Search found 139 matches

by pyguinard
Sat Mar 03, 2012 12:20 am
Forum: War In Russia: The Matrix Edition
Topic: Productions numbers
Replies: 5
Views: 211

RE: Productions numbers

I know!

The numbers are not historical. The good about this game is to be found somewhere else.
Just take look at War in the East. The numbers are accurate but the game looks boring to me! [>:]
by pyguinard
Tue Feb 28, 2012 3:41 pm
Forum: War In Russia: The Matrix Edition
Topic: Productions numbers
Replies: 5
Views: 211

RE: Productions numbers

Hi,

Don't take these numbers for cash. After all the mods and tweakings on the program, the numbers are not realistic anymore. I see them as some kind of a representation of the proportions (Wermacht vs Red Army)
by pyguinard
Sat Jan 14, 2012 5:44 pm
Forum: War In Russia: The Matrix Edition
Topic: Little help from experienced players...
Replies: 6
Views: 322

RE: Little help from experienced players...

I don't think there's any difference either.
by pyguinard
Fri Jan 13, 2012 12:40 pm
Forum: War In Russia: The Matrix Edition
Topic: Little help from experienced players...
Replies: 6
Views: 322

RE: Little help from experienced players...

From what I remember, Guard units gain experience faster.
by pyguinard
Thu Jan 12, 2012 11:39 am
Forum: War In Russia: The Matrix Edition
Topic: novice player needs clarifications to what is written in manual
Replies: 25
Views: 692

RE: novice player needs clarifications to what is written in manual

<r> <QUOTE><s>[quote]</s>ORIGINAL: Rasputitsa<br/>
<br/>
<br/>
<br/>
Hi<br/>
Just started looking into this game and have a few questions that i hope its OK to continue in this thread rather than start another.<br/>
<br/>
Q14<br/>
Any way to tell what order the units move in, as some seem to ...
by pyguinard
Mon Apr 18, 2011 9:44 pm
Forum: War In Russia: The Matrix Edition
Topic: Opponent wanted
Replies: 1
Views: 158

RE: Opponent wanted

Ok, let's play!
What side would you prefer?
by pyguinard
Tue Mar 15, 2011 11:45 pm
Forum: War In Russia: The Matrix Edition
Topic: Battle Scenes.
Replies: 2
Views: 248

RE: Battle Scenes.

An other movie of the battle of Stalingrad but from a Russian POV:

Stalingrad
by pyguinard
Tue Mar 15, 2011 11:30 pm
Forum: War In Russia: The Matrix Edition
Topic: Battle Scenes.
Replies: 2
Views: 248

RE: Battle Scenes.

<r> This scene was pretty cool and it featured East Front combat with T-34s:<br/>
<LINK link="http://www.youtube.com/watch?v=OVvoo1qFPDo&feature=related"><s>[link=http://www.youtube.com/watch?v=OVvoo1qFPDo&feature=related]</s>Stalingrad : Battle Against T 34 Tank In The Snow<e>[/link]</e></LINK></r>
by pyguinard
Wed Mar 09, 2011 1:05 am
Forum: War In Russia: The Matrix Edition
Topic: Workaround for plotting that stops after a static attack
Replies: 5
Views: 295

RE: Workaround for plot that stops after a static attack

<t> It is weird that the plotting bug happened in the last stages of your game; in my games, using standard WiR 3.3, it can happen anytime but it is not a problem anymore unless I don't want the unit to move out of its fortified position. In this case, I issue a wait command (0) after the "s" and it ...
by pyguinard
Mon Mar 07, 2011 9:18 am
Forum: War In Russia: The Matrix Edition
Topic: Workaround for plotting that stops after a static attack
Replies: 5
Views: 295

RE: Workaround for plot that stops after a static attack

<r>
<QUOTE><s>[quote]</s>ORIGINAL: MoldyJacket<br/>
<br/>
(...)<br/>
<br/>
I’ll add this: units may pass freely through each other when plotting without stopping. <br/>
<br/>
(...)
<e>[/quote]</e></QUOTE>
Thank you very much, Moldy. You summarized in one phrase what I have been trying to ...
by pyguinard
Sun Mar 06, 2011 7:22 pm
Forum: War In Russia: The Matrix Edition
Topic: Workaround for plotting that stops after a static attack
Replies: 5
Views: 295

