What's left for 1.9

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Black Mamba 1942
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What's left for 1.9

Post by Black Mamba 1942 »

Just thought I'd be the first one to post this thread.[:D]
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Jo van der Pluym
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RE: What's left for 1.9

Post by Jo van der Pluym »

ORIGINAL: Black Mamba 1942

Just thought I'd be the first one to post this thread.[:D]

When?[:D]
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spence
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RE: What's left for 1.9

Post by spence »

Be nice if they'd fix some of the database errors.

One personal favorite[:@] is removing the 5 extra and imaginary inches of armor accorded the main battery turrets of all Japanese heavy cruisers.

I know there's more but that just came to mind right off.
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6971grunt
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RE: What's left for 1.9

Post by 6971grunt »

I had hoped they would make it easier, when assigning officers to units [air, land, or sea] that it would be easier to see which officers have good air ratings v. naval or land, or administrative. Going through the entire list can be labor-intensive at times.
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Black Mamba 1942
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RE: What's left for 1.9

Post by Black Mamba 1942 »

ORIGINAL: grunt6971

I had hoped they would make it easier, when assigning officers to units [air, land, or sea] that it would be easier to see which officers have good air ratings v. naval or land, or administrative. Going through the entire list can be labor-intensive at times.

This is a big one in my books.
Trying to find ONE halfway decent officer with patrol ratings out of a couple of hundred choices.[:D]
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trojan58
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RE: What's left for 1.9

Post by trojan58 »

1. Surface combat intercepts during the move[&o]
2. Sub v Sub combat[:D]
3. Visible ratings for officers [:@](so you dont have to search for the one carrier, etc commander you're after)
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Drex
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RE: What's left for 1.9

Post by Drex »

Being able to designate a retreat hex or at least prioritize the possible retreat hexes
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RUPD3658
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RE: What's left for 1.9

Post by RUPD3658 »

How about being able to prioritize ship repairs?

Also being able to ignore port/AF damage and still build forts would be nice as would the ability to intentionally destroy your own base.
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Terminus
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RE: What's left for 1.9

Post by Terminus »

Destroying base resources for scorched-earth tactics...
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timtom
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RE: What's left for 1.9

Post by timtom »

Repair port/AF on/off toggle

Produce oil/resource on/off toggle

Where's the Any key?

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RE: What's left for 1.9

Post by jwilkerson »

ORIGINAL: timtom

Repair port/AF on/off toggle

Produce oil/resource on/off toggle


If you guys want to add items to the "list" for future consideration, please put them in the WITP Wish list sticky thread ... when the time comes to gather input for a future patch, we will not have the resources to search through threads all over this forum for input. We will go to the WITP Wish List thread.

Thx.

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Black Mamba 1942
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RE: What's left for 1.9

Post by Black Mamba 1942 »

These have already been listed there for the past 20 months![:D]
pad152
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RE: What's left for 1.9

Post by pad152 »

Fix the interface bugs in 1.9!

1. When opening a base info window and the mouse happens to land on one of the items in the list (land, ship, airgroup unit) and it opens the next window, like the unit detail screen.

2. Many of the buttons in different windows accept multiple mouse clicks. This was fixed with the divide unit button.

3. The Save game crash bug!
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langley
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RE: What's left for 1.9

Post by langley »

Sort out Air to Air combat Once and for all!

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rtrapasso
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RE: What's left for 1.9

Post by rtrapasso »

Fix sub transport ("sticky slots" problem) and Fast Transport pickup problems.

The last has many problems - loading supplies instead of picking up troops, interface problems (possible to order a mission that the game will never perform, esp. picking up troops from non-base hexes), etc.
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scout1
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RE: What's left for 1.9

Post by scout1 »

Just thought I'd be the first one to post this thread.

You realize that this is probably a copyright violation .........[;)]
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Feinder
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RE: What's left for 1.9

Post by Feinder »

When using the in-game database, if you try to sort by plane type (ie. dive-bomber, patrol, whatever), it actually sorts by name.  Kinda annoying.
 
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Charbroiled
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RE: What's left for 1.9

Post by Charbroiled »

Small interface bugs:

1. Clicking on the airfield symbol on the map brings up the list of air units....then clicking on an individual unit works fine, but then when the "back" button is clicked, it goes back to the map instead on the unit list.

2. Please show whether the "industry" is being repaired or not on the industry list for the base.....or fix the back button so it will take you back to the industry list if you went from the the list to a specific industry.

3. Please add an air unit list for individual carrier TFs, as there is for land bases.
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LittleJoe
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RE: What's left for 1.9

Post by LittleJoe »

Kill the Sync Bug, id rather have the Leader bug back than this!
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tacticon
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RE: What's left for 1.9

Post by tacticon »

CS Transport TF carry fuel and supply by default.
CS Cargo TF carry oil and resources by default.
Tacticon

What if there were no hypothetical situations?
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