Search found 31 matches

by Heinz Guderian
Tue Sep 26, 2006 10:52 am
Forum: Gary Grigsby's World at War: A World Divided
Topic: Counting the Torpedoes.
Replies: 7
Views: 116

RE: Counting the Torpedoes.

<r> Someone said this,which <I><s>[i]</s>*might* <e>[/i]</e></I>help explain why it is the way it is, &nbsp;dont recall who it was exactly[:D], but it went something like.....this<br/>
&nbsp;
<QUOTE><s>[quote]</s>&nbsp;No you are right in your statements as long as we speak about real world but in ...
by Heinz Guderian
Sat Sep 23, 2006 7:42 pm
Forum: Gary Grigsby's World at War: A World Divided
Topic: Combat Modifiers in AWD
Replies: 18
Views: 300

RE: Combat Modifiers in AWD

<r> <QUOTE><s>[quote]</s>The problem with different stacking limit per region is that you give an advantage to the attack by limiting the stacking of the defense<e>[/quote]</e></QUOTE>
&nbsp;<br/>
Sorry Polo, gonna have to call you on this non-sequitor here too (didnt catch this one till now)&nbsp ...
by Heinz Guderian
Thu Sep 21, 2006 11:03 am
Forum: Gary Grigsby's World at War
Topic: Bomber and NAV bombardment ATTACK PRIORITIES
Replies: 19
Views: 537

RE: Bomber and NAV bombardment ATTACK PRIORITIES

<r> Not to hard to figure out at all really Polo, you see, I dont think anyone was talking about anything you said....pretty easy no? I think we need to learn a new word today. Its call 'conflation'. Its a pretty safe bet that most of here do not believe air and naval power is ineffective or hasnt ...
by Heinz Guderian
Thu Sep 21, 2006 1:27 am
Forum: Gary Grigsby's World at War: A World Divided
Topic: Combat Modifiers in AWD
Replies: 18
Views: 300

RE: Combat Modifiers in AWD

<t> Yes one of the 'oddities' that crops up in seaborne invasions in WaW is that you really dont require 'forward stageing areas' for amphib landing attempts. Britain of course is really one big stageing area for D-Day, at least in reailty. Likewise in the east-Okinawa was caputure for that very ...
by Heinz Guderian
Thu Sep 21, 2006 12:39 am
Forum: Gary Grigsby's World at War: A World Divided
Topic: Aaargh, didn't build supplies again!
Replies: 12
Views: 187

RE: Aaargh, didn't build supplies again!

<t> Awww ,I still think auto-build option would be the way to go, its not like the war-economy works 9-5 anyhow.&nbsp;If you can picture it.<br/>
&nbsp;<br/>
War Department:&nbsp;'Sorry General' We cant send you any Ammo, fuel, food or bandaids this quarter<br/>
General Lee Undecided:'Why the ...
by Heinz Guderian
Wed Sep 20, 2006 4:07 am
Forum: Gary Grigsby's World at War: A World Divided
Topic: Aaargh, didn't build supplies again!
Replies: 12
Views: 187

RE: Aaargh, didn't build supplies again!

Okeee, how about Auto-Build Supply with remaining points at end-of-build phase as default action\option? ?
by Heinz Guderian
Sun Sep 17, 2006 1:15 am
Forum: Gary Grigsby's World at War
Topic: Bomber and NAV bombardment ATTACK PRIORITIES
Replies: 19
Views: 537

RE: Bomber and NAV bombardment ATTACK PRIORITIES

<r> What a bizzare request, the game allready has a acknowledged bias built that heavily favors the attacker allready. If Joel says it would be un-blanceing (and understatement to be sure) then that should settle it. Its interesting to note you only seek changes that favor Naval units and Airpower ...
by Heinz Guderian
Wed Sep 13, 2006 7:14 pm
Forum: Gary Grigsby's World at War
Topic: Help from Axis Players..please
Replies: 5
Views: 148

RE: Help from Axis Players..please

<r> Yesss Super-U Boats&nbsp; >Amerikkaners&nbsp;<SM sm="00000028.gif">[sm=00000028.gif]</SM><br/>
Uber-Bombers&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =[8|]<br/>
&nbsp;<br/>
Subs&nbsp;totally dominate past 10-4-4 Op-fire\surface fleets&nbsp;cant even touch them, its a non ...
by Heinz Guderian
Wed Sep 13, 2006 7:13 am
Forum: Gary Grigsby's World at War
Topic: Help from Axis Players..please
Replies: 5
Views: 148

RE: Help from Axis Players..please

<t> The key to keeping the WA allies off your back is the Med.\Middle east, and if your still working them over down there in 1943 or worse let them have there way there, your looking at a 3-front war-not good. The Americans will land in Morroco, yes so the trick is to beat them there first. Does ...
by Heinz Guderian
Sat Sep 09, 2006 4:31 pm
Forum: The War Room
Topic: Is the Combat resolution Engine realistic?
Replies: 11
Views: 922

RE: Is the Combat resolution Engine realistic?

