Clock ran after kickoff

This forum is for feedback on the public beta updates. This is not for feedback on official updates. All reports based on a public beta version should go here.

Moderator: David Winter

Post Reply
User avatar
22sec
Posts: 1233
Joined: Sat Dec 11, 2004 4:09 pm
Location: Jackson, MS
Contact:

Clock ran after kickoff

Post by 22sec »

Noticed the clock running following a kickoff. Don't know if this had been mentioned yet.
Flashpoint Campaigns Contributor
https://twitter.com/22sec2
anash
Posts: 39
Joined: Sun Nov 04, 2001 10:00 am

RE: Clock ran after kickoff

Post by anash »

I think it has been mentioned, but reminders are good.

In my game last night the 49ers were up by a fieldgoal with 1:34 left in 4th Quarter. They punted the ball, and when Pitts returned it, the clock kept running (which is good for the 49ers situation), but they called a time out?? Either the coached was panicing and should be fired, or the time-out code/logic should be reviewed ;)

I have noticed quite a few good improvements with the game in watching cpu vs cpu using the latest patch, and after a few more fixes hopefully Dave can turn his attention to enhancements (play making on defense and also OFF & DEF profiles - both need more options or logic added).

I defintely see things looking up!
Magnum357
Posts: 613
Joined: Thu Apr 21, 2005 11:07 pm

RE: Clock ran after kickoff

Post by Magnum357 »

I haven't even touched OFF/DEF profiles in the Playbooks yet. I took one look at them the other day and thought they were a little confusing compared to Football Pro.
anash
Posts: 39
Joined: Sun Nov 04, 2001 10:00 am

RE: Clock ran after kickoff

Post by anash »

They are a little confusing at first for sure. I have dabbled here and there, and sometimes wonder if the game actually uses them. I have seen instances where in my def profile, if it was 3rd down and more than 10 yards, to run a Nickle package (2 actually, either nickle zone or nickle man). When faced with that scenario in the game (was watching CPU vs CPU), the defense ran a 43. That being said, it could have been confused with some other situations I set, so this needs more exploration (might not be a bug).

The reason I haven't tested extensively is the profiles don't provide a lot of flexibilty or situation calls. Right now it is pretty cut and paste, and I am hoping Dave at some point adds more options. I will experiment more today to try and make the game more realistic in cpu situations (no calling a dime play when it is 3rd & 1 and the offense is in goal line formation w/ 3 tight ends and no speed, etc) trying to work with the options available.
Post Reply

Return to “Public Beta Forum”