Patch 1.25 Now Available!
Moderator: puresimmer
-
- Posts: 2117
- Joined: Sun Jul 24, 2005 3:39 pm
- Contact:
Patch 1.25 Now Available!
As we move towards closing the book on PureSim 2007 here is a patch that fixes a few issues and has a couple of nice additions.
Note, this is a BETA patch, so all disclaimers apply, if you are the conservative type you may just want to wait until the official final patch.
Download Patch 1.25
I'll probably look into doing a few more little tweaks and fixes this weekend and that will be pretty much it as far as new development (of course anyone who has been a PureSim player for the past 4 years knows that every time I say that I always end up coming back and doing more [:D] , but it makes me feel good to say it -- I need to get motivated on PS 2008!)
Here is the list of changes:
- New: Major revamping of the stats display on the in game lineup card. There are now links at the bottom of the lineup card that can toggle its display between Season Stats, Todays stats, Season vsL/R, and Career stats vs. the current pitcher
Check out these screen shots, it looks real nice:
New In-Game Lineup card (shot 1)
New In-Game Lineup card (shot 2)
- New: Added new optional setting to allow for importing duplicate real players. This can be handy if you are doing "What if?" type scenarios and want to have multiple versions of the same real player in your association (say from different periods of his career for example, or maybe Ruth as a pitcher and Ruth as a hitter etc...)
- New: You can now create new pitchers and hitters before the start of the initial draft.
- New: When autoplaying games, PureSim shows some detail about the user's team's most recent game under the running scores. The score is displayed along with info on the pitcher from the user's team that got the decision as well as any HR's that the user's team hit. Note for double-header's only the most recent game result is displayed.
Screen shot:
More info during Autoplay
- Fix: AI sometimes had a tendency to do major roster shuffles (with highly questionable moves) just before the post season.
- Fix: The new option added in 1.24 to bring players into the association early had an issue with assigning players incorrect positions in some cases.
- Tweak: Improvements to ball flight distance calculations (I'd like some feedback on this if you get a chance). I made some changes to try and give the displayed ball flight vs. park fence distance and graphical hot locations a little more consistency. Its sort of an inexact science though and depends on graphical ball flight locations being appropriately placed on custom stadiums, facors in wind speed, stadium altitude, batter swing speed and more...
- Tweak: Human player can now call for hit and run with two outs (At their own peril!)
- Tweak: Runners were not advancing for extra bases on OF errors. With v1.25 there is approx a 60% chance runners will advance an extra base on an error in CF, and a 75% chance on errors in LF and RF. Note, if a hit and run was on, then the runner will always get an extra base or two. Note, these defaults are tweakbale via the following new XML entries: FIELDING_ERRORS_THROW, FIELDING_ERRORS_THROW2BASE, FIELDING_ERRORS_OF_MULTIBASE
Note, this is a BETA patch, so all disclaimers apply, if you are the conservative type you may just want to wait until the official final patch.
Download Patch 1.25
I'll probably look into doing a few more little tweaks and fixes this weekend and that will be pretty much it as far as new development (of course anyone who has been a PureSim player for the past 4 years knows that every time I say that I always end up coming back and doing more [:D] , but it makes me feel good to say it -- I need to get motivated on PS 2008!)
Here is the list of changes:
- New: Major revamping of the stats display on the in game lineup card. There are now links at the bottom of the lineup card that can toggle its display between Season Stats, Todays stats, Season vsL/R, and Career stats vs. the current pitcher
Check out these screen shots, it looks real nice:
New In-Game Lineup card (shot 1)
New In-Game Lineup card (shot 2)
- New: Added new optional setting to allow for importing duplicate real players. This can be handy if you are doing "What if?" type scenarios and want to have multiple versions of the same real player in your association (say from different periods of his career for example, or maybe Ruth as a pitcher and Ruth as a hitter etc...)
- New: You can now create new pitchers and hitters before the start of the initial draft.
