Search found 56 matches
- by BleacherBum
- Tue Nov 20, 2007 6:51 pm
- Forum: Tech Support
- Topic: Roster Mgmt Page - pitcher sorts aren't sticky
- Replies: 2
- Views: 110
RE: Roster Mgmt Page - pitcher sorts aren't sticky
Hoping that this type of stuff gets addressed in the new 2008 version. Memory of UI settings, even simple stuff like sorts, would be a tremendous addition.
- by BleacherBum
- Tue Nov 20, 2007 6:48 pm
- Forum: Tech Support
- Topic: Last year's stats for FAs
- Replies: 4
- Views: 112
RE: Last year's stats for FAs
I posted about this same issue a couple months back, in the contract status report that shows up at year-end.
tm.asp?m=1558017
tm.asp?m=1558017
- by BleacherBum
- Sun Oct 21, 2007 2:46 pm
- Forum: PureSim Baseball
- Topic: Manage both teams in a game?
- Replies: 5
- Views: 50
RE: Manage both teams in a game?
I was curious what might happen if you set 2 teams to "Human Owned", but the game only allows you to control the first one when you Manage a game.
- by BleacherBum
- Sat Oct 20, 2007 12:43 am
- Forum: PureSim Baseball
- Topic: Just a couple of things that I've been wondering...
- Replies: 1
- Views: 34
RE: Just a couple of things that I've been wondering...
<t> I've noticed that the CPU prefers to draft position players first, saving pitchers for the later rounds. After running a few sample fictional leagues, that appears to be a common pattern. It makes it easy to grab the pitching talent, but you do have to work harder to find prospects in the field ...
- by BleacherBum
- Wed Oct 17, 2007 5:07 pm
- Forum: PureSim Baseball
- Topic: Winning Pitcher Determination
- Replies: 7
- Views: 105
RE: Winning Pitcher Determination
And one other point. If the starting pitcher leaves the game with a lead before completing 5 innings, and that lead is never relinquished by the relievers, then the official scorekeeper decides who among the relievers deserves credit for the win.
- by BleacherBum
- Fri Oct 12, 2007 2:53 pm
- Forum: PureSim Baseball
- Topic: The Unearned Run - Requesting Clarification
- Replies: 18
- Views: 337
RE: The Unearned Run - Requesting Clarification
<r> <QUOTE><s>[quote]</s>Batter X reaches with a double due to an error by a fielder. Batter Y hits a double and drives in Batter X. <e>[/quote]</e></QUOTE>
<br/>
I think you need to clarify the scenario. First, there cannot be a double "due to an error". If the batter reached base entirely due to ...
<br/>
I think you need to clarify the scenario. First, there cannot be a double "due to an error". If the batter reached base entirely due to ...
- by BleacherBum
- Fri Sep 14, 2007 3:32 pm
- Forum: Tech Support
- Topic: Pinch-Running Snafu
- Replies: 2
- Views: 73
RE: Pinch-Running Snafu
I wonder if it locked him because he's a pitcher, and hasn't faced a batter yet. The program might need an adjustment to distinguish between a pitcher coming in as a pitcher vs. one coming in as a runner or batter.
- by BleacherBum
- Mon Sep 03, 2007 4:05 pm
- Forum: Tech Support
- Topic: Manage Roster moves ignored
- Replies: 4
- Views: 127
RE: Manage Roster moves ignored
Maybe "Auto Juggle Lineups" is turned on? Check Mgr/GM Tendencies screen for your team.
- by BleacherBum
- Sun Sep 02, 2007 4:22 pm
- Forum: Tech Support
- Topic: Roster Mgmt Page - pitcher sorts aren't sticky
- Replies: 2
- Views: 110
Roster Mgmt Page - pitcher sorts aren't sticky
Not really a bug, but certainly a nuisance. When you have an active sort on the pitchers window, and then make a change to the pitching rotation, the pitcher sort reverts back to alphabetical. This happens on every type of rotation change - even switching the position of two relievers.
- by BleacherBum
- Sun Sep 02, 2007 3:50 pm
- Forum: Tech Support
- Topic: Contract Status Report - issue with stats
- Replies: 0
- Views: 111
Contract Status Report - issue with stats
<t> After the season is over, a "Contract Status Report" page is available to ease the task of deciding which of your players should receive extensions. The players are grouped by the number of years remaining on their current contract. <br/>
<br/>
Each player has a quick summary of their ...
<br/>
Each player has a quick summary of their ...
- by BleacherBum
- Sat Sep 01, 2007 9:15 pm
- Forum: PureSim Baseball
- Topic: Scrub players on CPU Rosters
- Replies: 2
- Views: 79
Scrub players on CPU Rosters
<t> I'm into year #3 of a fictional league. I examined the CPU teams (11 other teams) and noticed that each of their A-ball teams have several scrub players. In my 1-10 rating system, these guys are rated 1/1/1/1/1 across the board. <br/>
<br/>
The CPU teams all have tons of cash to spend. None of ...
<br/>
The CPU teams all have tons of cash to spend. None of ...
- by BleacherBum
- Sat Sep 01, 2007 4:30 pm
- Forum: PureSim Baseball
- Topic: Too many quality free agents left in the pool...
