The RaW 7 Aug 04 and Scenario RTF

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Mziln
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The RaW 7 Aug 04 and Scenario RTF

Post by Mziln »

For those that would like the links to the Rules as Written, Scenario information, and setup OOB.

Go to this link to the Australian Design Group then under DOWNLOADS you can find:

World in Flames Rules Aug 2004 (WiF-RaW-7-aug-04.zip or Word Document)

Scenario RTF (which contains)

24. Scenario Information
24.1 Set up
24.2 The 5-turn scenarios
24.3 The 2-map campaigns
24.4 The 4-map campaigns

25. General Players’ and Designers’ Notes
25.1 Players’ notes
25.2 Designers’ notes

26. Bibliography

27. Credits

And:

30. Set up (30setup.zip a Excell spreadsheet)
Cheesehead
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Rules discrepancy

Post by Cheesehead »

I noticed a rules change from the rules that came in my cardboard WiFFE game that I ordered 4 years ago and one of the download versions of RAW from the ADG site. The discrepancy has to do with the conquest of Italy. According to the WiFFE rules that come in the box, the Allies have to meet 3 out of 4 conditions to conquer Italy. The four conditions being: Occupy Tripoli, Occupy Rome, Occupy another printed factory hex and higher garrison value. Then, maybe a year or two ago I printed out a RAW download from ADGs site. In that copy it added a 5th condition (occupy Addis Ababa) and the Allies had to meet 4 out of 5 conditions. I just logged on to the ADG site from the previous post and noticed that the Italy conquest rule is back to the original 3 out of 4 conditions to conquer Italy, with the Addis Ababa condition absent (again)! I would think that I must have imagined this...but I printed out the RAW with the 4 out of 5 conditions and it is sitting right in front of me now. Did anyone else notice this change...and then change back? Very curious.

John
You can't fight in here...this is the war room!
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Frederyck
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RE: Rules discrepancy

Post by Frederyck »

Yeah, our group noticed the Addis Ababa condition as well, and promptly ignored it in our game. We never actually had the time to start a new game while that rule was in effect.
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RE: Rules discrepancy

Post by Shannon V. OKeets »

ORIGINAL: Cheesehead

I noticed a rules change from the rules that came in my cardboard WiFFE game that I ordered 4 years ago and one of the download versions of RAW from the ADG site. The discrepancy has to do with the conquest of Italy. According to the WiFFE rules that come in the box, the Allies have to meet 3 out of 4 conditions to conquer Italy. The four conditions being: Occupy Tripoli, Occupy Rome, Occupy another printed factory hex and higher garrison value. Then, maybe a year or two ago I printed out a RAW download from ADGs site. In that copy it added a 5th condition (occupy Addis Ababa) and the Allies had to meet 4 out of 5 conditions. I just logged on to the ADG site from the previous post and noticed that the Italy conquest rule is back to the original 3 out of 4 conditions to conquer Italy, with the Addis Ababa condion absent (again)! I would think that I must have imagined this...but I printed out the RAW with the 4 out of 5 conditions and it is sitting right in front of me now. Did anyone else notice this change...and then change back? Very curious.

John

I wasn't playing WIF during that period, nor reading the rules.

It would make conquering Italy a harder task to accomplish in CWIF/MWIF because Addis Ababa is inland, similar to playing with the Africa map in WIF FE.
Steve

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RE: The RaW 7 Aug 04 and Scenario RTF

Post by Shannon V. OKeets »

ORIGINAL: Mziln

30. Set up (30setup.zip a Excell spreadsheet)

The spreadsheet still doesn't contain the setup data for the newest scenario "Missed the Bus". I had to get it from the original author of the scenario, with whom Harry put me in touch.
Steve

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RE: The RaW 7 Aug 04 and Scenario RTF

Post by fuzzy_bunnyy »

share the wealth? ive been looking at that scenario and wanting to try it out but cant seem to find the setup anywhere.....

If there is some legal issue going on dont bother, but I figure I can ask...
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RE: The RaW 7 Aug 04 and Scenario RTF

Post by buckyzoom »

If anyone's interest some kind (yet zealous) soul from the WIF List formatted the RAW-7-AUG04 just as they appear in the rule book that comes with the game. They even made sure the page numbers match and the diagrams are correct. If you provide an FTP site I'd be happy to upload it, or you can check the list (groups.yahoo.com/groups/wifdiscussion).
There are more things under Heaven and Earth than are dreamt of in your philosophies...
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RE: The RaW 7 Aug 04 and Scenario RTF

Post by Shannon V. OKeets »

ORIGINAL: fuzzy_bunnyy

share the wealth? ive been looking at that scenario and wanting to try it out but cant seem to find the setup anywhere.....

