Just making sure...
Reinforcement and retreat flags are left out in generated battles with a custom map. Workaround is to load the map once in a hotseat game before starting the real game. Also, R-flags do not get saved in a map. (
http://www.matrixgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=004057 )
All slot 4 weapons which have a warhead greater than 3 have a 360 degree firing arc. (
http://www.matrixgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=004219 )
Prevent the receiving party of an airstrike seeing the opposing player's troops.
Vehicles immobilized in the editor often get fixed at the start of the scenario.
There's a bug with setting artillery and spec ops target hexes. To see what I mean, select the first scenario "The Agony of Doom", go to unit U0 and press "B", set the first mortars target. When you set the second unit's target somewhere else, the first target is moved there too.
With C&C on, clicking on each recon unit for the first time does not display the movement range correctly.
Fix vehicle crews being added automatically to kill score (if you kill them, they are counted twice). When the unit's side does not surrender, the crew is added twice (if you kill them, they are counted three times).
Unit availability is rerandomized every time you enter reinforcement purchase screen and is not carried over from the initial purchase phase.
Shouldn't there be an asterisk setting in the preferences?
How should a timeout work? The manual probably incorrectly states it's identical to a command intervention, but in practise it only pauses the game for the duration of the fanfare (3 seconds).
Live delay and Message delay defaults are back to 200 and 10 in v5.1.
Bomb strike with Fast Arty off only displays the first bombed hex, then the screen jumps to your troops while the other bombs fall. With Fast Arty on it doesn't show anything, only plays 1/4 second of the bombing sound effect.
The screeching sound with SB Live.