<r> <QUOTE><s>[quote]</s>Actually, in WaW, I found arty a tremendous killer of enemy units (especially when you consider the previously fired at bonus it would give to units on follow on sho<e>[/quote]</e></QUOTE>
<br/>
Yes, that is true, they can be. Its most noticeble with the russians. Its not ...
by Heinz Guderian
Sat Sep 09, 2006 2:57 am
Forum: The War Room
Topic: Is the Combat resolution Engine realistic?
Replies: 11
Views: 922

RE: Is the Combat resolution Engine realistic?

<t> Yea, as it stands now, I have (mostly) written off Arty and AA as viable units. They are the first units lost in&nbsp; let see...everything. Attack with them-lost, as in....... destroyed in most cases. defend with them.....destroyed. From a cost benifit PoV, there barely worth building they get ...
by Heinz Guderian
Thu Sep 07, 2006 2:55 am
Forum: The War Room
Topic: Is the Combat resolution Engine realistic?
Replies: 11
Views: 922

RE: Is the Combat resolution Engine realistic?

<r> Thanks for the feedback, I guess it is to be seen how combat in AWD plays out vis-avis WaW. Its just to hard to make a dent when the allies start to steamroll you. Damaged units barely slow them down and really, cost them nothing. Sometimes they have the effect of stallling an offensive ...
by Heinz Guderian
Wed Sep 06, 2006 8:19 am
Forum: The War Room
Topic: How to use Japan?
Replies: 4
Views: 479

RE: How to use Japan?

<t> A good question, I really dont know how to play Japan either, I usually am content to let the AI manage ..or mis-manage as the case may be. What about a Kill Australia- China-India focus?. Ignore the marginal(?) islands in the pacific and just focus on takeing out China 1st, then see what ...
by Heinz Guderian
Wed Sep 06, 2006 7:15 am
Forum: Gary Grigsby's World at War: A World Divided
Topic: Combat Modifiers in AWD
Replies: 18
Views: 300

RE: Combat Modifiers in AWD

<r> Glad to see rough terrain will confer a bonus to defenders, if anything it sould be a -2 imo, an elite unit attacking in rough will barely notice the -1, Rough terrain presents formidable chanellenges for *any* attacking force, even elite ones. - Operations <B><s>[b]</s><I><s>[i]</s>Polarfuchs<e ...
by Heinz Guderian
Tue Aug 29, 2006 10:01 am
Forum: Mods and Scenarios
Topic: Franco's Alliance v2.4 is here
Replies: 84
Views: 3747

RE: Download link is dead

<t> Well, against my better judgement I made a seperate folder to try out your 'Anti-Strategy' Mod. Here are some of the things I noticed.<br/>
&nbsp;<br/>
Setup-Standard Game(Sorry none of those artifical straightjackets this time)<br/>
Difficulty-Challengeing Supply rules etc.<br/>
Playing ...
by Heinz Guderian
Tue Aug 29, 2006 8:17 am
Forum: The War Room
Topic: Is the Combat resolution Engine realistic?
Replies: 11
Views: 922

Is the Combat resolution Engine realistic?

<r> One of the things I notice, is how much force and power seems to have be applied in....certain situations to acheive anything like a tangible result. In other instancees, I see results of battles that give me pause. Maybe I am not covering new ground here, if not....tuff [8D]. Naval battles fall ...
by Heinz Guderian
Fri Aug 25, 2006 11:17 pm
Forum: Mods and Scenarios
Topic: Franco's Alliance v2.4 is here
Replies: 84
Views: 3747

RE: Franco's Alliance v2.3 is here

<r> <QUOTE><s>[quote]</s>Since Germany does not have much to do after the fall of France while waiting for the build-up to Barbarossa, many players will use this time to conquere Spain and Gibraltar. While that may make sense if your playing RISK it does not if your playing WW2. You would be ...
by Heinz Guderian
Fri Aug 25, 2006 10:25 am
Forum: Gary Grigsby's World at War: A World Divided
Topic: Italy?
Replies: 8
Views: 181

RE: Italy?

<t> By leaders I specifically refer to Staff officers and Lower level officers, not political leadership. Officers regarded there men very poorly, a legacy of the armies virtually pre-WW1 doctrine and culture. Italy was begind the times in more than just equipment, there doctrine and attitudes ...
by Heinz Guderian
Fri Aug 25, 2006 6:04 am
Forum: Gary Grigsby's World at War: A World Divided
Topic: Italy?
Replies: 8
Views: 181

RE: Italy?

<r> <QUOTE><s>[quote]</s>Ditto that.&nbsp; The only way Italian forces can be effective is when they are combined during the same phase with the Germans (read: tanks and air power) or they can´t achieve any results.&nbsp; Unless of course, retreating constantly is a desired result. <e>[/quote]</e ...

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