Search found 9 matches

by t3mplarKn1ght
Mon Jul 04, 2005 8:08 pm
Forum: Gary Grigsby's World at War
Topic: Game killing problems
Replies: 48
Views: 708

RE: Game killing problems

<r> <QUOTE><s>[quote]</s>ORIGINAL: MrQuiet<br/>
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Keeping an eye on the Allies capability and countering it or making his attacks extremely expensive is the best way to defend in my oppinion.
<e>[/quote]</e></QUOTE>
<br/>
You can't keep an eye on his capability with FOW turned on. All he ...
by t3mplarKn1ght
Mon Jul 04, 2005 8:01 pm
Forum: Gary Grigsby's World at War
Topic: Game killing problems
Replies: 48
Views: 708

RE: Game killing problems

<t> One other point:<br/>
<br/>
Take a look at the after action reports posted here. In just about EVERY ONE, the British have invaded somewhere prior to American entry into the war. Norway, Denmark, France, Finland, Africa. It's a given.<br/>
<br/>
If in most EVERY GAME this happens, but it did ...
by t3mplarKn1ght
Mon Jul 04, 2005 7:49 pm
Forum: Gary Grigsby's World at War
Topic: Game killing problems
Replies: 48
Views: 708

RE: Game killing problems

<r> <QUOTE><s>[quote]</s>ORIGINAL: cmsamson<br/>
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This, in my opinion, is an inaccurate characterization of the actual game mechanic. It requires trememdous resources (in the form of transport ships) to allow transportation of troops around the globe, with an increasing required transports ...
by t3mplarKn1ght
Mon Jul 04, 2005 1:24 pm
Forum: Gary Grigsby's World at War
Topic: Game killing problems
Replies: 48
Views: 708

RE: Game killing problems

<t> Yes, 1.40 patch.<br/>
<br/>
I am not discussing any specifics of any game, so Faz can toss his comments right out the window. Our game is not worth discussing because I made some gaffes due to the fact I am on vacation, and was trying to get a turn in quickly late at night. I was as surprised ...
by t3mplarKn1ght
Sun Jul 03, 2005 5:28 pm
Forum: Gary Grigsby's World at War
Topic: Game killing problems
Replies: 48
Views: 708

Game killing problems

<t> Some things happened in a recent PBEM game that have killed this game for me:<br/>
<br/>
Australia (or India or whatever remote place somewhere around the globe) invades Italy through a German occupied Suez. The Italian navy retreats to Vichy France, effectively destroyed as they are locked ...
by t3mplarKn1ght
Fri Jul 01, 2005 1:04 am
Forum: Gary Grigsby's World at War - Support
Topic: Free Trade (puzzling or bugged?)
Replies: 5
Views: 146

RE: Free Trade (puzzling or bugged?)

<t> Jan,<br/>
<br/>
It is half the current POOL. And it does trace thru neutrals.<br/>
<br/>
The best way to see what's going on is this:<br/>
<br/>
At the end of the German movement phase write down the resource pool totals in all the minors. Advance to the supply phase and look how it ...
by t3mplarKn1ght
Wed Jun 29, 2005 9:36 pm
Forum: Gary Grigsby's World at War
Topic: The WA as two players.
Replies: 9
Views: 85

RE: The WA as two players.

<t> Superior numbers do affect combat. If you are outnumbered, your units will get attacked more than once. A unit that was previously attacked will have a -1 evasion, making it easier to hit.<br/>
<br/>
But this is limited to -1. I keep thinking that -1 per previous attack might be better. This ...
by t3mplarKn1ght
Fri Jun 24, 2005 8:44 pm
Forum: Opponents Wanted
Topic: Ready to try first PBEM (1v1)
Replies: 2
Views: 63

RE: Ready to try first PBEM (1v1)

First turn sent.
by t3mplarKn1ght
Fri Jun 24, 2005 2:42 am
Forum: Opponents Wanted
Topic: Ready to try first PBEM (1v1)
Replies: 2
Views: 63

Ready to try first PBEM (1v1)

<t> Love this game, but the AI just doesn't cut it for me after one game as each country. Looking to try a 1v1 PBEM (my first, so be gentle!). Will play either side, but prefer Axis. Can possibly do more than one turn per day. I will play to the bitter end.<br/>
<br/>
1940, advanced supply, no ...

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