AI freshness date

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Burzmali
Posts: 312
Joined: Wed Jul 28, 2004 4:20 pm
Location: Boston

AI freshness date

Post by Burzmali »

Over in my AAR, I've been running the clock up quite a bit and every few battles the AI jocks seem to come un-glued in the final phases of the battle. I usually attribute this to a surplus of damage system and a lack of ammo on the AI's behalf. I can't definitely say this is a bug, as the AI might just be trying to deal with a situation that is beyond its programming.

For example, in one scenario (Android Rebellion) an enemy Iluminator lauched everything it had (all it's ammo) and then procede to breakmove itself until it tore off a leg and disabled itself (in 1.2).

More recently (1.2.1), I have noticed units failing to act for long periods of time, they might have been scanning or such, but they remained motionless for ~30 seconds either on the ground and/or in my hex, while my own team pummelled them.
LarkinVB
Posts: 1501
Joined: Tue Oct 09, 2001 8:00 am
Location: Germany
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RE: AI freshness date

Post by LarkinVB »

I you face such situation again send a save and name the AI which is acting strange.

Its also possible for the AI to do more stupid things at lower ranks. It will not have its full potential until regular rank.
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aquietfrog
Posts: 142
Joined: Fri Aug 08, 2003 6:37 pm
Location: Philippines
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RE: AI freshness date

Post by aquietfrog »

It seems to me that these AI lock ups go away in higher ranks
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