

Post by Arjuna »

Paul,

I have a had a look at this issue and it's a question of fidelity. The grid we use for storing the data used to determine if friendlies are in the way is a 300m x 300m grid. This can mean that at times a friendly unit up to 432m away ( 300 x 1.44 on the diagonal ) can trigger this to fire. We update this data every minute. It provides a quick lookup and the maintenance of it is cheap in terms of CPU processing. Now the fix is to either go to a 100m x 100m grid or do a check of actual friendly units. The first is major surgery and given that we have already migrated our code base for the new game ( COTA ) it cannot be undertaken at this stage. The second option is going to slow the game down a lot.

So we are going to wait until after we have made other changes to COTA and assess the performance to see if we can implement the second option in COTA.
Dave "Arjuna" O'Connor
www.panthergames.com
PaulWRoberts
Posts: 904
Joined: Sun Apr 22, 2001 8:00 am

RE: Any news on fix for "friendlies in the way" bug?

Post by PaulWRoberts »

Thanks for the update. Makes sense to me.
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