Comparison with Empires In Arms
Comparison with Empires In Arms
Apologies for my ignorance. What are the main differences between Crown of Glory and the oncoming Empires in Arms? [&:]
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RE: Comparison with Empires In Arms
I don't know how EIA will be but I'm playing at the boardgame and main differences with COG are :
- no detailed battle for EIA
- No army, just corps. Generals may command a number of corps depand from their stats.
- no detailed trade, just embargo or not.
- less kind of troups.
- less political factor
- no military upgrade
- no upgrade for country
For corps, their number and their max stat are fixed. More historic but more static too.
To my mind, COG take the best from EIA with many personal touches for upgrading this good game.
COG is more complexe (because there are some economical factors), more realistic (trade, troups, politic...), more fun (detailed battle)...
Always to my mind, COG is upgrade version of EIA.... a very good upgrade version and at this time the best game on the napoleonic era.
- no detailed battle for EIA
- No army, just corps. Generals may command a number of corps depand from their stats.
- no detailed trade, just embargo or not.
- less kind of troups.
- less political factor
- no military upgrade
- no upgrade for country
For corps, their number and their max stat are fixed. More historic but more static too.
To my mind, COG take the best from EIA with many personal touches for upgrading this good game.
COG is more complexe (because there are some economical factors), more realistic (trade, troups, politic...), more fun (detailed battle)...
Always to my mind, COG is upgrade version of EIA.... a very good upgrade version and at this time the best game on the napoleonic era.
RE: Comparison with Empires In Arms
I believe EiA is more for those who want a military/diplomacy based game. CoG concentrates on nation strateg more.
I was excited about CoG but now Im more inclined to go with EiA as sometimes resource style games become to much of a chore for me. However many love them.
I was excited about CoG but now Im more inclined to go with EiA as sometimes resource style games become to much of a chore for me. However many love them.
RE: Comparison with Empires In Arms
Is CoG more complex and involved than EiA? Can anybody confirm it?
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- Titanwarrior89
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RE: Comparison with Empires In Arms
COG is out now! EIA maybe out when you hit 100[:D]
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".
"Mama, There's Rabbits in the Garden"
"Mama, There's Rabbits in the Garden"
RE: Comparison with Empires In Arms
ORIGINAL: Lorenzo
Is CoG more complex and involved than EiA? Can anybody confirm it?
Since EiA is not yet out, we can only speculate as to what it might be like. It APPEARS that it is somewhat less complex than CoG in that it involves a few less areas. It is possible (though certainly not assured) that it will go to additional depth in the areas that are covered. My advice is to wait until it is released and then in short order there will likely be a number of comparisons from people who have bought and played both titles.
- donkuchi19
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RE: Comparison with Empires In Arms
Being an avid boardgame EIA player and a beta tester for CoG, I can say that there are a lot of similarities in the two games and many differences as well.
Similarities:
Napoleonic
Many provinces
Minor country control
Coalition building
Surrender conditions are similar
Move corps and armies around (Armies are just stacks of Corps in EIA)
Navies make an appearance
Differences:
CoG has a more complex economic model (More than just money and men as in EIA)
CoG has detailed battles not chit choices (Although I hear EIA will have the ability to allow miniature battles to be fought and the results imported back into the game)
CoG has Sweden as a major power (Although I think EIH has this as well)
CoG has more detailed trade routes
These are just off the top of my head. That being said, CoG is a good game and I enjoy playing it. I have loved EIA since High School and am looking forward to having that on my computer as well. I will probably be playing both for many years to come (as soon as EIA comes out).
Similarities:
Napoleonic
Many provinces
Minor country control
Coalition building
Surrender conditions are similar
Move corps and armies around (Armies are just stacks of Corps in EIA)
Navies make an appearance
Differences:
CoG has a more complex economic model (More than just money and men as in EIA)
CoG has detailed battles not chit choices (Although I hear EIA will have the ability to allow miniature battles to be fought and the results imported back into the game)
CoG has Sweden as a major power (Although I think EIH has this as well)
CoG has more detailed trade routes
These are just off the top of my head. That being said, CoG is a good game and I enjoy playing it. I have loved EIA since High School and am looking forward to having that on my computer as well. I will probably be playing both for many years to come (as soon as EIA comes out).
