Search found 56 matches

by BleacherBum
Tue Nov 20, 2007 6:51 pm
Forum: Tech Support
Topic: Roster Mgmt Page - pitcher sorts aren't sticky
Replies: 2
Views: 110

RE: Roster Mgmt Page - pitcher sorts aren't sticky

Hoping that this type of stuff gets addressed in the new 2008 version. Memory of UI settings, even simple stuff like sorts, would be a tremendous addition.
by BleacherBum
Tue Nov 20, 2007 6:48 pm
Forum: Tech Support
Topic: Last year's stats for FAs
Replies: 4
Views: 112

RE: Last year's stats for FAs

I posted about this same issue a couple months back, in the contract status report that shows up at year-end.

tm.asp?m=1558017
by BleacherBum
Sun Oct 21, 2007 2:46 pm
Forum: PureSim Baseball
Topic: Manage both teams in a game?
Replies: 5
Views: 50

RE: Manage both teams in a game?

I was curious what might happen if you set 2 teams to "Human Owned", but the game only allows you to control the first one when you Manage a game.
by BleacherBum
Sat Oct 20, 2007 12:43 am
Forum: PureSim Baseball
Topic: Just a couple of things that I've been wondering...
Replies: 1
Views: 34

RE: Just a couple of things that I've been wondering...

<t> I've noticed that the CPU prefers to draft position players first, saving pitchers for the later rounds. After running a few sample fictional leagues, that appears to be a common pattern. It makes it easy to grab the pitching talent, but you do have to work harder to find prospects in the field ...
by BleacherBum
Wed Oct 17, 2007 5:07 pm
Forum: PureSim Baseball
Topic: Winning Pitcher Determination
Replies: 7
Views: 105

RE: Winning Pitcher Determination

And one other point. If the starting pitcher leaves the game with a lead before completing 5 innings, and that lead is never relinquished by the relievers, then the official scorekeeper decides who among the relievers deserves credit for the win.
by BleacherBum
Fri Oct 12, 2007 2:53 pm
Forum: PureSim Baseball
Topic: The Unearned Run - Requesting Clarification
Replies: 18
Views: 337

RE: The Unearned Run - Requesting Clarification

<r> <QUOTE><s>[quote]</s>Batter X reaches with a double due to an error by a fielder. Batter Y hits a double and drives in Batter X. <e>[/quote]</e></QUOTE>
<br/>
I think you need to clarify the scenario. First, there cannot be a double "due to an error". If the batter reached base entirely due to ...
by BleacherBum
Fri Sep 14, 2007 3:32 pm
Forum: Tech Support
Topic: Pinch-Running Snafu
Replies: 2
Views: 73

RE: Pinch-Running Snafu

I wonder if it locked him because he's a pitcher, and hasn't faced a batter yet. The program might need an adjustment to distinguish between a pitcher coming in as a pitcher vs. one coming in as a runner or batter.
by BleacherBum
Mon Sep 03, 2007 4:05 pm
Forum: Tech Support
Topic: Manage Roster moves ignored
Replies: 4
Views: 127

RE: Manage Roster moves ignored

Maybe "Auto Juggle Lineups" is turned on? Check Mgr/GM Tendencies screen for your team.
by BleacherBum
Sun Sep 02, 2007 4:22 pm
Forum: Tech Support
Topic: Roster Mgmt Page - pitcher sorts aren't sticky
Replies: 2
Views: 110

Roster Mgmt Page - pitcher sorts aren't sticky

Not really a bug, but certainly a nuisance. When you have an active sort on the pitchers window, and then make a change to the pitching rotation, the pitcher sort reverts back to alphabetical. This happens on every type of rotation change - even switching the position of two relievers.
by BleacherBum
Sun Sep 02, 2007 3:50 pm
Forum: Tech Support
Topic: Contract Status Report - issue with stats
Replies: 0
Views: 111

Contract Status Report - issue with stats

<t> After the season is over, a "Contract Status Report" page is available to ease the task of deciding which of your players should receive extensions. The players are grouped by the number of years remaining on their current contract. <br/>
<br/>
Each player has a quick summary of their ...
by BleacherBum
Sat Sep 01, 2007 9:15 pm
Forum: PureSim Baseball
Topic: Scrub players on CPU Rosters
Replies: 2
Views: 79

Scrub players on CPU Rosters

<t> I'm into year #3 of a fictional league. I examined the CPU teams (11 other teams) and noticed that each of their A-ball teams have several scrub players. In my 1-10 rating system, these guys are rated 1/1/1/1/1 across the board. <br/>
<br/>
The CPU teams all have tons of cash to spend. None of ...
by BleacherBum
Sat Sep 01, 2007 4:30 pm
Forum: PureSim Baseball
Topic: Too many quality free agents left in the pool...
Replies: 5
Views: 106

RE: Too many quality free agents left in the pool...