If there is some legal issue going on dont bother, but I figure I can ask...

Send me an email at Steve@HawaiianTel.net and I'll send you a copy (zipped xls).
Steve

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RE: The RaW 7 Aug 04 and Scenario RTF

Post by wfzimmerman »

will scenarios be moddable? could we add a scenario?
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RE: The RaW 7 Aug 04 and Scenario RTF

Post by Shannon V. OKeets »

ORIGINAL: wfzimmerman

will scenarios be moddable? could we add a scenario?

This comes up every so often. No. WIF scenarios are extremely complex.

I am still working on the assumption that my task is to program MWIF, not a MWIF construction kit.

The following code segment simply lays the groundwork for reading in the units. Each of these 14 routines does a bunch of stuff.

Code: Select all

     SetInitiative;       // 1 Who has the initiative
     SetIntelligence;     // 2 Set intelligence points from scenario data
     SetForts;            // 3 Forts that have been destroyed
     SetRelations;        // 4 Who is at war, aligned, conquered
     SetLegalCountries;   // 5 Set which countries are in the scenario + convoys
     SetControl;          // 6 Who controls which hexes
     SetUnits;            // 7 Remove some units and put others in reserve pool
     TransferOwnership;   // 8 Transfer ownership of conquered naval units
     SetGearing;          // 9 Gearing limits are infinitie to start
     SetAllow;            // 10 Convoys & land hexes usable by other major powers
     SetPacts;            // 11 Neutrality pacts
     SetTradeAgreements;  // 12 Trade agreements
     SetPolitics;         // 13 Set which US entry actions have occurred
     SetEntryAction;      // 14 Create (empty) delayed US entry action table
 
[/color]

Here is part of the SetRelations routine, for the scenario Lebensraum.

Code: Select all

 // The country absorption, force pool additions and alignments, before the Case
 // statement for Scenarios, apply to all scenarios
 
 // Austria is always part of Germany
   if Start > 1938 then ChangeCountry(rsGermany, [rsAustria]);
 
 // Set aligned countries
   AddAligned(Germany, [rsCzechoslovakia]);
   AddAligned(Italy, [rsAlbania]);
   AddAligned(USSR, [rsMongolia]);
 
 // Commonwealth possessions
   AddAligned(Commonwealth, [rsAngloEgyptianSudan, rsBechuanaland,
     rsBritishGuyana, rsBritishHonduras, rsCeylon, rsEgypt, rsGambia,
     rsGoldCoast, rsJordan, rsKenya, rsNigeria, rsNorthernRhodesia,
     rsNyasaland, rsPalestine, rsSierraLeone, rsSouthernRhodesia,
     rsSouthWestAfrica, rsTanganyika, rsUganda]);
 
 // Move other country's forces that belong in a major power's force pool
  	AddForcePool(Germany, [rsGermanSS]);   // SS units
   AddForcePool(Japan, [rsFormosa]);
 	AddForcePool(China, [rsCommunistChina, rsNationalistChina]);
  	AddForcePool(Commonwealth, [rsAustralia, rsCanada, rsIndia, rsNewZealand,
   	rsSouthAfrica, rsUnitedKingdom]);    // Commonwealth member nations
 	AddForcePool(USSR, [rsMongolia]);
 
   if Options.Siberians then AddForcePool(USSR, [rsSiberia]);
 
 // Scenario dependent alignments, ownership, & conquests
   case CurrScenario of
 
 
 ...
 