RE: Comparison with Empires In Arms
- no detailed battle for EIA
- No army, just corps. Generals may command a number of corps depand from their stats.
- no detailed trade, just embargo or not.
- less kind of troups.
- less political factor
- no military upgrade
- no upgrade for country
For corps, their number and their max stat are fixed. More historic but more static too.
Ok lets see here....
- no detailed battle for EIA
There is somewhat detail in battles. Defenders have specific battle chits to chose from, attacker also has certain chits to chose from. Terrain of the area also comes into play. Not to mention there are numerous TYPES of battles depending if it's seige or trivial, field, etc. Different units involed in battles have their different contributing bonuses and penalties. Also different leaders have their own stats which bring numeorus impacts into the battle mechanics.
- No army, just corps. Generals may command a number of corps depand from their stats.
Well, isnt an army a corps after all? There are numerous corps counters available, most with different values. You have militia, regular infantry, feudals, guerillas (I spelt that wrong again didn't I?), artillery, cavalry, cossaks, friekorps, guards, etc. not to mention the naval side of things..
- no detailed trade, just embargo or not.
Every single port you have allows an extra trade route (if you wish). You can trade with Britain if one desires, and also have the ability to trade with USA. In Spains case, she also has the Spanish convoy to rake in. Britain having most trade control gets to start wars with usa and block american trade to everyone. Or she can be nice and trade happily with her friends. She also has other trade to herself no one else gets. And then, there are the piracy missions which come into play, and further more, anti-piracy missions... Or you can just have a regular war with your neighbour and blockade as many ports as you can blocking trade into each of them.
- less kind of troups.
I think I touched this already.
- less political factor
EiA is very much based around politics/diplomacy. Just about every battle, surrender, war declaration, and diplomacy from the beggining to the bitter end, and even the ecconomical adjustments you make relate to it.
- no military upgrade
A fresh counter can have from 1 unit, up to the maximum allowed. You can increase, or decrease the total units per counter during each reinforcement phase. A poor man can start filling in his corps with cheap militia, and then later on switch to filling them with infantry, or guards, etc. Depending which ruleset you're using, one can also convert already made units into higher value units. On the other hand, you can downgrade cavalry into regular infantry when trying to garrison cities, etc.
- no upgrade for country
Minors have many states. Neutral, influenced, conquerred, free-state, etc... Each political phase you can attempt to upgrade or downgrade them.
RE: Comparison with Empires In Arms
COG is more of a resource gathering strategy game turn based instead of rts. EIA will be a wargame simulation, without the resource gathering or rts feel in a turn based game.
So, it really depends on your cup of tea. I'd rather play a wargame than a resource gathering game. Also less usually means a better AI. The more the AI has to contend with the more sluggish it gets. Hence, the good ole days of the 80's AI's still ring out as some of the best AI's around. Empire Deluxe one of those games with very little micromanagement has a superb AI, if you don't believe me load up 5 "expert" AI's and try to beat them on a 50x50 map.
heh
So, it really depends on your cup of tea. I'd rather play a wargame than a resource gathering game. Also less usually means a better AI. The more the AI has to contend with the more sluggish it gets. Hence, the good ole days of the 80's AI's still ring out as some of the best AI's around. Empire Deluxe one of those games with very little micromanagement has a superb AI, if you don't believe me load up 5 "expert" AI's and try to beat them on a 50x50 map.

WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik!
and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?

RE: Comparison with Empires In Arms
ORIGINAL: ravinhood
COG is more of a resource gathering strategy game turn based instead of rts. EIA will be a wargame simulation, without the resource gathering or rts feel in a turn based game.
So, it really depends on your cup of tea. I'd rather play a wargame than a resource gathering game. Also less usually means a better AI. The more the AI has to contend with the more sluggish it gets. Hence, the good ole days of the 80's AI's still ring out as some of the best AI's around. Empire Deluxe one of those games with very little micromanagement has a superb AI, if you don't believe me load up 5 "expert" AI's and try to beat them on a 50x50 map.heh
I agree with you here.
