Petition for Battleships in Starshatter

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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Diabolico
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Petition for Battleships in Starshatter

Post by Diabolico »

Dear Community,

I pledge you to sign in this thread so Milo considers including Battleships for the next release or Starshatter, or the one after that.[8D]
If he is convinced that most of us want BBs in this game, perhaps he will add them.[:D]
Your voice is important, so please post here if you want to have battleships on Starshatter! Union makes strength![:D]

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reverend
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RE: Petition for Battleships in Starshatter

Post by reverend »

More ships and classes of ships can never hurt!
se5a
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RE: Petition for Battleships in Starshatter

Post by se5a »

I would rather see starshatter II
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Diabolico
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Hidden ships

Post by Diabolico »

I know there are a few hidden ships on SS like this Zolon Cruiser, wich served as a consular ship in the firestorm campaign. Too bad it doesn't have any weapons yet... [:(]
But I trust Milo and I hope the next version of SS or upcoming ones will have the complete range of ships from all major powers - meaning Battleships! Is ZZB and acident waiting to happen? [:D][&o][8D]

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Sky_walker
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Milo, how to

Post by Sky_walker »

Milo, how to make hidden ships?

I think that adding HUGE ships could unbalance strength of sides in conflict. Besides that, can you image pirates BB???[8|]
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Diabolico
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RE: Milo, how to

Post by Diabolico »

I don't agree, if all sides have it.
Why not pirate BBs? Think of them as desertors from someone's space navies.
Besides all sci-fi games/series/movies have BBs... why not on SS too?
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For the miscreant...

Post by Diabolico »

Please look at this :

Image

I know Milo has big Ass ships, and judging by the size of this ship inside that space dock/yard, it could be a Battleship, as the Zolon Cruiser already made it's appearance from operation firestorm onwards. I know some of the codes for the ships that don't appear on the mission edit menus, like all Zolon craft.
I know that the sugestion of adding other categories came from DamoclesX.

I am sure that BBs would make this game even more enjoyable than it is now, because BBs would fill the entire spectrum, from the com sattelite to the Battleship.

By having played this game to it's limits I know what I am saying. If you go to www.starshattercentral.com you will see some examples of massive fleet engagements (try return of the king mission or even Brutus caesar must die) and you will realise how cruely BBs miss...).

[8D]
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Diabolico
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The widest vision

Post by Diabolico »

Some people say Battleships would "unbalance" Starshatter.
I don't agree because my vision of Starshatter isn't narrowed to the current existing galaxy of 20 star systems and it's sectors.
With Starshatter I can do everything! I can make two giant empires with thousands of star systems battle each other on epic gigantic fleet actions, where battlegroups of BBs (Battleships) and their escorts face each other on genocidal scale battles (you can download some of those missions on SS central - www.starshattercentral.com , on the downloads page).

Furthermore, I can reproduce Starship board games of Capital warship engagements with Starshatter. I have recently made 2 scenarios inspired by FASA's TOG - Renegade Legion "Leviathan", wich is a capital Warship board wargame - ant it is awesome to actually lead an entire battlegroup into battle, with several carriers and all. Too bad Battleships are missing...

Now let's go back to a more narrow vision of SS, SS as we know it, with 3 major powers (Alliance, Hegemony and Zolon), distributed over 20 solar systems.
What if the Zolon Empire Spans over thousands of systems and the ships present on the firestorm and nightfall campaigns were only "border" patrol units, on the outskirts of a distant sector of the massive Zolon Empire?
And if the Alliance are descendants from Earth, why don't they request Earth's massive fleets to help them out with the Zolons?
Why won't earth itself annex the Terellian Alliance, under the pretext of "protecting" it from the Zolons (as we have seen even on 20th Century earth)?
And why can't battlegroups of Alliance force space run away and become rebels against earth, or even privateers/mercenaries?

The Universe is so vast and all is possible... besides, this is only a game, but a game with endless possibilities... that's why I would like BBs.

