Little help from experienced players...

War in Russia is a free update of the old classic, available in our Downloads section.
Post Reply
User avatar
Urpå
Posts: 68
Joined: Tue Mar 02, 2010 7:01 pm
Location: Helsinki, Finland

Little help from experienced players...

Post by Urpå »

Getting back to try the game after a while (never played that much, but still...) and found this when googleing for strategy guides:

http://grognard.com/info1/warruss.txt

It's quite old, so I'd like some confirmation from more experienced players on whether or not it is still valid info. Especially this chapter:

VI. Over the Reich (Some Strategic Bombing considerations).
Wargame is the m*********ing answer!
User avatar
WarPig
Posts: 57
Joined: Fri Feb 21, 2003 5:22 pm
Location: Texas

RE: Little help from experienced players...

Post by WarPig »

You definitely want Fw 190As defending the Reich. Make sure they are at full strength and about 75% experience.
As for fighter-bombers, the Bf-110s are very effective when there are no defending escort fighters, however they still suffer a high degree of attrition. However the Fw-190Fs are actually pretty good.
Forget the Bf-109s, both Fs and Gs.

At the beginning I usually place one or two squadrons in the OKW HQ and one in the Italian Front HQ. The range of the aircraft in these two front is 20 hexes, regardless of their stated range.
In addition, you may want to place one normal HQ (usually the Hungarian HQ) within 7 hexes of Budapet, and another one (a Romanian one) in Romania, within 7 hexes of Bucharest and Ploesti. Each HQ with one squadron.

Make a note that any air unit in the Western and Italian Front HQs will suffer attrition, in addition to that of combat.

By 1944, you may want to increase the squadrons by one in each of the HQs.

Cheers
User avatar
Rasputitsa
Posts: 2902
Joined: Sat Jun 30, 2001 8:00 am
Location: Bedfordshire UK
Contact:

RE: Little help from experienced players...

Post by Rasputitsa »

ORIGINAL: Urpå
Getting back to try the game after a while (never played that much, but still...) and found this when googleing for strategy guides:

http://grognard.com/info1/warruss.txt

It's quite old, so I'd like some confirmation from more experienced players on whether or not it is still valid info. Especially this chapter:

VI. Over the Reich (Some Strategic Bombing considerations).

Good find, but this information seems to be from ver. 1.1 and a lot has changed to bring the game to ver. 3.3 (for example, there were many attempts to adjust blizzard effects), so read in conjunction with the list of changes, supplied in the WIR download. The main .pdf manual has never been updated from ver. 1.0 and is a good starting point, but read with caution.

Look in the readme.txt in the WIR folder to see the changes since Matrix took over WIR as ver 2.0 (see attachment) [:)]
Attachments
readme.txt
(44.2 KiB) Downloaded 37 times
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
User avatar
Urpå
Posts: 68
Joined: Tue Mar 02, 2010 7:01 pm
Location: Helsinki, Finland

RE: Little help from experienced players...

Post by Urpå »

Haha, I totally forgot that comes with the download too. I did read it the last time I played but apparently all the info had just flown away and I only read the pdf-manual this time.

Thanks for pointing that out.

Another question came to mind. Do the Soviet Guards Armies have same characteristics as regular Soviet Armies? No bonuses or boost to stacking limits etc?

Wargame is the m*********ing answer!
User avatar
pyguinard
Posts: 139
Joined: Thu Aug 18, 2005 1:13 pm
Location: Montréal, Qc

RE: Little help from experienced players...

Post by pyguinard »

From what I remember, Guard units gain experience faster.
P-Y Guinard
User avatar
Urpå
Posts: 68
Joined: Tue Mar 02, 2010 7:01 pm
Location: Helsinki, Finland

RE: Little help from experienced players...

Post by Urpå »

Yes, I know the Guards Rifle Divisions, Guards Tank Corps, Guards Mechanized Corps, etc etc. train up experience faster but I meant the Guards Armies. Seems to me they behave just the same, and have the same stacking points, as regular Armies but I'm not quite sure...
Wargame is the m*********ing answer!
User avatar
pyguinard
Posts: 139
Joined: Thu Aug 18, 2005 1:13 pm
Location: Montréal, Qc

RE: Little help from experienced players...

Post by pyguinard »

I don't think there's any difference either.
P-Y Guinard
Post Reply

Return to “War In Russia: The Matrix Edition”