RE: Comparison with Empires In Arms
Ravinhood and Wodin,
thanks for your insightful reviews. I gather that COG is a kind of Europa Universalis set up in a Napoleonic context, while EIA is a traditional diplomacy-centered wargame focused on simulating the power dialectics of the Napoleonic era. If so, I think I will keep playing EU2 waiting for the latter game...
However, I would like to expand the discussion to the topic of multiplayer gaming. How well is COG suited to PBEM in comparison to EIA? Of course an informed advice shall be only possible after its release, but I am sure there are people in this forum having some kind of general idea as to how the two games perform - or may perform - in this respect.
Lorenzo
thanks for your insightful reviews. I gather that COG is a kind of Europa Universalis set up in a Napoleonic context, while EIA is a traditional diplomacy-centered wargame focused on simulating the power dialectics of the Napoleonic era. If so, I think I will keep playing EU2 waiting for the latter game...
However, I would like to expand the discussion to the topic of multiplayer gaming. How well is COG suited to PBEM in comparison to EIA? Of course an informed advice shall be only possible after its release, but I am sure there are people in this forum having some kind of general idea as to how the two games perform - or may perform - in this respect.
Lorenzo
Veritas odium parit - Truth Purchaseth Hatred
RE: Comparison with Empires In Arms
Ravinhood and Wodin couldn't be farther from the truth lol! Since neither of them have bought CoG and EIA hasn't even come out yet, they are talking through their ass.
Ron
Ron
- Erik Rutins
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RE: Comparison with Empires In Arms
ORIGINAL: ravinhood
COG is more of a resource gathering strategy game turn based instead of rts. EIA will be a wargame simulation, without the resource gathering or rts feel in a turn based game.
So, it really depends on your cup of tea. I'd rather play a wargame than a resource gathering game. Also less usually means a better AI. The more the AI has to contend with the more sluggish it gets. Hence, the good ole days of the 80's AI's still ring out as some of the best AI's around. Empire Deluxe one of those games with very little micromanagement has a superb AI, if you don't believe me load up 5 "expert" AI's and try to beat them on a 50x50 map.heh
Are you basing this on actually playing the game?
IMHO the main difference between EiA and CoG is that EiA is really more focused at the grand strategic level and also very true to the boardgame design. CoG has its roots in computer game design and does tend to merge the grand strategic with the operational a bit, giving the player a different feel in terms of detail. This does not make it a "resource gathering game".
Regards,
- Erik
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- Hoplosternum
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RE: Comparison with Empires In Arms
ORIGINAL: Lorenzo
Ravinhood and Wodin,
thanks for your insightful reviews. I gather that COG is a kind of Europa Universalis set up in a Napoleonic context, while EIA is a traditional diplomacy-centered wargame focused on simulating the power dialectics of the Napoleonic era. If so, I think I will keep playing EU2 waiting for the latter game...
I don't think so. Although the economic side of COG is more detailed than EiA and you can upgrade provinces this is not that much like EU. In EU you develope your Country over centuries. Here the game is all finished inside a decade (usually). The economics is geared towards having a more complex build cost/times compared to EiA not to develope the steppes of Russia into the economic powerhouse of Europe. There just is not time for that.
I think EiA and COG are at a similar level. As COG is designed for the computer so it utilises the power of the PC for admin tasks and levels of detail more than EiA will do. Pippin gives a fine defence of EiAs depth. But really the range of units and the tracking of individual divisions morale based on the leaders, experience, length of training etc. means COG blows away EiA at this level. In COG you can try to make Spain have a high morale 'elite' army. In EiA that is just not possible. Likewise you are not as constrained with the amount of artillery and cavalry balance you can have for each country. Of course you may not like this aspect of COG but you are far less constrained in it than you in EiA.
The tactical battles may well make COG a deeper single player experience but I have not played enough to really judge.
But EiA is a well tried system. Although I don't like parts of it and how it rewards certain styles of play and strategy it does work and most of it's quirks are well known. There is no secret strategy that always works. COG may well be open to various abuses which will only come out after a few more plays, especially against other people. These may well be worse than those in EiA - time will tell [:)]
ORIGINAL: Lorenzo
However, I would like to expand the discussion to the topic of multiplayer gaming. How well is COG suited to PBEM in comparison to EIA? Of course an informed advice shall be only possible after its release, but I am sure there are people in this forum having some kind of general idea as to how the two games perform - or may perform - in this respect.
