Quantum Drives

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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Miguel
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Joined: Fri Jul 30, 2004 10:19 pm

Quantum Drives

Post by Miguel »

I don't know if this has been covered, but is there a way to activate jumps in a lca and below craft. I can make a fighter jump using timed events. If you can add a quantum drive to a fighter. Why can't I activate it normal cap ship function.
Pheagey
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RE: Quantum Drives

Post by Pheagey »

u should be able to just add the q drive system to a fighter def and see if it works that way.
blaa.
Miguel
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Joined: Fri Jul 30, 2004 10:19 pm

RE: Quantum Drives

Post by Miguel »

Have already had the Quantum drive code in file. Will only work if jump action is defined in mission script.
(pressing Q does nothing.) Must be a workaround. However thank you for the reply. No one likes what I type.
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TheDeadlyShoe
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RE: Quantum Drives

Post by TheDeadlyShoe »

Well, I just don't have any idea. You could just classify it as a capital ship.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
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Pheonix Starflare
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RE: Quantum Drives

Post by Pheonix Starflare »

Yea, but as far as I understood, only fighter/LAC class craft could land in carriers. If I'm wrong, just ignore me.
"An optimist sees a glass half full, a pessimist sees a glass half empty and an engineer sees a glass thats twice as big as it has to be."

"What do you get when you cross a chicken and and elephant? Chicken elephant sine(theta)"
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TheDeadlyShoe
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RE: Quantum Drives

Post by TheDeadlyShoe »

I'm not sure about that. I"m pretty sure they can launch, though.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
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Pheonix Starflare
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RE: Quantum Drives

Post by Pheonix Starflare »

I never said to not try it, I just pointed out what, to me at least, seemed to be an obvious issue with that solution.
"An optimist sees a glass half full, a pessimist sees a glass half empty and an engineer sees a glass thats twice as big as it has to be."

"What do you get when you cross a chicken and and elephant? Chicken elephant sine(theta)"
Kuokkanen
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RE: Quantum Drives

Post by Kuokkanen »

ORIGINAL: Pheonix Starflare

Yea, but as far as I understood, only fighter/LAC class craft could land in carriers. If I'm wrong, just ignore me.
You are wrong [:'(]
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

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Diabolico
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RE: Quantum Drives

Post by Diabolico »

You are wrong

Oh really? He is wrong? What else besides fighters and LCAs can land on carriers?
Please enlighten me on the subject!
Mr. D
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RE: Quantum Drives

Post by Mr. D »

At least it should not be possible with stock ships, since none of the stock capitals fits into any of the stock hangars.

The big question is whether the game recognizes the capship's attempt to lang properly, which should be difficult, if not impossible since it has no gear for landing.[;)]
Necromancer
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RE: Quantum Drives

Post by Necromancer »

ORIGINAL: Diabolico
You are wrong

Oh really? He is wrong? What else besides fighters and LCAs can land on carriers?
Please enlighten me on the subject!

Yes, cap ships can dock and un-dock, just like a fighter.. The Launch and recovery subsystems have a bit-mask code (much like the target type in the weapons def) that tell the engine just how large a ship that system can take... I think I've got the sub-structure at home, I'll give it a peek tonite and see if I can find it.


Necromancer
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