I have been reading a few WWII books during the summer, and one thing struck me when I play was games about the era. There is never an objective to get your guys NOT killed. Its either, move there, kill that many enemies, etc. I miss an objective that would be "If you have more than 50% of your force still alive, then you get 10 points". Perhaps, this is a problem more for a bigger war game (not COTA), because the higher commanders/politicians must at times think about the home land opinion, and how they will react to "bad" numbers.
In most games, a "good" commander is to do all objectives, and ignore how much soldiers you have left when the scenario stops. But didnt the big commanders think of the next day? It always feels like there is no tomorrow after the scenario. I really like some of COTAs scenarios, where the obj is not to move in and kill the other army but they need to defend and deny the enemy land.
Or am I just to warm and fuzzy, it is still a war game that Im playing 