Lorenzo
Both are likely to shine in the multiplayer enviroment because of the large influence of diplomacy. It's something no AIs do well. Both are going to suffer from wanting 6 or 7 opponents. This makes PBEM slow. I suspect that which one handles playing the Uncontrolled Major Powers best and hence which enables you to play decent 3-4 player PBEM games will be the winner [:D]
Quite frankly both are going to take a similar amount of time by PBEM although EiA may take longer if they let France / England move as in the boardgame. COG at least has a fixed turn order. EiAs is great in a face to face enviroment but if not adapted may make PBEM very slow indeed.
Even in Single Player which one handles both the diplomatic and operational movement of forces is likely to be crucial. I don't expect much from the diplomatic model really but hopefully the movement of forces by the AIs will be reasonable or at least patchable to a decent standard.
I have COG and will buy EiA. But don't expect EU2. Which will remain on my PC too. I have even played the boardgame EU and I can highly recommend it if you have the time / people and fancy a break from EiA - make sure you get Risto's events rewrites first though [:)]
Allies vs Belphegor Jul 43 2.5:2.5 in CVs
Allies vs Drex Mar 43 0.5:3 down in CVs
Japan vs LtFghtr Jun 42 3:2 down in CVs
Allies vs LtFghtr Mar 42 0:1 down in CVs
(SEAC, China) in 3v3 Apr 42
Allies vs Mogami Mar 42 0:1 down in CVs
Allies vs Drex Mar 43 0.5:3 down in CVs
Japan vs LtFghtr Jun 42 3:2 down in CVs
Allies vs LtFghtr Mar 42 0:1 down in CVs
(SEAC, China) in 3v3 Apr 42
Allies vs Mogami Mar 42 0:1 down in CVs
RE: Comparison with Empires In Arms
ORIGINAL: Ron
Ravinhood and Wodin couldn't be farther from the truth lol! Since neither of them have bought CoG and EIA hasn't even come out yet, they are talking through their ass.
Ron
Ron,
What elegant use of phrases you have.
To everyone else
Anyway, no I havent bought the game Im just going by what people have said who have bought it and also own the EiA boardgame.
Games like EU,HOI etc etc in the end make me loose the will to live. I prefer games that concentrate on the military side of things rather than the economic.
I do know that CoG is nothing like an RTS resource gathering game, it does seem to go into economics a fair bit which isnt for me.
I freely admit Ive played neither game. I have tried to ask questions with regards to the differences between the two. I have had a small amount of replies who have stated that EiA is more diplomatc/military based.
HOWEVER it may turn out that CoG is the game I want or even more likely Battles of Napoleon.
RE: Comparison with Empires In Arms
Hi, I can't see how any game can leave out economics and remain faithfull to the motives of the historic players.
The conflicts of the era were economic in root cause.
Why did France seek to conquer Europe? To add territory? No to isolate England. The plan was a reverse blockade.
France could not gain control of the sea and so sought to gain control of the Nations that engaged in trade with England.
Also quite simply economies produce the weapons and supplies consumed by Armies.
It is more important to maintain existing Armies then to be able to produce new (but unsupplied) units.
In a period of National revolutions it is undesirable for a ruling party to be unable to maintain their civilian populations. If you don't provide for them they will replace you rather then join your Army.
COG deals with many aspects that were important considerations in the period that EiA does not even address abstractly. I liked EiA however for a multiplayer game on the period where the players have to concern themselves with more detail COG is my choice.
I think EiA works better as a solo (against the AI) system compared to COG where some events are rather silly. However in a 8 player game COG will be much more convincing compared to EiA. (EiA has a lot of silly results that always occur when all players are human, that will not be duplicated in COG)
The conflicts of the era were economic in root cause.
Why did France seek to conquer Europe? To add territory? No to isolate England. The plan was a reverse blockade.
France could not gain control of the sea and so sought to gain control of the Nations that engaged in trade with England.
Also quite simply economies produce the weapons and supplies consumed by Armies.
It is more important to maintain existing Armies then to be able to produce new (but unsupplied) units.
In a period of National revolutions it is undesirable for a ruling party to be unable to maintain their civilian populations. If you don't provide for them they will replace you rather then join your Army.