 
 
     scLebensraum:
     begin
 // Balkans
       ChangeCountry(rsHungary, [rsTransylvania]);
       ChangeCountry(rsBulgaria, [rsSouthDobruja]);
 // Italy
       AddAligned(Italy, [rsEritrea, rsItalianSomaliland, rsLibya]);
       AddConquered(Italy, [rsEthiopia]);
 // Commonwealth (Iceland, and Greenland go to CW when Denmark is conquered)
       AddAligned(Commonwealth, [rsBurma, rsMalaya, rsBelgianCongo, rsNorway,
         rsGreece, rsNetherlandsEastIndies]);
      	AddForcePool(Commonwealth, [rsBurma]);
       AddConquered(Commonwealth, [rsEritrea, rsItalianSomaliland]);
       AddLiberated(Commonwealth, [rsEthiopia]);
       // Crete and Tobruk are held by the CW - Alternate Control Record entries
 // Free France and Vichy France
       AddAligned(France, [rsCameroons, rsChad, rsFrenchGuyana, rsMiddleCongo,
         rsFrenchSomaliCoast, rsGabon, rsUbangiShari]);
       Countries.CreateVichyFrance(Germany); // Corsica is part of Vichy
       Countries.RenameFrance;
   	  ChangeCountry(rsVichyFrance, [rsVichyFrance]);
       AddAligned(VichyFrance, [rsAlgeria, rsDahomey, rsFrenchGuinea, rsSyria,
         rsFrenchSudan, rsIvoryCoast, rsMadagascar, rsMauretania, rsMorocco,
         rsNigerColony, rsSenegal, rsTogo, rsTunisia, rsUpperVolta]);
       ChangeForVichy;  // Handles most of the changes except those below
       GDChangeControl(rsFreeFrance, [rsFrenchPolynesia, rsMarquesasIslands,
         rsNewCaledonia]);
       GDChangeControl(rsVichyFrance, [rsFrenchGuyana]);
 // Germany
       AddAligned(Germany, [rsRumania, rsBulgaria, rsIraq]);
       AddConquered(Germany, [rsBelgium, rsDenmark, rsFreeFrance, rsGreece,
         rsNetherlands, rsNorway, rsPoland, rsYugoslavia]);
       GDChangeControl(rsGermany, [rsSyria]);
     	AddWar(Germany, [rsCommonwealth, rsFreeFrance]);
     	AddWar(Italy, [rsCommonwealth, rsFreeFrance]);
     	AddWar(VichyFrance, [rsCommonwealth, rsFreeFrance]);
 // Free France
       ChangeFranceHomeCountry;
 // Belgium
       ChangeBelgiumHomeCountry;
 // Netherlands
       ChangeNetherlandsHomeCountry;
 // USSR
     	ChangeCountry(rsUSSR, [rsFinnishBorderlands, rsBessarabia]);
       GDChangeControl(rsUSSR, [rsEasternPoland]);
     	AddConquered(USSR, [rsEstonia, rsLatvia, rsLithuania]);
       USSR.NeutralThisYear := True;
 // USA
       AddAligned(UnitedStates, [rsPhilippines]);
 // Japan
       AddAligned(Japan, [rsKorea, rsManchuria, rsFrenchIndoChina]);
      	AddForcePool(Japan, [rsKorea, rsManchuria]);
     	AddWar(Japan, [rsChina]);
     end;
 
[/color]

This is all before the units are randomly drawn and assigned to restricted setup locations (e.g., European ports controlled by Germany but not bordering on the Mediterranean or Black Seas). All named naval units have to be assigned a specific place and time for setup. One small mistake is fatal to the setup process.

The sequence of everything is crucial too. Setting alignments, conquest, and changing control of hexes (e.g., how far into China Japan has gotten) needs to be done in the right order.

WIF is not like other games where you simply pick out a bunch of units and set them up on your side of the board, while the opponent sets his up on his side of the board. You basically have to review all 238 countries/territories, sometimes going down to the hex level within some of those countries, figure out the political status of each country vis-a-vis the major powers, and then go through all the units for each major power and all the minor countries that are active at the start of the scenario.

It's basically a bear to do, with inevitable mistakes that have to be corrected as they come to light. There is a very good reason why CWIF only contained 3 of the 11 scenarios.

Writing a routine that automates this process is pretty daunting. It is a hodge-podge of variables that have to be set. All the comments above are mine (the code I inherited had none). I modified the code to use the 'case' statement to provide some structure (by scenario) for the Set Relations routine. Most of the other routines do not lend themselves to simple structures - each scenario contains some unique items that no other scenario has.

Days of Decision III (if I ever get around to that as a future MWIF product) might provide some more structure, simply because the political relationships are more fully developed in the that simulation.

