User-Friendly Scenario Editor?

Please post here for questions and discussion about scenario design and general game modding. The graphics and scenarios are easily modifiable. Discuss your experiements in this area and get tips and advice!

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NomDeGuerre
Posts: 10
Joined: Fri Apr 01, 2005 1:47 pm

User-Friendly Scenario Editor?

Post by NomDeGuerre »

What are the odds of seeing something like this, either made by a gamer or through a patch/expansion? I ask because going through all the property files and enforcing limits on certain values and tieing it all together just to get something to work is difficult enough. And then trying to achieve a play balance is quite something else.

So, is this feasible, and if so, likely?
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5cats
Posts: 291
Joined: Thu Apr 14, 2005 7:17 am

RE: User-Friendly Scenario Editor?

Post by 5cats »

Bump!
Yes I'd like to see something for us idiots, eerr, noobies!
Of course we could all hack away at it, ALL make the same basic mistakes & etc. But really, we'd rather have something simple please!
No Will but Thy Will
No Law but the Laws You make
color
Posts: 324
Joined: Tue Jul 24, 2001 8:00 am
Location: Oslo, Norway

RE: User-Friendly Scenario Editor?

Post by color »

ORIGINAL: 5cats

Bump!
Yes I'd like to see something for us idiots, eerr, noobies!
Of course we could all hack away at it, ALL make the same basic mistakes & etc. But really, we'd rather have something simple please!

I think it would be pretty safe to say you won't see an editor from the developers. Of course nothing is impossible, and if enough requests are made for an editor, it might be made.
Having said that I also think some enthusiastic gamer will make a kind of editor eventually.

Jorgen
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5cats
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RE: User-Friendly Scenario Editor?

Post by 5cats »

Thanks colour :)
The main thing I have trouble with is that I can't seem to find a way to only make changes within a "mod" scenario.
I made a new scenario, that was easy :)
But to alter anything (like world standard or specific unit abilities) I have to change the 'core' files. Which means to play a mod I'd have to swap the 'origional' files with the changed ones. Then swap them back to play PBEM.
So, to get rid of (for example) Bomber's Armour rating, I have to make a new .txt file & swap it in & out. For someone to test out my mod, they'd have to do the same.
Pain in the butt I say!

Here's a modded unitdata40.txt file for your veiwing pleasure.
Attachments
unitdata40.txt
(27.42 KiB) Downloaded 25 times
No Will but Thy Will
No Law but the Laws You make
color
Posts: 324
Joined: Tue Jul 24, 2001 8:00 am
Location: Oslo, Norway

RE: User-Friendly Scenario Editor?

Post by color »

ORIGINAL: 5cats

The main thing I have trouble with is that I can't seem to find a way to only make changes within a "mod" scenario.

Try this:

Go to your new regionsXXX.file for the scenario. There is a section detailing which files are included:

Code: Select all

// placed here so above DATA are passed to include
 INCLUDE,factory.txt
 INCLUDE,baseline.txt
 INCLUDE,frozen.txt
 INCLUDE,unitdata40.txt
 INCLUDE,pipeline40.txt
 INCLUDE,research40.txt
 INCLUDE,scendat40.txt
 INCLUDE,alliance.txt
 INCLUDE,ai.txt
 INCLUDE,nation.txt
 INCLUDE,vichy.txt
 

Change the name of the baseline file include (INCLUDE,baseline.txt) to your specific scenario baseline. You have to copy the baseline.txt file and create your own version under a different name which you then use in the include.

I think that should do the trick. You can do the same to all the files in the INCLUDE section.

Jorgen
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5cats
Posts: 291
Joined: Thu Apr 14, 2005 7:17 am

RE: User-Friendly Scenario Editor?

Post by 5cats »

Ooooo! Thanks again color!
I hadn't totally searched through regions.txt yet, just about everywhere else though...

I'd still have to e-mail all the altered txt files, but that's easy enough :)
No Will but Thy Will
No Law but the Laws You make
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