I have played about 4 PBEM-games, and am dissapointed in the game balance. Whatever the soviets do, the panzer corps always find a weak place to punch. In 42 campaign my attack was halted for a moment, but my line was too strong for the Russians to attack. Then I realized, that by concentrating my forces and arrogantly pushing forward, I could have taken Moscow and that the soviets couldn't ever capture Berlin. Me and my opponent decided to stop playing and maybe look for mods to correct the balance problem.
Now, almost a year later we are planning to start a new campaign with the Flanker possum mod. I am supposed to play the soviets, and it scares me. But I think that through a failed Barbarossa I can learn how to save the Motherland from the fascist hordes. A German defeat would also be quite refreshing

The mod "scene" for WiR is bit confusing... I can play whatever version you like, but it would be best to pick one in which the soviets are the strongest. I really don't know, so you can choose.
I have read some House Rules posted on this forum, and think they make the game better. I really don't like gamey-munchkin-tactics. I want to loose because of your superior strategy and operational tactics, not because some empty mech brigades harass my supply lines. We could use the ones listed in the first post here: tm.asp?m=1002021 If you know better rules, we can use those.