Why Tactical Maximum Rating got included
Moderator: MOD_EIA
Why Tactical Maximum Rating got included
"Empires in Arms is a strategic and diplomatic game for up to 7 players that covers the Napoleonic wars from 1805 to 1815. The military counters in the game generally represents corps and fleets...".
The (land) war in EIA is based on the corps system. So you have to reflect on the different abilities of our commanders. Ney(2.4.1) for example got a good tactical rating, but u never should have him in command of a whole armyof several corps ( for sure he wont make it to Berlin on his own and will mess up somewhere in Belgium). IE Massena(4.3.3) will have no reduction of his tactical level when he commands 3 Corps, while Ney in the same situation would become a 2.2 Leader. Napoleon and Wellington are equal in leadership - as long as the force is limited to 3 Corps. At any larger number, Napoleon will be in advantage.
If Matrix is going to skip the Tactical Maximum Rating(TMR), there will be no difference at this point anymore. Davout could lead the Grande Armee the Russia, no matter how many corps to command, nearly as good as Napoleon would do. Trouble in Spain while Napo is at Kiev ? Just remove him and replace the Emperor at Madrid - Davout can handle the russian affair, or even Ney if u don´t care about outflank and withdraw.
Nobody would anymore have to split an army to avoid a malus from a bad TMR. Some nations got large coprs, some only smaller ? Doesn´t matter anymore for combat, just stack them. Davout is moving with 2 corps towards St. Peterburg ? No need to calculate in advance about leader modifaction by sending too many cops vs him- just go.
Indeed it is funny- Matrix managed to change the whole look of the map when there was no need to do so, and also is going to ruin the cops system and so the whole game in my eyes by ignoring the rules about Tactical Maximum Rating. Congrats guys. For years now I am waiting for a PC version of this game- for sure I will not buy a crippled version.
The (land) war in EIA is based on the corps system. So you have to reflect on the different abilities of our commanders. Ney(2.4.1) for example got a good tactical rating, but u never should have him in command of a whole armyof several corps ( for sure he wont make it to Berlin on his own and will mess up somewhere in Belgium). IE Massena(4.3.3) will have no reduction of his tactical level when he commands 3 Corps, while Ney in the same situation would become a 2.2 Leader. Napoleon and Wellington are equal in leadership - as long as the force is limited to 3 Corps. At any larger number, Napoleon will be in advantage.
If Matrix is going to skip the Tactical Maximum Rating(TMR), there will be no difference at this point anymore. Davout could lead the Grande Armee the Russia, no matter how many corps to command, nearly as good as Napoleon would do. Trouble in Spain while Napo is at Kiev ? Just remove him and replace the Emperor at Madrid - Davout can handle the russian affair, or even Ney if u don´t care about outflank and withdraw.
Nobody would anymore have to split an army to avoid a malus from a bad TMR. Some nations got large coprs, some only smaller ? Doesn´t matter anymore for combat, just stack them. Davout is moving with 2 corps towards St. Peterburg ? No need to calculate in advance about leader modifaction by sending too many cops vs him- just go.
Indeed it is funny- Matrix managed to change the whole look of the map when there was no need to do so, and also is going to ruin the cops system and so the whole game in my eyes by ignoring the rules about Tactical Maximum Rating. Congrats guys. For years now I am waiting for a PC version of this game- for sure I will not buy a crippled version.
RE: Who to ruin EIA
I must agree with St Cyr, itès doesnèt look like a good idea to not use the TMR.
TMR is a full part of EIA
TMR is a full part of EIA
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RE: Who to ruin EIA
you can't call this game EiA if there are no tactical max numbers. its an integral part of the game. i agree with everything StCyr said.
We don't want to start a revolt here and we understand not everything is going to make it, but this needs to be in the release.
*grabs pitchfork*
We don't want to start a revolt here and we understand not everything is going to make it, but this needs to be in the release.
*grabs pitchfork*
- simone.donnini
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RE: Who to ruin EIA
I wont grab my pitchfork (lol) but I surely agree that the Tactical rating is a MUST!!
RE: Who to ruin EIA
I PROMISE to buy 2 copies of the game if the Tactical Maximum rating will be included, and never to use a pitchfork against anybody!
- donkuchi19
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- Location: Cleveland, Ohio
RE: Who to ruin EIA
If worst comes to worst, you could always play it as a house rule.
RE: Who to ruin EIA
I must admit this is quite a surprise and frankly I do not understand the logic. After constant delays to be hit with this as the game nears completion hard to comprehend. They may have lost our group in Toronto.
I have been busy playtesting GGWaW so have not kept up here lately.
Is there an explanation from Marshall anywhere? I would like to understand his logic.
HERE COME THE KILLER STACKS
I have been busy playtesting GGWaW so have not kept up here lately.
Is there an explanation from Marshall anywhere? I would like to understand his logic.
HERE COME THE KILLER STACKS
RE: Who to ruin EIA
If worst comes to worst, you could always play it as a house rule.
Houserule ? You don´t mean playing the Matrix EIA, do you ?
RE: Who to ruin EIA
If worst comes to worst, you could always play it as a house rule.
you mean like with Battelground Talonsoft series. no way[:@][:@][:@][:@]
RE: Who to ruin EIA
About TMR, you talk about French leaders, but the effect is still more important in british leader. They are all good but they have a poor TMR, so, if TMR doesn´t exist, Wellington is as good as Napoleon; Moore as good as, for example, Kutuzov, and Beresford is just like Soult or Castaños.