RE: Workaround for plot that stops after a static attack

<r> These are the results at the end of the turn. Note that the Soviets could still retake the city but since the flanks are secured, the outcome wouldn't be so catastrophic.<br/>
<br/>
Any question?<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/17756 ...
by pyguinard
Sun Mar 06, 2011 7:18 pm
Forum: War In Russia: The Matrix Edition
Topic: Workaround for plotting that stops after a static attack
Replies: 5
Views: 295

Workaround for plotting that stops after a static attack

<r> <QUOTE><s>[quote]</s>
ORIGINAL: kingtiger_501<br/>
<br/>
<br/>
Possum is proving itself to be a bug ridden disaster that should never ever be played. I would strongly suggest never to play with this mod.<br/>
<br/>
German korps are not completing there full plotting movements. It seems ...
by pyguinard
Wed Feb 16, 2011 12:35 pm
Forum: Gary Grigsby's War in the East Series
Topic: Romania Capitulation
Replies: 11
Views: 401

RE: Romania Capitulation

<r> <QUOTE><s>[quote]</s>ORIGINAL: knilli<br/>
<br/>
maybe i was not precise enough in my description.<br/>
i play as soviets against the AI (normal). the AI had a romanian unit in constanza. constanza was guarded. i did not attack constanza, because i just had landed my 2 divisions in the hex ...
by pyguinard
Wed Feb 16, 2011 12:10 pm
Forum: Gary Grigsby's War in the East Series
Topic: What's killing my soldiers?
Replies: 21
Views: 521

RE: What's killing my soldiers?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Xian<br/>
<br/>
(...) On average, 1400 German soldiers died per day in World War 2 (2.8 million / 2000 days) <br/>
(...)<e>[/quote]</e></QUOTE>
<br/>
By stating this, you confirm that Wermacht could not lose 4863 soldiers in 7 days (695/day) from attrition ...
by pyguinard
Wed Feb 16, 2011 11:38 am
Forum: Gary Grigsby's War in the East Series
Topic: What's killing my soldiers?
Replies: 21
Views: 521

RE: What's killing my soldiers?

ORIGINAL: cpt flam

if you compare with OOB force total
not a great per cent considering wounds,sick and so much

I can't agree with you, since only a fraction of the OOB total is in contact with the ennemy.
by pyguinard
Wed Feb 16, 2011 10:23 am
Forum: Gary Grigsby's War in the East Series
Topic: What's killing my soldiers?
Replies: 21
Views: 521

RE: What's killing my soldiers?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: FJeff<br/>
<br/>
There was only one ground battle with no Axis losses and a Soviet surrender of a surounded unit. What happened?
<e>[/quote]</e></QUOTE>
<br/>
13K killed on patrol and by snipers is pretty enormous!!<br/>
Close to 5K by attrition looks like ...
by pyguinard
Mon Feb 14, 2011 12:36 pm
Forum: War In Russia: The Matrix Edition
Topic: How can I evaluate West and Sud Front CV?
Replies: 2
Views: 238

How can I evaluate West and Sud Front CV?

<r> I am trying to do the maths to get the exact combat value in those HQs (or any other unit) but the results I get don't correspond to what the program gives.<br/>
<br/>
Here is a simple example that I would like to solve:<br/>
<br/>
<B><s>[b]</s>221st Sec Infantry Div (162:99%)<e>[/b]</e></B ...
by pyguinard
Thu Feb 10, 2011 11:29 am
Forum: War In Russia: The Matrix Edition
Topic: novice player needs clarifications to what is written in manual
Replies: 25
Views: 692

RE: novice player needs clarifications to what is written in manual

<r>
<QUOTE><s>[quote]</s>ORIGINAL: yarrow<br/>
<br/>
now I have new question<br/>
<br/>
Q11.)<br/>
in readme.txt it is said that rail will convert at rate of 3 hexes per turn in blitzkrieg rules turn<br/>
and 2 hexes afterwards<br/>

<e>[/quote]</e></QUOTE>
The readme.txt should be ...
by pyguinard
Wed Feb 09, 2011 2:02 pm
Forum: War In Russia: The Matrix Edition
Topic: novice player needs clarifications to what is written in manual
Replies: 25
Views: 692

RE: novice player needs clarifications to what is written in manual

<r> <COLOR color="#0000CC"><s>[color=#0000CC]</s>Hi again!<e>[/color]</e></COLOR><br/>
<br/>
I hope that may 'new set' of questions will not make you bored [;)]<br/>
so here we go<br/>
<br/>
<COLOR color="#0000CC"><s>[color=#0000CC]</s><br/>
You will find out that when members of the board are ...

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