MWIF construction kits are a long way in the future.
Steve

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lomyrin
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RE: Rules discrepancy

Post by lomyrin »

The requirement to conquer Italy no longer includes Addis Ababa. It was changed back to the 3 out 4 conditions it used to be: Control of Tripoli, control of Rome, control of any Italian Factory hex other than Rome, Higher garrison number than Italy in Italy.

Lars
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RE: Rules discrepancy

Post by Froonp »

ORIGINAL: Cheesehead

I noticed a rules change from the rules that came in my cardboard WiFFE game that I ordered 4 years ago and one of the download versions of RAW from the ADG site. The discrepancy has to do with the conquest of Italy. According to the WiFFE rules that come in the box, the Allies have to meet 3 out of 4 conditions to conquer Italy. The four conditions being: Occupy Tripoli, Occupy Rome, Occupy another printed factory hex and higher garrison value. Then, maybe a year or two ago I printed out a RAW download from ADGs site. In that copy it added a 5th condition (occupy Addis Ababa) and the Allies had to meet 4 out of 5 conditions. I just logged on to the ADG site from the previous post and noticed that the Italy conquest rule is back to the original 3 out of 4 conditions to conquer Italy, with the Addis Ababa condition absent (again)! I would think that I must have imagined this...but I printed out the RAW with the 4 out of 5 conditions and it is sitting right in front of me now. Did anyone else notice this change...and then change back? Very curious.

John
This was an editor's error (a leftover from a previous suggestion). Addis was removed and really never was required to conquer Italy.

Edit : The Printed RAW7 (copyrighted 2003) did not contain this.
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RE: The RaW 7 Aug 04 and Scenario RTF

Post by wfzimmerman »

Ok!

It's pretty cool seeing the code excerpts....
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RE: The RaW 7 Aug 04 and Scenario RTF

Post by Ballista »

Can we get those links stickied at the top for future reference ?
dsrgames.blogspot.com

dsrgames@yahoo.com
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Mziln
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RE: The RaW 7 Aug 04 and Scenario RTF

Post by Mziln »

It has been brought to my attention that I was not clear enough in my instructions for the ADG site.

Once you are at the ADG site click on the DOWNLOADS button to find the files.
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Mziln
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RE: The RaW 7 Aug 04 and Scenario RTF

Post by Mziln »

=> Remember you need Microsoft Excel installed to view this file <=


This updated Excel spreadsheet of 30~setup was created from...

WORLD IN FLAMES: the Final edition RAW7sceanario.pdf 30~Setup © 2003, AUSTRALIAN DESIGN GROUP

(1) click on the attachment and change the name of the txt file to 30setup.txt

(2) Download the txt file.

(3) Edit the name to 30setup.zip.

(4) Then unzip it.

Attachments
30setup.txt
(71.77 KiB) Downloaded 107 times
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Zorachus99
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RE: The RaW 7 Aug 04 and Scenario RTF

Post by Zorachus99 »

A big thank you

Now I can do the setup for Coif for our new game!

I was googling this desperately, but here it is!

2003 Wif scenario
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RE: The RaW 7 Aug 04 and Scenario RTF

Post by composer99 »

It's shameful that ADG can't seem to be bothered to put the most up-to-date set-up charts on their website.
~ Composer99
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Mziln
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RE: The RaW 7 Aug 04 and Scenario RTF

Post by Mziln »

Time for an update.

Pleease PM any errors you find to Me.


=> Remember you need Microsoft Excel installed to view this file <=


This updated Excel spreadsheet of 30~setup was created from...

WORLD IN FLAMES: the Final edition RAW7sceanario.pdf 30~Setup © 2003, AUSTRALIAN DESIGN GROUP

(1) Download the txt file.

(2) Edit the name to 30SETUP.zip.

(3) Then unzip it.


Attachments
30SETUP.txt
(86.51 KiB) Downloaded 74 times
marcuswatney
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RE: The RaW 7 Aug 04 and Scenario RTF

Post by marcuswatney »

I've successfully downloaded the three items in Post 1, including the 30 Set-Up spreadsheet.&nbsp; But where can I find details of Minors' initial forces, force pools and deployment limits?
&nbsp;
Thus, I read in the Global War notes that Finland starts with only three corps, but I think I saw somewhere that there are eight actual Finnish units in the counter-set.&nbsp; I'd like to find out what these are, and what deployment limits they are restricted by (if any).
&nbsp;
I imagine all the Minors are documented in one place, but at the moment I can't find them.
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