- Replies: 5
- Views: 106
RE: Too many quality free agents left in the pool...
<t> I've noticed this too. I've been in the bidding on more than one free agent, eventually backed off, and then find that he went unsigned. I also have noticed toward the end of the free agency round that one or two teams will have the high standing offer on 10+ players each, and then they don't ...
- by BleacherBum
- Thu Aug 30, 2007 5:59 pm
- Forum: PureSim Baseball
- Topic: Taking one for the Team (The Series)
- Replies: 20
- Views: 301
RE: Taking one for the Team (The Series)
<t> I started a fictional league in 1950, and I see pitchers getting beat up for 10+ runs all the time. I think for my league its related to the time period, and the game trying to minimize the use of relievers. I'm not sure this is realistic either. I would think that even in the 1950's, if a guy ...
- by BleacherBum
- Mon Aug 27, 2007 2:19 pm
- Forum: PureSim Baseball
- Topic: September call-ups - needs tuning
- Replies: 13
- Views: 130
RE: September call-ups - needs tuning
<r>
<QUOTE><s>[quote]</s>ORIGINAL: puresimmer<br/>
* AI - <B><s>[b]</s>Improved September call-up AI<e>[/b]</e></B>. Teams will no longer just fill the majors with 40 players, some will maybe only bring a very few players. A key factor the AI will consider here is where it is in the standings ...
<QUOTE><s>[quote]</s>ORIGINAL: puresimmer<br/>
* AI - <B><s>[b]</s>Improved September call-up AI<e>[/b]</e></B>. Teams will no longer just fill the majors with 40 players, some will maybe only bring a very few players. A key factor the AI will consider here is where it is in the standings ...
- by BleacherBum
- Mon Aug 27, 2007 3:53 am
- Forum: PureSim Baseball
- Topic: September call-ups - needs tuning
- Replies: 13
- Views: 130
RE: September call-ups - needs tuning
<r> <QUOTE><s>[quote]</s>ORIGINAL: KG Erwin<br/>
Funny -- several guys kept clamoring for September call-ups, without fully understanding the potential drawbacks.
<e>[/quote]</e></QUOTE>
Every new gameplay option raises a question: Will the AI handle it well? Or be confounded by it? <br/>
<br ...
Funny -- several guys kept clamoring for September call-ups, without fully understanding the potential drawbacks.
<e>[/quote]</e></QUOTE>
Every new gameplay option raises a question: Will the AI handle it well? Or be confounded by it? <br/>
<br ...
- by BleacherBum
- Sun Aug 26, 2007 6:51 pm
- Forum: PureSim Baseball
- Topic: September call-ups - needs tuning
- Replies: 13
- Views: 130
RE: September call-ups - needs tuning
<t> I'll pull together some examples and post later. <br/>
<br/>
However, I'm curious if you agree that 40 men on a big league bench is unrealistic as compared to how MLB teams operate?<br/>
<br/>
Also, is there some easy way, either XML or database setting, to turn this off until it gets ...
<br/>
However, I'm curious if you agree that 40 men on a big league bench is unrealistic as compared to how MLB teams operate?<br/>
<br/>
Also, is there some easy way, either XML or database setting, to turn this off until it gets ...
- by BleacherBum
- Sun Aug 26, 2007 6:04 am
- Forum: PureSim Baseball
- Topic: September call-ups - needs tuning
- Replies: 13
- Views: 130
September call-ups - needs tuning
<t> I've played a couple of seasons now on 1.66, and I'm concerned about the way the AI is using the new 40-man roster feature. Every computer managed team in my league filled its roster to the maximum 40 on the first day possible. What could they possibly plan on doing with all these players? If ...
- by BleacherBum
- Tue Aug 08, 2006 6:07 am
- Forum: PureSim Baseball
- Topic: Great Threads Getting Buried
- Replies: 9
- Views: 92
RE: Great Threads Getting Buried
Asked about that awhile back, but never got any attention from those in charge...
tm.asp?m=1190701
tm.asp?m=1190701
- by BleacherBum
- Sun Aug 06, 2006 10:49 pm
- Forum: PureSim Baseball
- Topic: 1.31 Beta Patch
- Replies: 17
- Views: 280
RE: 1.31 Beta Patch
<r> <QUOTE><s>[quote]</s>ORIGINAL: puresimmer<br/>
<br/>
<QUOTE><s>[quote]</s>ORIGINAL: BleacherBum<br/>
<br/>
Any way to still get 1.29, to test some of the new recent stuff without suffering the slowness of the Debug build?
<e>[/quote]</e></QUOTE>
<br/>
Have you tried a debug build? Its ...
<br/>
<QUOTE><s>[quote]</s>ORIGINAL: BleacherBum<br/>
<br/>
Any way to still get 1.29, to test some of the new recent stuff without suffering the slowness of the Debug build?
<e>[/quote]</e></QUOTE>
<br/>
Have you tried a debug build? Its ...
- by BleacherBum
- Sun Aug 06, 2006 1:00 pm
- Forum: PureSim Baseball
- Topic: 1.31 Beta Patch
- Replies: 17
- Views: 280
RE: 1.31 Beta Patch
Any way to still get 1.29, to test some of the new recent stuff without suffering the slowness of the Debug build?
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