- New: When autoplaying games, PureSim shows some detail about the user's team's most recent game under the running scores. The score is displayed along with info on the pitcher from the user's team that got the decision as well as any HR's that the user's team hit. Note for double-header's only the most recent game result is displayed.
Screen shot:
More info during Autoplay
- Fix: AI sometimes had a tendency to do major roster shuffles (with highly questionable moves) just before the post season.
- Fix: The new option added in 1.24 to bring players into the association early had an issue with assigning players incorrect positions in some cases.
- Tweak: Improvements to ball flight distance calculations (I'd like some feedback on this if you get a chance). I made some changes to try and give the displayed ball flight vs. park fence distance and graphical hot locations a little more consistency. Its sort of an inexact science though and depends on graphical ball flight locations being appropriately placed on custom stadiums, facors in wind speed, stadium altitude, batter swing speed and more...
- Tweak: Human player can now call for hit and run with two outs (At their own peril!)
- Tweak: Runners were not advancing for extra bases on OF errors. With v1.25 there is approx a 60% chance runners will advance an extra base on an error in CF, and a 75% chance on errors in LF and RF. Note, if a hit and run was on, then the runner will always get an extra base or two. Note, these defaults are tweakbale via the following new XML entries: FIELDING_ERRORS_THROW, FIELDING_ERRORS_THROW2BASE, FIELDING_ERRORS_OF_MULTIBASE
Developer, PureSim Baseball
-
- Posts: 2117
- Joined: Sun Jul 24, 2005 3:39 pm
- Contact:
RE: Patch 1.25 Now Available!
ORIGINAL: puresimmer
- New: Added new optional setting to allow for importing duplicate real players. This can be handy if you are doing "What if?" type scenarios and want to have multiple versions of the same real player in your association (say from different periods of his career for example, or maybe Ruth as a pitcher and Ruth as a hitter etc...)
Awesome. Thanks, Shaun. [&o]
-
- Posts: 288
- Joined: Sat Aug 20, 2005 5:21 pm
RE: Patch 1.25 Now Available!
ORIGINAL: puresimmer
bump
You never cease to amaze me. I love the new additions. Now please think about my player card problem. I want to go back to the old sytle without the scrolling.
-
- Posts: 28
- Joined: Sun Jul 09, 2006 4:46 am
RE: Patch 1.25 Now Available!
I'm fairly new to PureSim, been playing 2 or 3 weeks now and have been enjoying getting to know the game. I think you have a very nice product and appreciate all the hard work and updates that you provide. Keep up the great work!

RE: Patch 1.25 Now Available!
ACK !!
The import players early option is no longer available for use in PureSim Classic mode ?
Im almost positive it was a default setting for that mode (or am I not thinking correctly ?) Any way we can get that option if Im mistaken ? Getting a what-if historical league with an initial draft is difficult enough, but if we cant do the early import and have an initial draft, Im going to cry
The import players early option is no longer available for use in PureSim Classic mode ?
Im almost positive it was a default setting for that mode (or am I not thinking correctly ?) Any way we can get that option if Im mistaken ? Getting a what-if historical league with an initial draft is difficult enough, but if we cant do the early import and have an initial draft, Im going to cry

- PadresFan104
- Posts: 1147
- Joined: Mon Aug 08, 2005 3:29 am
- Contact:
RE: Patch 1.25 Now Available!
Sweet. Great fixes, Greater Tweaks and Outstanding new stuff. Great job today Shaun!!!
PadresFan's Text Sim Mod Website: http://www.padresfanmods.net
Follow Me On Twitter: http://twitter.com/padresfanmods
Follow Me On Twitter: http://twitter.com/padresfanmods
RE: Patch 1.25 Now Available!
I don't think you could do it before either. I'm disappointed because of that also.ORIGINAL: Nukester
ACK !!
The import players early option is no longer available for use in PureSim Classic mode ?