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RE: The widest vision

Post by Burzmali »

How could a battleship be unbalanced? I'm sure a single Thunderbolt could wipe out a fleet of them if given enough time to refuel...
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RE: The widest vision

Post by Diabolico »

[:D] I agree... unless you ge squashed into the fuselage! [:D]

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Burzmali
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RE: The widest vision

Post by Burzmali »

Actually, that's where I would attack from. There has to be less shields there then on it's hull!
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RE: The widest vision

Post by Diabolico »

I agree... thats the best way to destroy any cap ship or even fortress. Go up as close as you can, find the weak spot and gun it down untll it is almost done. When the life bar disappears, stop gunning, get away and fire an anti-ship missile from away, to avoid being caught by collateral damage. That's how I do to get away with it.

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RE: The widest vision

Post by Diabolico »

... but with time and experience, you will discover a different flavour to capital ship busting by using fleet tacics and profiting from a carrier's full possibilities.[;)]

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RE: The widest vision

Post by Sky_walker »

Some people say Battleships would "unbalance" Starshatter.
... yea some people [;)] (me for example)
but a game with endless possibilities...
I agree.
Why not pirate BBs? Think of them as desertors from someone's space navies.
Can you image pirate buing BB?
If rich people buys BB, where are they ships in universe? Where are trade fleets?

I only want to have pirate's BB from good, realistic reason.
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Burzmali
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RE: The widest vision

Post by Burzmali »

As forces are currently deployed, BBs aren't useful. They would be a magnet for bombers and would be torched after a few days in action. As it stands, the game is much like the end of WWII in the Pacific with whoever has a carrier playing the Allies and the poor slob with the Capships as the Japanese.
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Diabolico
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RE: Milo, how to

Post by Diabolico »

Remember Sky Walker that you Just made a mod for SS based on STar Wars - old Republic.
Trade federation has Battleships, in case you forgot...[;)]
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You both are forgetting something...

Post by Diabolico »

1. Starshatter isn't limited to a 20 starsystem operation, with 3 forces (one of them with a number of planets unknown - the Zolons). There are many mods that use BBs, Like SW (both empire and old republic time), B5 (whose mod is out - courtesy of Damocles) and Star Treck (where all sides have them).
Starshatter is only limited to the limits you want to impose yourself (I for instance do whatever I dream off with it and have made missions for most mods and even based on board games).

2. As for Pirate BBs, use your imagination : everything is possible! Again, this is not "space" harpoon. A Battleship squadron could deffect, a civil war may break, all is possible! Just use your imagination!... and be so open minded to the point of allowing others to create their own stories.

3. Now for the 20 system Starshatter, as we know it. Had Milo included BBs from the Star, you wouldn't have noticed a thing.
Should BBs be added to SS, it would not be impossible to add them to the old orders of battles, so all sides have equal numbers of it., and become, huh... balanced. [;)][:D]

4. BB versus carrier.
All is possible. On my scenarios I'd put a Battlegroup whose flagship is a BB, composed by a couple of cruisers, a carier and a few frigates. I only have to put a part of my fighters on CAP duty and it is unsure that the enemy penetration strike would be able to pass my fighters CAP.
Besides, Capital ships could be made to have fighter bays and fighters of their own, like SW's Nebulon B frigates, wich can carry 24 strafighters.
Now an enemy battlegroup without a BB and with a single carrier is in serious disadvantage.
As I said, all is possible.

In conclusion think big![;)]

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Diabolico
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RE: You both are forgetting something...

Post by Diabolico »

... besides, some people posting here, unfortunately don't have the commercial version yet and are playing and modeling on the demo. So they never played any campaign other than the initial 5 mission or so training campaing.
They don't know what is to be jumped by a Marakan Hegemony Cruiser Battlegroup, with 2 vendettas and their destroyer/frigate escorts, not to mention the enemy carrier.
I really can't see how BBs would unbalance SS... from all side's point of view.
I have litteraly played all campaigns several times and have made over 250.000 damage points from October 6th wich awarded me the Rank of Grand Admiral. I have all the medals. This means that although I've started to play SS recently I have a good experience of it as some older members never finished all the campaigns and some even ignore how to launch player controlled fighters from a carrier...
This reminds me of the Inquisition saying to Galilee that "if you persist to say that the earth turns around the sun we will burn you to the stake".

[:-]

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se5a
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RE: You both are forgetting something...

Post by se5a »

dude, hush before I accuse you of padding your post count.
There IS an edit button you know.
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RE: You both are forgetting something...

Post by Diabolico »

[:D] that goes with freedom of speech... [;)]
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