TMR is very important because it reflects the ability to lead huge armies. Some people could be very good with small armies but not as good in great battles.
TMR is very important because it reflects the ability to lead huge armies. Some people could be very good with small armies but not as good in great battles.
- Camile Desmoulins
- Posts: 115
- Joined: Mon Sep 15, 2003 12:35 am
- Location: Madrid, Spain
RE: Who to ruin EIA
Yes, I thing the same. Some leaders has in the TMR his powwerful note, and some others (like Ney, for instance, 4-5-1) their bigger weakness. This allows that there is too many Napoleons in France, and that smaller leaders (as Beresford or Jerome) can acquire important roles. [X(]
I think that Matrix should reconsider this idea, or to introduce it as option. As I always said, EiA is a game in which to suppress or to add small things can cause enormous changes and imbalances [:-]
I think that Matrix should reconsider this idea, or to introduce it as option. As I always said, EiA is a game in which to suppress or to add small things can cause enormous changes and imbalances [:-]
"Scis vincere, nescis uti victoria" (Maharbal)
- Erik Rutins
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RE: Who to ruin EIA
Hi guys,
We're taking a second look at this, no promises yet, but we certainly don't have listed in any of our planning documents "Ruin EIA". [8|]
Regards,
- Erik
We're taking a second look at this, no promises yet, but we certainly don't have listed in any of our planning documents "Ruin EIA". [8|]
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Who to ruin EIA
As I always said, EiA is a game in which to suppress or to add small things can cause enormous changes and imbalances
absolutly
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RE: Who to ruin EIA
I like the tactical rating in the original game but i think it should be allowed for an gradual increase of it if the general gathers more experience in battlefield(the way it usually happens)up to a max of 6(or whatever Napiu had).
RE: Who to ruin EIA
Exactly what post am I missing (I have serchad a few threads now)?
Facts:
A) There is a screenshot of leader stats where there is no tactical max rating.
B) One of the beta testers does not know if it is in the game (but not shown) or if it is not in the game.
If I have missed some post pleas let me know because I can not (for the love of god) see how the facts stated above could unleash such anger when we know nothing...
For the record: EiA without tactical max rating will only produce monster stacks
Facts:
A) There is a screenshot of leader stats where there is no tactical max rating.
B) One of the beta testers does not know if it is in the game (but not shown) or if it is not in the game.
If I have missed some post pleas let me know because I can not (for the love of god) see how the facts stated above could unleash such anger when we know nothing...
For the record: EiA without tactical max rating will only produce monster stacks
24 hours in a day, 24 beers in a case. Coincidence? I think not.
RE: Who to ruin EIA
Facts.
I notice this in the beta version while playing, I realize that there were not MAX_TAT_RAT, so I asked about it to de developers.
Answers were that it is not implemented and that all leaders can carry at most 10 corps.
I answer that this is a big deal because of the balance of the game, mainly in the victory points scale....
Someone here asked about the Tax max rat and I told him.
MG had talked about review this, hope they can and it doesnt take much time from developers, but it may cost, since they have to change the max corps in an area to 12 from 10 now and add the max tac ratings and take it into account for battles.
That is all.
BTW, I think that in one AH General, about erratas from the original game, Welly was a 4.5.3 not a 5.5.3 like in the counter, right?
This is very important under my point of view since this will cause him to withdraw always with cavalry corps under his command....
I notice this in the beta version while playing, I realize that there were not MAX_TAT_RAT, so I asked about it to de developers.
Answers were that it is not implemented and that all leaders can carry at most 10 corps.
I answer that this is a big deal because of the balance of the game, mainly in the victory points scale....
Someone here asked about the Tax max rat and I told him.
MG had talked about review this, hope they can and it doesnt take much time from developers, but it may cost, since they have to change the max corps in an area to 12 from 10 now and add the max tac ratings and take it into account for battles.
That is all.
BTW, I think that in one AH General, about erratas from the original game, Welly was a 4.5.3 not a 5.5.3 like in the counter, right?
This is very important under my point of view since this will cause him to withdraw always with cavalry corps under his command....
Santiago y cierra España!!!
RE: Who to ruin EIA
So, let me get this straight, every leader can carry up to 10 corps without any penalties?
OK, now I am definitely NOT buying this game. It's sad to see such a great game continue to go down the tubes due to poor advised "tweaks" or "changes" in the rules.
Sad, sad, sad.
OK, now I am definitely NOT buying this game. It's sad to see such a great game continue to go down the tubes due to poor advised "tweaks" or "changes" in the rules.
Sad, sad, sad.
RE: Who to ruin EIA
WAY WAY WAY OVERREACTING. All of you.
"Just because you can argue better doesn't make you right."
- Erik Rutins
- Posts: 39650
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RE: Who to ruin EIA
ORIGINAL: ktotwf
WAY WAY WAY OVERREACTING. All of you.
Yes, definitely. Relax, have a beer everyone, please.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Who to ruin EIA
I think if everyone goes to message ID 773980 in the thread labelled "EIA Setup -- 'View Available Counters,'" posted by Greyshaft, we will see that Tactical Maxmimum Ratings are being used by Matrix, although they are slightly modified from the original game. The essence, however, appears to have been preserved. I may be reading it wrong, but this is how it appears to my eyes.