Unfortunately, that would also mean it would be mobile for the entire game since it has no movement and cannot entrench again. But that's better than burning all your rounds during turn one, one of the most important turns in FitE.

Moderators: ralphtricky, JAMiAM
Post by larryfulkerson »
Post by larryfulkerson »
ORIGINAL: Chuck2
Units with zero movement points (static and coastal artillery) can fire more than one time in TOAW 3.
ORIGINAL: larryfulkerson
ORIGINAL: Chuck2
Units with zero movement points (static and coastal artillery) can fire more than one time in TOAW 3.
You're implying that it won't burn all the rounds of the turn. Well, I didn't know that. Thanks for teaching me.