Im almost positive it was a default setting for that mode (or am I not thinking correctly ?) Any way we can get that option if Im mistaken ? Getting a what-if historical league with an initial draft is difficult enough, but if we cant do the early import and have an initial draft, Im going to cry![]()
RE: Patch 1.25 Now Available!
ORIGINAL: Hitandrun
I don't think you could do it before either. I'm disappointed because of that also.ORIGINAL: Nukester
ACK !!
The import players early option is no longer available for use in PureSim Classic mode ?
Im almost positive it was a default setting for that mode (or am I not thinking correctly ?) Any way we can get that option if Im mistaken ? Getting a what-if historical league with an initial draft is difficult enough, but if we cant do the early import and have an initial draft, Im going to cry![]()
Yeah now that I think about it, I may have been doing the test in career replay mode and not PureSim Classic
- Paul Vebber
- Posts: 5342
- Joined: Wed Mar 29, 2000 4:00 pm
- Location: Portsmouth RI
- Contact:
RE: Patch 1.25 Now Available!
ITs been over a month since my "deployment" of sorts and I'm finally able to get some uresim in this wekend - Just in time with the new patch.
With ll these changes in the last 6 weeks I'm gonna hafta start my Summer of 69 league over again though ....
You are TOO GOOD TO US SHAUN!!!![&o]
With ll these changes in the last 6 weeks I'm gonna hafta start my Summer of 69 league over again though ....
You are TOO GOOD TO US SHAUN!!!![&o]
RE: Patch 1.25 Now Available!
My only problem with all the new features is that I've had to discard a few associations that were 10-20 years in because I COULDN'T BEAR TO GO ON WITHOUT THE NEW FEATURES.
The early import feature is working amazingly for historical careers. I have a lot more to sim, but as far as I can tell it's just plain great, and I'm really impressed with the career arcs.
I also want to give kudos for some slightly older features, like being able to save association templates (HUGE time saver) and integrated retrosheets (doubleheaders!).
The early import feature is working amazingly for historical careers. I have a lot more to sim, but as far as I can tell it's just plain great, and I'm really impressed with the career arcs.
I also want to give kudos for some slightly older features, like being able to save association templates (HUGE time saver) and integrated retrosheets (doubleheaders!).
RE: Patch 1.25 Now Available!
(oops, double post)
RE: Patch 1.25 Now Available!
I am so excited that you added more stats to the in game lineup card! Thank you so much. [:)][&o]
RE: Patch 1.25 Now Available!
Shaun you are freaking amazing!!!! I wish I was at home right now so I could try out these new features. I've been wanting the updated game stats and vs pitcher stats FOREVER!!! God I can't wait to go home and play!!!
THANK YOU!!! I Swear one of these days I'm coming to visit you and I'm buying you a beer.. either that or you need to come up to AK and watch a baseball game with me and have a beer.
THANK YOU!!! I Swear one of these days I'm coming to visit you and I'm buying you a beer.. either that or you need to come up to AK and watch a baseball game with me and have a beer.
RE: Patch 1.25 Now Available!
Thanks Shaun
Your the greatest. And I am so glad there will be more tweaks this weekend.
I am so happy I bought Puresim 2007 over OOTP 2006 this year.
Your the greatest. And I am so glad there will be more tweaks this weekend.
I am so happy I bought Puresim 2007 over OOTP 2006 this year.
RE: Patch 1.25 Now Available!
Awesome.......in game stats, season stats, etc. Thanks!
RE: Patch 1.25 Now Available!
I'll just add my Kudos here also! Great Job! I am glad to be an owner of this great game!!! [:)]
Matrix Games Owned
- American Civil War
- Forge Of Freedom
- John Tiller's Campaign Series
- TOAW III
- War In The Pacific
- War In The Pacific AE
- War Plan Orange
- SP:WaW
- Brother Against Brother
- Carriers at War
- American Civil War
- Forge Of Freedom
- John Tiller's Campaign Series
- TOAW III
- War In The Pacific
- War In The Pacific AE
- War Plan Orange
- SP:WaW
- Brother Against Brother
- Carriers at War