What's left for 1.9
Moderators: Joel Billings, wdolson, Don Bowen, mogami
- Black Mamba 1942
- Posts: 510
- Joined: Wed Dec 07, 2005 8:44 pm
What's left for 1.9
Just thought I'd be the first one to post this thread.[:D]
- Jo van der Pluym
- Posts: 985
- Joined: Sat Oct 28, 2000 8:00 am
- Location: Heerlen, Netherlands
RE: What's left for 1.9
ORIGINAL: Black Mamba 1942
Just thought I'd be the first one to post this thread.[:D]
When?[:D]
Greetings from the Netherlands
Jo van der Pluym
Crazy
Dutch
It's better to be a Fool on this Crazy World
Jo van der Pluym
Crazy

It's better to be a Fool on this Crazy World
RE: What's left for 1.9
Be nice if they'd fix some of the database errors.
One personal favorite[:@] is removing the 5 extra and imaginary inches of armor accorded the main battery turrets of all Japanese heavy cruisers.
I know there's more but that just came to mind right off.
One personal favorite[:@] is removing the 5 extra and imaginary inches of armor accorded the main battery turrets of all Japanese heavy cruisers.
I know there's more but that just came to mind right off.
RE: What's left for 1.9
I had hoped they would make it easier, when assigning officers to units [air, land, or sea] that it would be easier to see which officers have good air ratings v. naval or land, or administrative. Going through the entire list can be labor-intensive at times.
"Over?! It's not over until we say it's over. Was it over when the Germans bombed Pearl Harbor?!" John Blutarsky from the Movie "Animal House"
- Black Mamba 1942
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- Joined: Wed Dec 07, 2005 8:44 pm
RE: What's left for 1.9
ORIGINAL: grunt6971
I had hoped they would make it easier, when assigning officers to units [air, land, or sea] that it would be easier to see which officers have good air ratings v. naval or land, or administrative. Going through the entire list can be labor-intensive at times.
This is a big one in my books.
Trying to find ONE halfway decent officer with patrol ratings out of a couple of hundred choices.[:D]
RE: What's left for 1.9
1. Surface combat intercepts during the move[&o]
2. Sub v Sub combat[:D]
3. Visible ratings for officers [:@](so you dont have to search for the one carrier, etc commander you're after)
2. Sub v Sub combat[:D]
3. Visible ratings for officers [:@](so you dont have to search for the one carrier, etc commander you're after)
There are two types of ships in the world
Submarines and Targets
D.B.F
Submarines and Targets
D.B.F
RE: What's left for 1.9
Being able to designate a retreat hex or at least prioritize the possible retreat hexes
Col Saito: "Don't speak to me of rules! This is war! It is not a game of cricket!"
RE: What's left for 1.9
How about being able to prioritize ship repairs?
Also being able to ignore port/AF damage and still build forts would be nice as would the ability to intentionally destroy your own base.
Also being able to ignore port/AF damage and still build forts would be nice as would the ability to intentionally destroy your own base.
"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003
"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke
[img]https://www.matrixgames.com/forums/upfi ... EDB99F.jpg[/img]
"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke
[img]https://www.matrixgames.com/forums/upfi ... EDB99F.jpg[/img]
RE: What's left for 1.9
Destroying base resources for scorched-earth tactics...
We are all dreams of the Giant Space Butterfly.
RE: What's left for 1.9
Repair port/AF on/off toggle
Produce oil/resource on/off toggle
Produce oil/resource on/off toggle
Where's the Any key?


- jwilkerson
- Posts: 8087
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- Location: Kansas
- Contact:
RE: What's left for 1.9
ORIGINAL: timtom
Repair port/AF on/off toggle
Produce oil/resource on/off toggle
If you guys want to add items to the "list" for future consideration, please put them in the WITP Wish list sticky thread ... when the time comes to gather input for a future patch, we will not have the resources to search through threads all over this forum for input. We will go to the WITP Wish List thread.
Thx.
AE Project Lead
SCW Project Lead
SCW Project Lead
- Black Mamba 1942
- Posts: 510
- Joined: Wed Dec 07, 2005 8:44 pm
RE: What's left for 1.9
These have already been listed there for the past 20 months![:D]
RE: What's left for 1.9
Fix the interface bugs in 1.9!
1. When opening a base info window and the mouse happens to land on one of the items in the list (land, ship, airgroup unit) and it opens the next window, like the unit detail screen.
2. Many of the buttons in different windows accept multiple mouse clicks. This was fixed with the divide unit button.
3. The Save game crash bug!
1. When opening a base info window and the mouse happens to land on one of the items in the list (land, ship, airgroup unit) and it opens the next window, like the unit detail screen.
2. Many of the buttons in different windows accept multiple mouse clicks. This was fixed with the divide unit button.
3. The Save game crash bug!
RE: What's left for 1.9
Sort out Air to Air combat Once and for all!
MJT
MJT
"My God, I hope you don't blame me for this. I had no idea where you were."
Air Vice-marshal Pulford upon the loss of "Force Z"
Air Vice-marshal Pulford upon the loss of "Force Z"
RE: What's left for 1.9
Fix sub transport ("sticky slots" problem) and Fast Transport pickup problems.
The last has many problems - loading supplies instead of picking up troops, interface problems (possible to order a mission that the game will never perform, esp. picking up troops from non-base hexes), etc.
The last has many problems - loading supplies instead of picking up troops, interface problems (possible to order a mission that the game will never perform, esp. picking up troops from non-base hexes), etc.
RE: What's left for 1.9
Just thought I'd be the first one to post this thread.
You realize that this is probably a copyright violation .........[;)]
RE: What's left for 1.9
When using the in-game database, if you try to sort by plane type (ie. dive-bomber, patrol, whatever), it actually sorts by name. Kinda annoying.
-F-
-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

- Charbroiled
- Posts: 1181
- Joined: Thu Oct 14, 2004 10:50 pm
- Location: Oregon
RE: What's left for 1.9
Small interface bugs:
1. Clicking on the airfield symbol on the map brings up the list of air units....then clicking on an individual unit works fine, but then when the "back" button is clicked, it goes back to the map instead on the unit list.
2. Please show whether the "industry" is being repaired or not on the industry list for the base.....or fix the back button so it will take you back to the industry list if you went from the the list to a specific industry.
3. Please add an air unit list for individual carrier TFs, as there is for land bases.
1. Clicking on the airfield symbol on the map brings up the list of air units....then clicking on an individual unit works fine, but then when the "back" button is clicked, it goes back to the map instead on the unit list.
2. Please show whether the "industry" is being repaired or not on the industry list for the base.....or fix the back button so it will take you back to the industry list if you went from the the list to a specific industry.
3. Please add an air unit list for individual carrier TFs, as there is for land bases.
"When I said I would run, I meant 'away' ". - Orange
RE: What's left for 1.9
CS Transport TF carry fuel and supply by default.
CS Cargo TF carry oil and resources by default.
CS Cargo TF carry oil and resources by default.
Tacticon
What if there were no hypothetical situations?
What if there were no hypothetical situations?