COG deals with many aspects that were important considerations in the period that EiA does not even address abstractly. I liked EiA however for a multiplayer game on the period where the players have to concern themselves with more detail COG is my choice.
I think EiA works better as a solo (against the AI) system compared to COG where some events are rather silly. However in a 8 player game COG will be much more convincing compared to EiA. (EiA has a lot of silly results that always occur when all players are human, that will not be duplicated in COG)

I'm not retreating, I'm attacking in a different direction!
RE: Comparison with Empires In Arms
This does not make it a "resource gathering game".
Of course that is opinionated upon which the player feels having to deal with all the economic and "building" structures of the game does indeed view as a "resource gathering rts type game" turn based of course.

WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik!
and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?

RE: Comparison with Empires In Arms
ORIGINAL: Mogami
Hi, I can't see how any game can leave out economics and remain faithfull to the motives of the historic players.
The conflicts of the era were economic in root cause.
Why did France seek to conquer Europe? To add territory? No to isolate England. The plan was a reverse blockade.
France could not gain control of the sea and so sought to gain control of the Nations that engaged in trade with England.
Also quite simply economies produce the weapons and supplies consumed by Armies.
It is more important to maintain existing Armies then to be able to produce new (but unsupplied) units.
In a period of National revolutions it is undesirable for a ruling party to be unable to maintain their civilian populations. If you don't provide for them they will replace you rather then join your Army.
COG deals with many aspects that were important considerations in the period that EiA does not even address abstractly. I liked EiA however for a multiplayer game on the period where the players have to concern themselves with more detail COG is my choice.
I think EiA works better as a solo (against the AI) system compared to COG where some events are rather silly. However in a 8 player game COG will be much more convincing compared to EiA. (EiA has a lot of silly results that always occur when all players are human, that will not be duplicated in COG)
All Wars have huge economic issues dont they?
- Titanwarrior89
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RE: Comparison with Empires In Arms
Leaders can not be killed in area combat(only tactical) they can in EiA. This is important if you don't want too deal with the tact combat each time it happens.
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".
"Mama, There's Rabbits in the Garden"
"Mama, There's Rabbits in the Garden"
RE: Comparison with Empires In Arms
To me, the main key was CoG got released. EiA always just seems to be a rumor. How long does it take to mak a boardgame into a computer game?
I can't see how you could possibly make a game that tries to model 20 years of strategy in Europe without economics and resources. After all, the whole lead up to Napoleon's invasion of Russia revolves around the Continental System and an embargo on trade with England.
I find I do very little with province economics and improvements. I pretty much set the economics on turn 1, as the default setups are silly. Then after that, I just assign province improvements. Those seem to take a year or two to complete, so I don't do much with those. Just check provinces that show up on the Event report as completing an improvement. But the actual labor settings inside a province, I almost never touch after turn 1. I might go looking if I decide there's a crisis and I need more textiles are something.
So to me, CoG is very much a military game, with a decent diplomacy system (and so far the AI seems ok at diplomacy too).
I own CoG and have been playing it about a week. I think EiA is the board game I played some twenty years ago. So its just kind of a dim memory. I don't like to talk about something I'm not playing, so I haven't said much about EiA.
Although, I'll go back to my fist point. EiA isn't available.
I can't see how you could possibly make a game that tries to model 20 years of strategy in Europe without economics and resources. After all, the whole lead up to Napoleon's invasion of Russia revolves around the Continental System and an embargo on trade with England.
I find I do very little with province economics and improvements. I pretty much set the economics on turn 1, as the default setups are silly. Then after that, I just assign province improvements. Those seem to take a year or two to complete, so I don't do much with those. Just check provinces that show up on the Event report as completing an improvement. But the actual labor settings inside a province, I almost never touch after turn 1. I might go looking if I decide there's a crisis and I need more textiles are something.
So to me, CoG is very much a military game, with a decent diplomacy system (and so far the AI seems ok at diplomacy too).
I own CoG and have been playing it about a week. I think EiA is the board game I played some twenty years ago. So its just kind of a dim memory. I don't like to talk about something I'm not playing, so I haven't said much about EiA.
Although, I'll go back to my fist point. EiA isn't available.
Guard against the impostures of pretended patriotism. ~George Washington