<t> I've noticed this too. I've been in the bidding on more than one free agent, eventually backed off, and then find that he went unsigned. I also have noticed toward the end of the free agency round that one or two teams will have the high standing offer on 10+ players each, and then they don't ...
by BleacherBum
Thu Aug 30, 2007 5:59 pm
Forum: PureSim Baseball
Topic: Taking one for the Team (The Series)
Replies: 20
Views: 301

RE: Taking one for the Team (The Series)

<t> I started a fictional league in 1950, and I see pitchers getting beat up for 10+ runs all the time. I think for my league its related to the time period, and the game trying to minimize the use of relievers. I'm not sure this is realistic either. I would think that even in the 1950's, if a guy ...
by BleacherBum
Mon Aug 27, 2007 2:19 pm
Forum: PureSim Baseball
Topic: September call-ups - needs tuning
Replies: 13
Views: 130

RE: September call-ups - needs tuning

<r>
<QUOTE><s>[quote]</s>ORIGINAL: puresimmer<br/>
* AI - <B><s>[b]</s>Improved September call-up AI<e>[/b]</e></B>. Teams will no longer just fill the majors with 40 players, some will maybe only bring a very few players. A key factor the AI will consider here is where it is in the standings ...
by BleacherBum
Mon Aug 27, 2007 3:53 am
Forum: PureSim Baseball
Topic: September call-ups - needs tuning
Replies: 13
Views: 130

RE: September call-ups - needs tuning

<r> <QUOTE><s>[quote]</s>ORIGINAL: KG Erwin<br/>
Funny -- several guys kept clamoring for September call-ups, without fully understanding the potential drawbacks.
<e>[/quote]</e></QUOTE>
Every new gameplay option raises a question: Will the AI handle it well? Or be confounded by it? <br/>
<br ...
by BleacherBum
Sun Aug 26, 2007 6:51 pm
Forum: PureSim Baseball
Topic: September call-ups - needs tuning
Replies: 13
Views: 130

RE: September call-ups - needs tuning

<t> I'll pull together some examples and post later. <br/>
<br/>
However, I'm curious if you agree that 40 men on a big league bench is unrealistic as compared to how MLB teams operate?<br/>
<br/>
Also, is there some easy way, either XML or database setting, to turn this off until it gets ...
by BleacherBum
Sun Aug 26, 2007 6:04 am
Forum: PureSim Baseball
Topic: September call-ups - needs tuning
Replies: 13
Views: 130

September call-ups - needs tuning

<t> I've played a couple of seasons now on 1.66, and I'm concerned about the way the AI is using the new 40-man roster feature. Every computer managed team in my league filled its roster to the maximum 40 on the first day possible. What could they possibly plan on doing with all these players? If ...
by BleacherBum
Tue Aug 08, 2006 6:07 am
Forum: PureSim Baseball
Topic: Great Threads Getting Buried
Replies: 9
Views: 92

RE: Great Threads Getting Buried

Asked about that awhile back, but never got any attention from those in charge...
tm.asp?m=1190701
by BleacherBum
Sun Aug 06, 2006 10:49 pm
Forum: PureSim Baseball
Topic: 1.31 Beta Patch
Replies: 17
Views: 280

RE: 1.31 Beta Patch

<r> <QUOTE><s>[quote]</s>ORIGINAL: puresimmer<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: BleacherBum<br/>
<br/>
Any way to still get 1.29, to test some of the new recent stuff without suffering the slowness of the Debug build?
<e>[/quote]</e></QUOTE>
<br/>
Have you tried a debug build? Its ...
by BleacherBum
Sun Aug 06, 2006 1:00 pm
Forum: PureSim Baseball
Topic: 1.31 Beta Patch
Replies: 17
Views: 280

RE: 1.31 Beta Patch

Any way to still get 1.29, to test some of the new recent stuff without suffering the slowness of the Debug build?

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