CTD in Western Germany, endgame

Post bug reports and ask for tech support here.

Moderators: Joel Billings, JanSorensen

Post Reply
ojnab_bob
Posts: 86
Joined: Sat Jan 08, 2005 5:23 am

CTD in Western Germany, endgame

Post by ojnab_bob »

The game runs fine generally, but in every game when there is a titanic Armageddon-esque battle in 1944-45 in Western Germany (say 40 v 40 units), the game always CTDs. Is it a memory leak or a known error? [&:]
ojnab_bob
Posts: 86
Joined: Sat Jan 08, 2005 5:23 am

RE: CTD in Western Germany, endgame

Post by ojnab_bob »

I should add that I am running the latest versions of my graphics driver and DirectX...
User avatar
Marc von Martial
Posts: 5292
Joined: Thu Jan 04, 2001 4:00 pm
Location: Bonn, Germany
Contact:

RE: CTD in Western Germany, endgame

Post by Marc von Martial »

Hi this is a known issue (CTD with more then 64 units in combat animations) and will be adressed in the upcoming patch. For now when you face "epic battles" please turn of the combat animations for that battle.

From in the game click on the "preference screen" icon (or hit the [p] key) , there set the "Combat Animation delay" to "0.00". You can turn it on "1.00" again after the big battle is over.
ojnab_bob
Posts: 86
Joined: Sat Jan 08, 2005 5:23 am

RE: CTD in Western Germany, endgame

Post by ojnab_bob »

Got it, thanks Marc!
Post Reply

Return to “Gary Grigsby's World at War - Support”